Someone set me straight earlier about this..
Bioware just can't do this right. You'll just get another Chosen One. "They're just not that good." And even when they are, people hate them for it.
Heartbreaking revelation. lol

I don't think it's a bad story concept. I do enjoy it, and I'm not complaining about that part. I find the character that goes from Hero to Savior of the World/Galaxy in one cutscene a little over done on BioWare's part. If we are a "Chosen One," I'd rather not have it start on such a grand level as ME or DA:I did. Something smaller like Neverwinter Nights or KotoR or even DA2 (which did have a decent story premise, even if the execution is flawed,) is more of what I'm thinking. Sure, you're the "Chosen One," but it takes time and gameplay to show it in a grand manner.
I also wouldn't hate BioWare for it. I mean, if we go from zero to Chosen in one cutscene, then I'll just roll with it. If you're addressing my posts, then I have to wonder where you got that from. Besides, like I mentioned, a smaller scale story would work much better in the DA games, since we go from hero to hero instead of having a set character. I suspect that ME:A is kicking off a new trilogy.
@Ahirman: Um, I think the Reapers and the Collectors were a bigger part of the plot than just saving some colonies. By far. If you're going to use that logic, it's better applied to ME1.
We know...what? We know very little, outside of a leak that still might have the details wrong. We're reading a lot into elements that are largely unconfirmed and could very well be placeholders. Also, even this late in development, certain plot elements could be dropped or changed. Just look it at the "uncomfortable sex in the Fade" sequence for DA:I that was talked about at GaymerX in the summer of last year. That was dropped in the handful of months before release.