Did you actually play the Omega DLC? Judging by your post and your complete misunderstanding of what was requested, I'm guessing you haven't.
The engineer interrupt in Omega did not significantly alter the story. It did however allow the engineer to use their tech skills to reroute power with the reactor. It didn't significantly alter the story compared to the other classes, but it did give the engineer a slightly different way to resolve a problem that made sense for that class.
If you wanted interrupts to be confined to basically cosmetic changes, you ought to have said so. The majority of requests for class interrupts I've read have basically been along the lines of 'A biotic Shepard should have been able to save this character' and so forth.





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