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No Mass Relays?


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#1
DextroDNA

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So are we not needing Mass Relays to travel around the galaxy anymore? I can't see how there would be any Relays in Andromeda unless the Reapers built some there too. But the ship in the trailer seemed to manage just fine without a Relay.

 

Is Bioware just retconning the lore or something? The name of the game comes from what the Mass Relays do for god's sake. Are they really just throwing everything out the window and starting from scratch? I'm not going to believe that we somehow figured out how to replicate what the Mass Relays do in (at most) a couple hundred of years when the Reapers couldn't do it in millions of years.


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#2
BloodyTalon

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Judging by the looks of it its a completely new type of jump, probbly still based on reaper tech though and how they traveled through dark space.

But your not jumping from star to star anymore, and clearly a new tech was needed, has your jumping from one galaxy to a new one, so wonder what the new engines will be called Given there may not be mass relays in the new galaxy

Just my two credits on the topic



#3
azarhal

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The map in the trailer had "FTL destination" market on it, no new tech there. 

 

Also, going by the leak, the game is set in a single cluster in the Andromeda galaxy. FTL is used to travel among the star systems in a cluster, Mass Relay is used to travel between clusters.


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#4
Lost Mercenary

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Maybe the new tech has something to do with The Remnant artifacts everyone is looking for. A tech that makes Reaper tech look like a kids water pistol in comparison. To fit in with the wild west motif it would essentially be the ME equivalent of a gold rush.



#5
NeonFlux117

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Don't think about the details and the ME3 ending too much. Just go with the flow.


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#6
BloodyTalon

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The map in the trailer had "FTL destination" market on it, no new tech there. 

 

Also, going by the leak, the game is set in a single cluster in the Andromeda galaxy. FTL is used to travel among the star systems in a cluster, Mass Relay is used to travel between clusters.

Sad so we are sticking to one cluster then, or even one star still begs the questions how they got there

But really to early to focus oi it to much, since game is still most likely far away


Modifié par BloodyTalon, 15 juin 2015 - 11:30 .


#7
DextroDNA

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The map in the trailer had "FTL destination" market on it, no new tech there. 

 

Also, going by the leak, the game is set in a single cluster in the Andromeda galaxy. FTL is used to travel among the star systems in a cluster, Mass Relay is used to travel between clusters.

A game about exploration set in one cluster... disappointing. You'd think they'd try and up the ante for this next game, wouldn't you?


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#8
Daralii

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Sad so we are sticking to one cluster then, or even one star still begs the questions how they got there

They would've had to have left before the end of ME3 or Bioware would have to address synthesis and refusal. It's unlikely they flew there unless they want to totally ignore the static buildup eezo drives are supposed to have, so there was probably some deux ex machina off camera.



#9
Vazgen

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  1. Relays are not needed to travel within a system.
  2. Nothing indicates that the game is set only in one system, so a way to travel between clusters should also be present. 
  3. It can very well be mass relays, or something else because...
  4. "this game is very much a new adventure, taking place far away from and long after the events of the original trilogy" - new technology will be present.

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#10
BloodyTalon

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They would've had to have left before the end of ME3 or Bioware would have to address synthesis and refusal. It's unlikely they flew there unless they want to totally ignore the static buildup eezo drives are supposed to have, so there was probably some deux ex machina off camera.

Or a relay went super wrong and sling slotted them into the new galaxy, and they have no clue what happen back home



#11
Zazzerka

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Why would there be relays in Andromeda, unless Andromeda is part of the harvest? If we have to save this backwards-ass galaxy from their cycle as well as our own, I swear...

 

"No really guys, it's called a Crucible. Just bloody Google it."


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#12
BloodyTalon

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Why would there be relays in Andromeda, unless Andromeda is part of the harvest? If we have to save this backwards-ass galaxy from their cycle as well as our own, I swear...

YEa,,,,



#13
Anacronian Stryx

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A game about exploration set in one cluster... disappointing. You'd think they'd try and up the ante for this next game, wouldn't you?

what does it matter if you have 20 stars scattered around the galaxy or 20 stars in one cluster - the result would be the same.


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#14
DextroDNA

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  1. Relays are not needed to travel within a system.
  2. Nothing indicates that the game is set only in one system, so a way to travel between clusters should also be present. 
  3. It can very well be mass relays, or something else because...
  4. "this game is very much a new adventure, taking place far away from and long after the events of the original trilogy" - new technology will be present.

 

I know we don't need Relays to travel within a system, but I wasn't aware this game was taking place in one cluster - in fact we don't know that, it's just rumours. If we are travelling between clusters, then we need Mass Relay technology. If the Reapers couldn't outfit themselves or other ships with Mass Relay technology, how could we have done it on our ships?

 

So if the game takes place across multiple clusters, then either there must be Mass Relays (or something similar) or Bioware is going to throw their own lore and logic out the window



#15
DextroDNA

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what does it matter if you have 20 stars scattered around the galaxy or 20 stars in one cluster - the result would be the same.

Apart from the sense of scale that they're trying to build with this game being massively diminished.



#16
Vazgen

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I know we don't need Relays to travel within a system, but I wasn't aware this game was taking place in one cluster - in fact we don't know that, it's just rumours. If we are travelling between clusters, then we need Mass Relay technology. If the Reapers couldn't outfit themselves or other ships with Mass Relay technology, how could we have done it on our ships?

 

So if the game takes place across multiple clusters, then either there must be Mass Relays (or something similar) or Bioware is going to throw their own lore and logic out the window

The bolded is true only within the current lore. And the game is set long after the events of the original trilogy meaning a lot of technological advancements and new lore explaining those advancements. So long as that new lore is a natural evolution of the old one and the transition is explained, there is nothing like "throwing out lore and logic". 

Once again, the game is set long after the events of the trilogy. Just look at what humanity managed to accomplish in two years! Imagine what they can do in a few centuries. 


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#17
Spacepunk01

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Why would there be relays in Andromeda, unless Andromeda is part of the harvest? If we have to save this backwards-ass galaxy from their cycle as well as our own, I swear...

 

"No really guys, it's called a Crucible. Just bloody Google it."

 

The Reapers have to be in the Andromeda galaxy. Strong artificial intelligence will always look for ways to optimize its efficiency. The more places they can harvest, the greater the chance of success. You can assume that the Reapers have already been there for millions of years.

 

I wish BioWare had thought this through, because we know they won't bring the Reapers back. However, now we have to suspend our disbelief further, and pretend that relatively primitive organic civilizations could make it to Andromeda, but not a hyper-advanced super-intelligent machine race, that has existed for millions of years, with access to so much energy that they could've built a Type III civilization.



#18
DextroDNA

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The bolded is true only within the current lore. And the game is set long after the events of the original trilogy meaning a lot of technological advancements and new lore explaining those advancements. So long as that new lore is a natural evolution of the old one and the transition is explained, there is nothing like "throwing out lore and logic". 

Once again, the game is set long after the events of the trilogy. Just look at what humanity managed to accomplish in two years! Imagine what they can do in a few centuries. 

You can't naturally evolve the lore surrounding the Mass Relay technology without completely suspending disbelief and retconning. The Reapers couldn't get their OWN TECHNOLOGY to work on that level, otherwise they would've just installed mini-relays or whatever into themselves so they could jump back and forth between galaxies, dark space etc easily.

 

If over millions of years the Reapers can't advance the mass relay technology, their own technology, to that point - I'm not buying that humanity or any other civilisation could do it in a few hundred years, especially when all of their technology is based on the Reapers' technology.



#19
Anacronian Stryx

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Apart from the sense of scale that they're trying to build with this game being massively diminished.

Instead, they can get neighboring faction in conflict without you're thinking "WTF does race X cares about what race Y does they are 50.000 light years apart!".

 

Also, you don't have to wonder how any of the governments rule over several billion stars with amazingly small militaries individually like they apparently did in the prior mass effect games.

 

In honesty all the "size" of the mass effect games were just a line on a map .. that's all.



#20
sH0tgUn jUliA

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With the Milky Way in ruins we need new planets. There's no post-ending play in the Milky Way. It's a wasteland. It'll be like Fallout 3 for several centuries in the Milky Way. The rich and powerful will move on leaving the rest behind to struggle to rebuild over the next millennia.

 

There was no way to move forward in the Milky Way after  the Crucible ending without setting a canon. You wanted your choices taken seriously. They took your choices seriously. So it's onward to a new galaxy.

 

We don't need Mass Relays. Perhaps they discovered something like a stable wormhole leading to Andromeda and reverse engineered the Reaper's Space Magic 1000+ LY/day drive so they don't need the relays once they get there?



#21
In Exile

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There's absolutely no reason to believe FTL travel - which we can do anyway - is possible only via the stuff we saw in ME1-3.

#22
Zazzerka

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The Reapers have to be in the Andromeda galaxy. Strong artificial intelligence will always look for ways to optimize its efficiency. The more places they can harvest, the greater the chance of success. You can assume that the Reapers have already been there for millions of years.

 

I wish BioWare had thought this through, because we know they won't bring the Reapers back. However, now we have to suspend our disbelief further, and pretend that relatively primitive organic civilizations could make it to Andromeda, but not a hyper-advanced super-intelligent machine race, that has existed for millions of years, with access to so much energy that they could've built a Type III civilization.

 

Unless during ME:A we just operate during the "eye of the storm," meaning anyone we help is just going to have their children liquified at an unspecified later date.



#23
Vazgen

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You can't naturally evolve the lore surrounding the Mass Relay technology without completely suspending disbelief and retconning. The Reapers couldn't get their OWN TECHNOLOGY to work on that level, otherwise they would've just installed mini-relays or whatever into themselves so they could jump back and forth between galaxies, dark space etc easily.

 

If over millions of years the Reapers can't advance the mass relay technology, their own technology, to that point - I'm not buying that humanity or any other civilisation could do it in a few hundred years, especially when all of their technology is based on the Reapers' technology.

"The organics are more resourceful than we realized."

 

Maybe the Reapers didn't want to advance their technology that much? Maybe it comes with certain drawbacks that they didn't want? 

 

Remember thermal clips? 



#24
DextroDNA

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"The organics are more resourceful than we realized."

 

Maybe the Reapers didn't want to advance their technology that much? Maybe it comes with certain drawbacks that they didn't want? 

 

Remember thermal clips? 

Not resourceful enough to make such giant technological leaps in such a short amount of time.

 

And I don't think we can use an improved gameplay element that was bullshitted into the lore as evidence for our arguments haha



#25
azarhal

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A game about exploration set in one cluster... disappointing. You'd think they'd try and up the ante for this next game, wouldn't you?

 

Technically, there are hundreds to a few thousands of stars in a cluster....