First off the writing needs to be more nuanced than what's gone before in Bioware games. The world should not be so black and white but shades of grey. I don't want simplistic lines of separation between Paragons and Renegades, be it the PC or NPCs. It shouldn't be so cut and dry as this guy is good, that guy is bad, I'd like to see a blurring of the lines because there should be times when you're forced to do distasteful things for the greater good without some silly labels being attached to your actions.
Reputation points should be scrapped in favour of how people in the game respond to you in your dealings as a result of your past actions. Having a good reputation shouldn't open up more dialogue over a bad reputation, it should open up different dialogue. This increases the value of replaying the game. I also want to see romance to be written in to the story, or at least have its own back story that develops over the course of the game/s, rather than, as has been in all prior Bioware games, in for its own sake.
Finally, I'd like stealth to be a viable option in Andromeda. This would be an entirely new way of playing a Mass Effect game. I'm not talking about turning it in to something like Thief and it definitely shouldn't detract from combat, but where combat is avoidable in a story sense, it would be nice to be avoidable in a gameplay sense. Along the lines of how you can take a stealthy option at times in SWTOR if you're a Shadow/Assassin class.
Also:
- Better animation, especially in body language (seriously, hire an expert).
- High number of stock faces, if not every NPC unique. I don't want to travel 1000 systems and see millions of clones.
- Intelligent environments that allow for multiple approaches to the target area. Not every route needs to be linear.
- A strong antagonist rather than a generic enemy. Someone like Saren rather than Illusive Man/Harbinger/Sovereign.
- Toggle Helmet. If you remove this again I'll rage.
- No Fetch quests. Not a single one. It's lazy game design. Give us interesting things to find in exploration and reward us for it.
- Regularly placed Medical Packs like in ME3 rather than making us to traipse back to our ship (camp) like DA:I.





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