The category is a pretty loose one, with lots of Sniper Rifles really being Assault Rifles and vice versa.
There are very effective ARs, that are among the most powerful weapons in the game, but they are Ultra Rares, making them difficult to obtain or level up (The Saber and Harrier come to mind.)
A Hurricane with native stability bonuses is recognized as one of the deadlier combinations, and there does seem to be some consensus that the Hurricane was buffed a couple of times too many. The Hurricane is also an Ultra Rare (albeit one that spent the first year of its life as a promotional weapon.) In general, the SMGs are weaker than their AR counterparts, to account for their lighter weight, but the Hurricane and CSMG are definitely exceptions.
Well yeah there ar several light sniper rifles that do act like-ish an AR and on the AR the Sabre with a scope is basically an analog for the Valiant. The Harrier is a good weapon ( and that or the Sabre are my ARs of choice) but I'd trade more weight for more ammo. As it is the damage potential is limited by the need to restock almost contantly. Firing cyclical at something like some Brutes you can chew up all your ammo in a matter of seconds while with the hurricane I can fire for a much longer period of time. On something like the Devestator it can really shine though. The problem is that while those ARs are useful there seems little reason to choose them over other guns in other categories. I'd like the ARs to have more, especially non-ultra rates, feel useful something that the other gun choices do.





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