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Will Mass Effect Andromeda make the same mistake as DA:I?


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#51
Tython

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This thread is kind of silly. DAI was great. But ME Andromeda will make its own mistakes. No racial choice, bringing Mako back- it's already started!



#52
Guest_Puddi III_*

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Jumping into ME forums for reveals and seeing all the hair pulling reminds me just how uninvested I am in this franchise tbh. I'm like, that's neat, new galaxy. Humans again, cool. Johnny Cash, great. Omni blade, still dumb.

#53
alienatedflea

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If they made ME:A into a skyrim sort of game where sure there was a "main quest" line but the side bar quests were just as interesting as the main one then sign me up...I personally think (granted I am more of a ME fan than a DA fan) that DA:I was just too big for my liking.  Bioware sure did overcompensate this time around for what fans said DA2 being a tiny game in regards to exploration.

 

 

Edit: Mass Effect never really had an exploration/being too big problem.  Where I think they had a problem in regards to exploration was how craptastic the Mako was in regards to maneuvering, in my opinion.


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#54
KaiserShep

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No, they didn't. The unexplored worlds have barely anything. You get if you're lucky (and ignoring the missions that double up as your own background) a single conversation in the same prefabricated dump. And DAI quests did have dialogue - just not very much of it.

And that's ignoring how very little content there was in the sidequests. Let's use Feros as an example - the side quest in helping the colony, not the MQ. You essentially had the identical side quest to Commander Vale in the Hinterlands. And that hinterlads quest is routinely cited as a failure.

 

Now I'm reminded of the time we fetched varren meat for the colonists. We did get money for it though.



#55
Steelcan

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Now I'm reminded of the time we fetched varren meat for the colonists. We did get money for it though.

it also worked better because it wasn't just going around collecting 10 varren meat, it was a specific area on the way to other parts of the side missions


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#56
GreyLycanTrope

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Aside from the big reveal of the Reapers in the first game ME's story wasn't particularly good all things considered. To me it's still largely a character driven vehicle and those usually got flushed out best through the side content. The sense of exploration was sorely missed in the third game as well.


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#57
Hazegurl

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Now I'm reminded of the time we fetched varren meat for the colonists. We did get money for it though.

I never did that side colony stuff.  The way I see it, getting rid of the Geth was the only help they needed from me, they can do their own busy work. 



#58
Eivion

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Never had a too much of a problem with DAI sidequests. Most of them made some sense with building the Inquisition up. The problem I had with DAI sidequest wise was that they felt a small despite a decent amount of them having good potential for real story. Honestly as much as i loved DAI, the whole thing felt too streamlined both sidequest wise and main story wise. I don't really have a fear of that from Mass Effect. They have been generally better on delivering their narrative and working in solid sidequests. While I expect exploration to be a bigger factor than it has in the past I expect it to blend in well with whatever story they run with.



#59
Eelectrica

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Just make the planets worth exploring and it won't even be noticed.

Interesting side quests with dialogue options. Bonus points if they can be solved in different ways - Maybe an option to use Krogan Diplomacy where just smash our through or even Asari diplomacy where perhaps we can talk our way through or some other thing altogether.


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#60
Artemis_Entrari

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Do you think Mass Effect Andromeda will make the mistake of emphasizing on exploration and side content so much, to the point where Story almost plays 2nd fiddle? As much as I enjoyed DA:I, the ratio between side content and story in that game was like 95/5. I really hope Andromeda doesn't go down that same path as DA:I did. Exploration is awesome and should be important in a Mass Effect game. But story and characters are more important.

 

No, the problem with DA:I wasn't the fact it was heavily focused on exploration.  It's the fact that the exploration was downright boring.  If BioWare can make exploration actually interesting (more depth to the quests, more lore buried in the world to stumble across, etc.), I don't think it would be a bad thing.  The Witcher 3 in space would be quite a fun game (referencing how TW3 did open world in comparison).



#61
Johnsen1972

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Dont do little towns like Val Royeaux with static characters standing around blocking your way. It destroys the atmosphere.

Artificially extending the story with mindless grinding and collecting quests in huge open worlds with long travel times harms the story!

I rather play a 40 hour epic story game then an artifcially extended 100+ hours game like DAI.

And please dont give us three collored endings. Put some more effort in the ending like in ME2!

 

I want to see technologically enhanced planets and towns and not just huge different landscapes (deserts etc) with 300+ hours traveltime. I already saw them in DAI. Its a SciFi game not a fantasy game.


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#62
Zekka

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I'm also concerned that the game might turn into another one of these open world hiking simulators full of boring copy-pasted filler.

But oh well. I'm used to being a disappointed Bioware fan.


Hiking simulator. You visit the codex don't you?

#63
Blind Io

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Mass Effect Andromeda will likely make their own mistakes rather than lazily copy/pasting DA:I's, and no matter how inconsequential they are, people here will scream bloody murder about how frightfully betrayed and disappointed they are, and how much better the Fallout 4: Boston Tea Party Redux DLC and/or Witcher: The Musical etc. are than this godawful mess that BioWare just inflicted on their long-suffering fans and...  Oh, this is just too easy. :devil:


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#64
CrazyCatDude

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I think the difference is, I wouldn't mind a bit of grind in Mass Effect, because I actually really enjoy the combat, and tooling around in the Mako.  Where as, I hated the Horse in DAI, because you lost party banter, and combat was deadly dull, as it has been in all the dragon age games.  (Which is a shame, because I would dearly love to replay Dragon Age 2, because I loved the story, but I can not for the life of me get past the horrid combat mechanics.)


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#65
cactusberry

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That's my biggest fear OP. I didn't like feeling obligated to do so much exploration in Inquisition.



#66
Kmaru

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I don't mind exploration if the world is worth exploring.  But I want the story to be number one with side stories done more like TW3.  Then add exploration content.

Exactly, I can tell that i will gladly explore all the details!

I wanna see that flying creature on the trailer in a close range. And a lot more about the fauna and flora. And i really do hope that the living creatures in ANdromeda will all be different from what we saw so far.

Exploration should be somewhere between 50/60% of the game.


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#67
SofaJockey

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Maybe.

 

I think there's a reasonable likelihood that BioWare is in a rather uniquely bad position thanks to the anger over ME3's idiotic ending and DA2.

 

It would not surprise me one bit if someone up above flat out told them that their stories are basically going to be power fantasies, for lack of a better term. That from now on, their central focus is praising the player, making sure he always wins and gets whatever outcome he wants, putting the character in a position of supposed 'power.' Perheps even forbidding characters from undergoing conflicts that involve significant suffering.

 

Well, BioWare addressed the good but flawed DA2 with DAI's return to form.

As far as ME3 was concerned, it's a super game with a controversial ending, so again, they will be well aware of the point to prove there.

 

To the OPs question, will they make the same mistake?

 

What, of being critically and financially successful?
Yep, I hope they make that mistake too  ;) .



#68
Darkstarr11

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I don't mind exploration, as long as it has purpose.  ME1 was fun.  YES there were times where it dragged, but not excessively so.  I've even found that DAI doesn't drag so much if I'm not a completionist.  I'd like a good chunk of story, but I don't want MGS depth either.  Four steps and a half hour cutscene?  YEAH, no.  A good balance would be nice.  If the Mako handles better (which means better terrain as well) then this should work nicely.  

 

Again, balance and purpose.  I don't want to go hunting for varren butts just for a couple of credits, ya know?  Seriously.  That wouldn't even pay for the thermal clips I'd use up to waste the idiot who gave me the quest.

 

ALSO, another thing.  I REALLY, REALLY want the option to just take the key or whatever.  No, seriously.  Like this:

 

Merchant:  "You do a favor for me, I do a favor for you."

 

PC:  "So, I get you the key, and you give me the star charts?"

 

Merchant:  "Exactly."

 

PC:  "Do you have the star charts with you now?"

 

Merchant:  "Yeah, why do you ask."

 

 

You can guess where that goes...because I REALLY don't like having to go halfway across the galaxy to get a part so someone can fix their toilet or whatnot.  Gimme the plot coupon or I blast you.  THAT simple.



#69
Arcian

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Nope, it looks like ME:A is making its own share of mistakes, each one of which is worse than all of DA:I's mistakes combined.



#70
Kipp-vas-Xerinae

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I hope that ME team find balance between exploration and story, DA:I in the end left sour taste in my mouth, personally i do not mind exploring and doing bunch of quests if they are well done, despite me being in the "low hype" mood i will restrain from being naysayer and simply wait and see for the release and then decide if the game is worth picking or not (i really hope it will be i wish MEA team the best in making this game, because it is not an easy task to start basically from the start).



#71
Schmonozov

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Even Skyrim did side quests better than DA:I. ''I lost my piece of bread in the jungle, bring it back''



#72
Schmonozov

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Even Skyrim did side quests better than DA:I. ''I lost my piece of bread in the jungle, bring it back''



#73
BabyPuncher

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Well, BioWare addressed the good but flawed DA2 with DAI's return to form.


Given the circumstances of it's production, DAI is by far the worst modern game BioWare has put out
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#74
LemurFromTheId

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The problem with DA:I wasn't really that the game focused so much on side content, it was that the side content was just so bad and repetitive. Seriously, compare it to the side content of The Witcher 3. It's almost unbelievable how vast the difference in quality is.



#75
Siven80

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Well, after playing Witcher 3...........ALL RPGs are going to have to put a lot of effort into not only having a good and engaging main story, but also making their side quests good and engaging too.

 

As i see it, after DAI, Bioware have a lot of work cut out for them. Short main story, fecth quest heavy sidequests and long drawn out level grinds in empty areas isnt going to cut it now.


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