Do you think Mass Effect Andromeda will make the mistake of emphasizing on exploration and side content so much, to the point where Story almost plays 2nd fiddle? As much as I enjoyed DA:I, the ratio between side content and story in that game was like 95/5. I really hope Andromeda doesn't go down that same path as DA:I did. Exploration is awesome and should be important in a Mass Effect game. But story and characters are more important.
Will Mass Effect Andromeda make the same mistake as DA:I?
#2
Posté 15 juin 2015 - 09:31
People forget you can beat ME1 in like 5 hours if all you focused on was the main story missions. They (BioWare) did say they wanted that ME1 feel of exploration. I wouldn't mind getting in the Mako again and exploring planets...
I do want a strong main storyline though.
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#5
Posté 15 juin 2015 - 09:33
It gives me a lot of hope with the human only MC being confirmed. I loved how in the trailer the character was just walking around and these giant alien towers rushed out of the ground and started forming as troops swarmed the squad. It seemed like a huge area too, maybe it'll feel like a real warzone when we get to those things, be they the Remnant vaults or the Khet outposts.
If we really do have to manage colonies though... then it would seem like they haven't learned enough. I think the problem with Inquisition was that each area was populated with NPCs which gave boring fetch quests. I can't imagine many NPCs wandering around planets. Just lots of exotic life forms to be in awe at, then murder.
#6
Posté 15 juin 2015 - 09:33
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#7
Posté 15 juin 2015 - 09:35
The problem with DA:I, a game that I enjoy, is that the side quests are all the same.
Go through each map, search for shards, mess around with astrariums, close endless rifts...it started to get boring, and there isn't enough "main" story to supplement it.
DA:I is a big game. It's fun, too. But it's also kinda dull.
#8
Posté 15 juin 2015 - 09:35
Do you think Mass Effect Andromeda will make the mistake of emphasizing on exploration and side content so much, to the point where Story almost plays 2nd fiddle? As much as I enjoyed DA:I, the ratio between side content and story in that game was like 95/5. I really hope Andromeda doesn't go down that same path as DA:I did. Exploration is awesome and should be important in a Mass Effect game. But story and characters are more important.
I don't mind exploration if the world is worth exploring. But I want the story to be number one with side stories done more like TW3. Then add exploration content.
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#9
Posté 15 juin 2015 - 09:35
No idea yet, but you did an awful lot of aimless exploring and fetching/collecting in ME1, which is clearly one of their inspirations.
To be fair there was still nothing quite like it back in the early days of the 7th gen, and what saved the copy/past exploration of Mass Effect 1 was the little stories behind it. And while ME1's story was short if you did nothing but concentrate on it and nothing else, it still very well told and very well paced. It's also worth mentioning that ME1 worked as an introduction into the universe.
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#10
Posté 15 juin 2015 - 09:36
I'm really hoping it's the start of a new trilogy. I want to grow attached to the Protagonist and the characters he adventures with again. There's never been anything quite like the ME trilogy. I want to experience something like it again.
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#11
Posté 15 juin 2015 - 09:37
People forget you can beat ME1 in like 5 hours if all you focused on was the main story missions. They (BioWare) did say they wanted that ME1 feel of exploration. I wouldn't mind getting in the Mako again and exploring planets...
I do want a strong main storyline though.
I did it in 3.5 hours.
There is a point here, but I'm too hyped to elaborate. But I'd say it's something about DAI having a lot of good things and previous Bioware games having flaws that DAI corrected and something.
#12
Posté 15 juin 2015 - 09:40
I hope they both have equal effort.
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#13
Posté 15 juin 2015 - 09:41
I did it in 3.5 hours.
There is a point here, but I'm too hyped to elaborate. But I'd say it's something about DAI having a lot of good things and previous Bioware games having flaws that DAI corrected and something.
Personally I would rather have a short amazing game than a overly long okay game.
#14
Posté 15 juin 2015 - 09:42
Legit concern from the op. I agree. DAI is a bit too close to the skyrims of the world. I was very in favour of having more exploration in DAI but it I have not completed the single player game in part because l;like other sand box games the main quest fades the longer you play. It's a tough balancing act.
#15
Posté 15 juin 2015 - 09:58
The main problem with DA:I's side content was that a lot of it felt like filler. Fetch quests and map completion versus pretty much any previous game in which the side content either had decent self-contained stories or built the world. EVERYTHING about Cerberus in ME1 was side content, as an example.
#16
Posté 15 juin 2015 - 10:02
I'm not saying ME:A should be like DA:I. I'm just saying design wise ME1 was a worse flop.
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#17
Posté 15 juin 2015 - 10:03
All I know is that Andromeda is the galaxy that authorized the nuclear research resulting in Hiroshima.
#18
Posté 15 juin 2015 - 10:04
Will this also be on previous Gen? If so, we might see a repeat, BUT IN SPACE!
#19
Posté 15 juin 2015 - 10:19
I hope they don't, what will they do with all the Game of the Year Awards they would get if they followed in Inquisitions path?
#20
Posté 15 juin 2015 - 10:22
Will this also be on previous Gen? If so, we might see a repeat, BUT IN SPACE!
No, it's not going to be on last gen. I think that was confirmed a while ago. Which is good, because DAI was held back on a few fronts by being on last gen as well as current gen.
#21
Posté 15 juin 2015 - 10:23
I'm far more worried about Inquisition's utterly vapid protagonist, characters, and plot...
#22
Posté 15 juin 2015 - 10:36
I don't think so @dread-reaper the last I heard it's only on the new gen systems but then I think it's about that tie when I think they need to leave the PS3/360 gen behind now. It's a perfect time to to move in this direction too given this'll be a brand new story with no link to the previous ME games
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#23
Posté 15 juin 2015 - 10:49
I don't get the reaction to DAI on this forum. I mean, we all played (or most of us played) ME1. The side content in that game was just hot garbage. It didn't even have dialogue besides - if you didn't hack a PC to get the quest - a tiny intro from Hackett. DAI had way more content of comparable to greater quality.
It's been awhile since you've played ME1, I take it?
All of the side content on the hub worlds (Citadel, Feros, Noveria) have dialogue, as do several of the other missions you can discover via exploration.
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#24
Posté 15 juin 2015 - 10:52
#25
Posté 15 juin 2015 - 10:57
No, they didn't. The unexplored worlds have barely anything. You get if you're lucky (and ignoring the missions that double up as your own background) a single conversation in the same prefabricated dump. And DAI quests did have dialogue - just not very much of it.It's been awhile since you've played ME1, I take it?
All of the side content on the hub worlds (Citadel, Feros, Noveria) have dialogue, as do several of the other missions you can discover via exploration.
And that's ignoring how very little content there was in the sidequests. Let's use Feros as an example - the side quest in helping the colony, not the MQ. You essentially had the identical side quest to Commander Vale in the Hinterlands. And that hinterlads quest is routinely cited as a failure.
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