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Will Mass Effect Andromeda make the same mistake as DA:I?


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#26
dlux

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I'm also concerned that the game might turn into another one of these open world hiking simulators full of boring copy-pasted filler.

 

But oh well. I'm used to being a disappointed Bioware fan.


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#27
Pasquale1234

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No, they didn't. The unexplored worlds have barely anything. You get if you're lucky (and ignoring the missions that double up as your own background) a single conversation in the same prefabricated dump. And DAI quests did have dialogue - just not very much of it.

And that's ignoring how very little content there was in the sidequests. Let's use Feros as an example - the side quest in helping the colony, not the MQ. You essentially had the identical side quest to Commander Vale in the Hinterlands. And that hinterlads quest is routinely cited as a failure.

 

I'm not interested in comparisons to DA:I.  I've not played it and have no plans to do so in the foreseeable future.

 

You said, "It didn't even have dialogue besides - if you didn't hack a PC to get the quest - a tiny intro from Hackett." - and that isn't true.  There is quite a bit of side content in ME1 with dialogue.

 

 



#28
In Exile

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I'm not interested in comparisons to DA:I. I've not played it and have no plans to do so in the foreseeable future.

You said, "It didn't even have dialogue besides - if you didn't hack a PC to get the quest - a tiny intro from Hackett." - and that isn't true. There is quite a bit of side content in ME1 with dialogue.

Then you've no business commenting on the comparison or the thread. The unexplored worlds didn't have dialogue, with, like I said, the exception of the quests pertaining to your background.

Especially since in the context of DAI "side quests" mean a very specific kind of thing, not all non MQs.

#29
Mathias

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Wit the Open World craze that's been going on lately, I think this is exactly what they're gonna do, and it has me concerned for the game.


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#30
CronoDragoon

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Wit the Open World craze that's been going on lately, I think this is exactly what they're gonna do, and it has me concerned for the game.

 

I think it's more likely that the loud whining from ME1 fans about the dropped exploration aspect was the primary factor there, as opposed to the open world trend.

 

My personal preference would be ME2/3-style missions with little to no exploration, but I also realize that they have their own ideas about what they want to do, and I realize I'm not the only type of fan out there.


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#31
herkles

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I want the worlds to be fun to explore. I want that sense of discovery. Boring lifeless rocks of a world or boring grassy rocks with lots and lots of jagged mountains are not fun, not enjoyable. 

 

I want to go to alien worlds and see worlds filled with different aliens and life. I want to go to alien cities and see cities that are as seedy as omega. ME1 had none of that, but almost all of the planets were the 1st type that I mentioned that are broing. I want to see and discover worlds that are alive not worlds that are rocks.


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#32
rashie

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There's nothing wrong with side content per say, the problem with DA:I and to a large extent ME1 (have blown through that game in ~6 hours to have a quick ME2 custom import without paying for genesis) was that it largely lacked meaningful side content,



#33
Andrew Lucas

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Bioware is aware of the issue regarding DAI's fetch quests, I'm sure the same won't happen again, as long as these side quests have an actual story behind it (TW3), you can insert 1000k side quests on the game and I'm totes good.

#34
katamuro

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There's nothing wrong with side content per say, the problem with DA:I and to a large extent ME1 (have blown through that game in ~6 hours to have a quick ME2 custom import without paying for genesis) was that it largely lacked meaningful side content,

 

Yeah, while some quests were interesting a lot of it was just filler content, its especially clearly felt in DAI because some of the quests were just basically copy pasted from some mmo's, gather+bring herbs and all other kind of shite...



#35
Pasquale1234

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I don't get the reaction to DAI on this forum. I mean, we all played (or most of us played) ME1. The side content in that game was just hot garbage. It didn't even have dialogue besides - if you didn't hack a PC to get the quest - a tiny intro from Hackett.


Oh, look, some statements about ME1's side content / side quests.
 

The unexplored worlds didn't have dialogue, with, like I said, the exception of the quests pertaining to your background.


(now modified to be specific to background quests and unexplored worlds)

Except that there are some non-background side quests in unexplored worlds where you do actually exchange dialogue with (an)other character(s) there.

#36
DEUGH Man

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All they need to do to make exploration interesting is to add a story behind it. I won't notice that I am clearing out the same building full of mercs if what's inside that building is more interesting than loot. Unless it's really interesting loot.

#37
camphor

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if DAI was a 50 hour game it would have been hailed as one of the best rpgs ever just way to much padding love the poo outta that game though



#38
Mathias

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I think it's more likely that the loud whining from ME1 fans about the dropped exploration aspect was the primary factor there, as opposed to the open world trend.

 

My personal preference would be ME2/3-style missions with little to no exploration, but I also realize that they have their own ideas about what they want to do, and I realize I'm not the only type of fan out there.

 

I want exploration in Mass Effect and I want it badly. But it shouldn't completely oversaturate the game. I look at it as a big fat cake. The story and characters is the cake part of it, while the exploration and side content is the frosting. Now I love frosting, but if I eat too much frosting it'll start to taste gross and I'm gonna be like "Ugh this is way too much frosting, I need more cake with this."

 

That was my problem with DA:I. It was all frosting, little cake.


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#39
Il Divo

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I think it's more likely that the loud whining from ME1 fans about the dropped exploration aspect was the primary factor there, as opposed to the open world trend.

 

My personal preference would be ME2/3-style missions with little to no exploration, but I also realize that they have their own ideas about what they want to do, and I realize I'm not the only type of fan out there.

 

This. Yes, Bioware's been touting the "Skyrim" thing for a while now. But on the other hand, we've also had quite a bit of moaning about the lack of exploration past ME1 and the death of the RPG genre. And given Bioware's habit of over-correcting, I can't say this is a complete surprise. 



#40
CronoDragoon

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That was my problem with DA:I. It was all frosting, little cake.

 

Oh, there is plenty of cake in DA: I (compared to other Bio games). It just has an absolutely shocking amount of frosting on top of that nice cake, and perhaps makes the mistake of requiring you to eat a certain amount of that frosting. Though I will say that DAO's cake has quite a bit of frosting as well, but that a certain amount of it is baked into the cake itself so you don't notice (ie, the amount of non-story content in the Deep Roads, for example).

 

In other words, ratio vs. raw content is an important distinction.


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#41
Daralii

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Oh, there is plenty of cake in DA: I (compared to other Bio games). It just has an absolutely shocking amount of frosting on top of that nice cake, and perhaps makes the mistake of requiring you to eat a certain amount of that frosting. Though I will say that DAO's cake has quite a bit of frosting as well, but that a certain amount of it is baked into the cake itself so you don't notice (ie, the amount of non-story content in the Deep Roads, for example).

 

In other words, ratio vs. raw content is an important distinction.

But a lot of the non-story content in DA:O(and ME1 for that matter) had some sort of self-contained story, usually backstory or events happening off camera. DA:I had a lot of side stuff with neither.



#42
Mathias

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Oh, there is plenty of cake in DA: I (compared to other Bio games). It just has an absolutely shocking amount of frosting on top of that nice cake, and perhaps makes the mistake of requiring you to eat a certain amount of that frosting. Though I will say that DAO's cake has quite a bit of frosting as well, but that a certain amount of it is baked into the cake itself so you don't notice (ie, the amount of non-story content in the Deep Roads, for example).

 

In other words, ratio vs. raw content is an important distinction.

 

I kinda disagree with you there, since I though DA:I didn't deliver a satisfying final battle, and it felt like it could've used 1-2 more story quests.



#43
CronoDragoon

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But a lot of the non-story content in DA:O(and ME1 for that matter) had some sort of self-contained story, usually backstory or events happening off camera. DA:I had a lot of side stuff with neither.

 

I'm not sure I agree with that, but I also don't consider things like Requisitions to be "quests." They aren't marked as such in the game, for a reason imo. For quests that are actually marked as quest, they all at least have some story context to why you're doing them. 

 

DA: I's problem is that the zones are so big that BioWare decided to take the approach of using a lot of smaller quests to tell a story of the zone rather than spending more dialogue resources on fewer quests. I think that's something they'd do different in retrospect: more quest chains within a zone at the expense of telling fewer types of "snapshot" stories, so to speak. 

 

I kinda disagree with you there, since I though DA:I didn't deliver a satisfying final battle, and it felt like it could've used 1-2 more story quests.

 

Agreed on the final mission. As for the 1-2 more story quests, I don't think BioWare will be doing mutually exclusive main quests again (Templar/mage missions) since it seems people noticed the shorter single playthrough more than they appreciated the new content on replay. It's ashame, because Champions of the Just and Hushed Whispers are two of the best quests in the game.



#44
Pheabus2009

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They probably won't make the very same mistakes, but that doesn't mean they won't make other mistakes.
So far all I've seen in the trailer are shiny graphics and fancy combat. I'd rather know more about the story, Biovar pls.

#45
Massa FX

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OP: I think this is a concern for any video game, no matter the developer.



#46
BabyPuncher

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OP: I think this is a concern for any video game, no matter the developer.

 

Maybe.

 

I think there's a reasonable likelihood that BioWare is in a rather uniquely bad position thanks to the anger over ME3's idiotic ending and DA2.

 

It would not surprise me one bit if someone up above flat out told them that their stories are basically going to be power fantasies, for lack of a better term. That from now on, their central focus is praising the player, making sure he always wins and gets whatever outcome he wants, putting the character in a position of supposed 'power.' Perheps even forbidding characters from undergoing conflicts that involve significant suffering.



#47
Linkenski

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Considering the outgoing vision for DA:I was quite different than the final product, I think not. I don't think DA:I was the product Bioware wanted it to be but they made the best out of it they could at the time and through DLC.



#48
BabyPuncher

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Considering the outgoing vision for DA:I was quite different than the final product, I think not. I don't think DA:I was the product Bioware wanted it to be but they made the best out of it they could at the time and through DLC.

 

What outgoing vision was that?



#49
Mad Cassidy

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I really hope the primary focus is upon a strong, complex central plot, rather than exploration for the sake of exploration. DAI came across as rather bland, and it felt like half the maps in the game served as filler, with no real narrative justification for their presence. Sure, the scenery was nice, but it was empty and uninteresting. I don't want the same be true for ME:A. I think it would be incredibly disappointing if we end up getting two dozen different planets with nothing more subtle or engaging than 'kill residents, claim resources, rinse, repeat', which is my present fear. I'd prefer the resources be spent on developing the story.

 

That's not to say that exploration should be avoided. It just has to maintain a certain degree of wonder, interactivity, and sophistication. I'd rather fewer areas with more engaging content. If I'm visiting a planet, I want there to be some reason for it, rather than it just being an excuse to show off some pretty vistas lightly sprinkled with a few curios and fetch-quests.


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#50
In Exile

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Oh, look, some statements about ME1's side content / side quests.
 

(now modified to be specific to background quests and unexplored worlds)

Except that there are some non-background side quests in unexplored worlds where you do actually exchange dialogue with (an)other character(s) there.

 

And there are plenty of DA:I quests that do the same, and are considered terrible, which is the point, and would have been, as I said, an apparent comparison to anyone who's played both games. I don't understand your point. You opened a thread about a comparison to a game you have no interest in playing, apparently have no experience with when it comes to side content, and feel that calling out my admittedly poor language is... what, exactly?

 

I just don't get it. Okay, fine, you feel I unfairly maligned ME1. I apologize for whatever offence I've given you. But just what is the point of your post beyond scoring a shot on that front, since you've no knowledge of the actual subject of the thread, by your own admission?