Honestly, I hope not. I do think you're right, but I'd rather be a lower ranking person starting from closer to the bottom. As I've mentioned before, as a BioWare player in the last 18 months, between stopping the Blight and saving the world (Origins,) preventing the end of galactic civilization as we know it (ME series,) and saving both the Fade and Thedas from the apocalypse (DA:I,) I could use a smaller scale story.
ME was never about a smaller story, and I know it. I keep the smaller "hero's journey" requests primarily for the DA forums, since it's probably true that such a story would work better there. However, if they go into any new trilogy, I wish we could start off a little less important this time. Someone not as important, who has to work his/her way up. I agree that the way folks starting deferring to Shepard in ME was over-the-top. I found it the silliest in ME1, before s/he becomes a Spectre. It makes a little more sense after that, but I agree it's overkill.
Yeah for what it's worth I hope not too, but that's just the direction I'm seeing in the very early dev statements about the game. I think we'll probably start out as just a random "pathfinder" with some training (so not quite on the level of Shepard at the start of ME1), but if major features of the game are going to be commanding strike missions and handling colonisation, I suspect we're going to be put into a position of leadership fairly quickly.
Mac Walters did say on N7 Day last year: "With Shepard, you arrived on the scene as a hero, and you were called forward from there ... for the next Mass Effect, however, we've been looking at more of a hero's journey: how you become a legend and what it takes to get there."
... but there's a limit to how far they can take that approach if the "cooler" parts of the gameplay like MP strike missions or expanding human influence in Andromeda are tied to decisions we make as a leader of this colonisation venture. I don't doubt that we'll be just a small fish in a huge galaxy for at least a portion of the game, but there's a risk that the transition from that to "significant leader" happens too quickly or implausibly.
I'd love a smaller-scale story that was just us and a small group of companions wandering around space having adventures, but I suspect that doesn't lend itself too well to the sort of epic narratives that Bioware's fans are apparently demanding that they do.
Judging by what we know there will be no time for that. I'm sure we won't start as Andromeda conquerer right away, but transition will be quick. I really hope it will be more smooth than akward initial obedience in DAI.
Unfortunately one of the major themes in feedback to DAI's story was that it took too long to put the player in a position of power and unlock all the "cool stuff" to do in the game (like, multiple reviews talked about waiting 15 hours before something interesting happened), so I reckon if anything they'll modify MEA so that we don't spend hours and hours as a nameless mook doing fetch quests while waiting to discover the main story mission that unlocks our destiny.





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