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Why are people pissed they are ignoring the Old trilogy?


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#751
Daerog

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It comes down to

If they wanted to keep using everything that made it Mass Effect, they shoulda stayed in the milky way.
If they wanted to do a different universe, they shoulda just dropped the Mass Effect aspect and made a new series out of it.

 

Or if they wanted to continue with the technology, themes, and rules/limitations (biotics) of the Mass Effect universe, but not bother with the repercussions of the trilogy on the Milky Way, then why not keep it titled Mass Effect and go to Andromeda? If they titled this game Andromeda Crisis and changed the N7 to The Order of Steel Wings, then people would play it, see all the similarities, and ask "Why not just call it Mass Effect? It is clearly ripping off of Mass Effect."



#752
Silvair

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Or if they wanted to continue with the technology, themes, and rules/limitations (biotics) of the Mass Effect universe, but not bother with the repercussions of the trilogy on the Milky Way, then why not keep it titled Mass Effect and go to Andromeda? If they titled this game Andromeda Crisis and changed the N7 to The Order of Steel Wings, then people would play it, see all the similarities, and ask "Why not just call it Mass Effect? It is clearly ripping off of Mass Effect."

You're missing the point.

The whole problem is the paradox of moving to a whole other galaxy, yet keeping everything exactly the same.  There's no point to it when the vast majority of the milky way was unexplored in the first place.  So if they wanted to start from scratch, they should have just started FROM SCRATCH, with entirely new tech, races, vehicles, etc.

As is, there's literally no point to moving things to Andromeda, when they are just treating it like the Milky Way regardless.


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#753
GalacticWolf5

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There are at least 4 endings if you have full war score:
Destroy, Synthesis and PARAGON Control and RENEGADE Control. As you all should know by now the two versions of Control are very different from the other.


Exactly! A lot of people still don't know that there are two versions of Control. It's been almost 3 years now, everyone on here should know.

(5 endings with Refusal)

#754
MegaIllusiveMan

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Someone else who doesn't seem to understand what the "butthurt" is about.  It's been said already in this thread numerous times that the issue is that everything that happened in the trilogy is being wiped clean, not just the ending.  A person can hate the ending and still love 95% of the rest of the series.  That 95% is what people are disappointed about seeing wiped clean, yet you're the second person to pull out the "lol people hate the endings and now cry because they're not being used" thing.

 Maybe I've misunderstood that. Apologies

 

See, the thing is did Bioware already know or planned for a ME: Andromeda? Or you guys didn't see it coming? Because after the Reaper War, with Shep's Death, there is nothing left to do. New Enemies? What could be worse than Reapers (Of course then we go To Andromeda!). People want something new, new folks that aren't Reaper or Reaper Clones. The ME Universe Characters were great and all of us want to pass more time with them, but it's time to let go. It's a new Galaxy, with many more people to fall in love with, Punch and Burn with fire.

 

IMHO, A post-Reaper War Game in the same Universe wouldn't make sense at all, so that's where they went to a new Galaxy. More places, more decisions, more Freedom on what to do regarding choices that can affect the galaxy (In this case, now Andromeda)



#755
Avilan II

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 Maybe I've misunderstood that. Apologies

 

See, the thing is did Bioware already know or planned for a ME: Andromeda? Or you guys didn't see it coming? Because after the Reaper War, with Shep's Death, there is nothing left to do. New Enemies? What could be worse than Reapers (Of course then we go To Andromeda!). People want something new, new folks that aren't Reaper or Reaper Clones. The ME Universe Characters were great and all of us want to pass more time with them, but it's time to let go. It's a new Galaxy, with many more people to fall in love with, Punch and Burn with fire.

 

IMHO, A post-Reaper War Game in the same Universe wouldn't make sense at all, so that's where they went to a new Galaxy. More places, more decisions, more Freedom on what to do regarding choices that can affect the galaxy (In this case, now Andromeda)

 

But what happens after this game then? I mean it might be another trilogy, but are they going to jump to another galaxy between games?


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#756
Iakus

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But what happens after this game then? I mean it might be another trilogy, but are they going to jump to another galaxy between games?

Indeed.  ME3 didn't just end Shepard's story (however badly) it ended the entire freaking galaxy!  All the stories that could have been told, all the worlds the at could have been explored are now lost to us.  There's plenty of new stuff that could have been shown in the Milky Way, things that had absolutely nothing to do with the Reapers, if Bioware hadn't been so short-sighted.


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#757
dreamgazer

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Indeed.  ME3 didn't just end Shepard's story (however badly) it ended the entire freaking galaxy!  All the stories that could have been told, all the worlds the at could have been explored are now lost to us.  There's plenty of new stuff that could have been shown in the Milky Way, things that had absolutely nothing to do with the Reapers, if Bioware hadn't been so short-sighted.

 

They still could've if they wanted to.  Pick a path and run with it, or jump ahead in the future into a unified world-state. They're choosing not to do that. 


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#758
dragonflight288

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Bioware earlier also said that we will have something to do with N7 though. 

 

That does not mean we'll be playing as an N7.

 

We could have an N7 squad member, we could be an N5, or we could be a firefly space-cowboy-pirate.



#759
MegaIllusiveMan

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It's worth noting that Bioware did say that the Guy on the Trailer WASN'T the Protagonist...

 

So, uh... Why the squadmates?



#760
MegaIllusiveMan

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But what happens after this game then? I mean it might be another trilogy, but are they going to jump to another galaxy between games?

 

Well, I'm just going to sit down and wait.

 

They still could've if they wanted to.  Pick a path and run with it, or jump ahead in the future into a unified world-state. They're choosing not to do that. 

 

Exactly. I think it's for the best.


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#761
Iakus

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They still could've if they wanted to.  Pick a path and run with it, or jump ahead in the future into a unified world-state. They're choosing not to do that. 

Which doesn't mean they weren't short-sighted with their endings.

 

If they hadn't spewed RGB all over the galaxy, "pick an ending and run with it" may not have conflicted so much with "we respect player choice (now)"



#762
SlottsMachine

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Guys, I liked the original trilogy too, and I loved the characters. But ME3 ended bad. Yeah they could canonize destroy (the best ending), but that would anger alot of people too. This is the best route, lets just get a fresh take on ME. Hopefully a more personal story too.

 

I don't really understand this. Bioware has proven time and again that the import feature doesn't amount to **** all and really in the end hurts the game more than helps it but oh noes we can't canonize an ending that would make your choices meaningless! And really all you needed to do is ignore Synthesis, Destroy and Control could have stayed. 

 

As to why it bothers me a little that they've ditched it, I thought the Milky Way was woefully under-explored the first time around, I wanted to see more of it and not jump to a new Galaxy and proceed to barely scratch the surface again. 



#763
AlanC9

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I don't really understand this. Bioware has proven time and again that the import feature doesn't amount to **** all and really in the end hurts the game more than helps it but oh noes we can't canonize an ending that would make your choices meaningless! And really all you needed to do is ignore Synthesis, Destroy and Control could have stayed. 


To some extent this is not a rational thing. We had people complaining on the DA boards about the Keep, because an imported save is a thing rather than just a collection of variables set by the player. ( The rational version of this complaint is a fear that you won't remember what those characters did while in the Keep, but will remember when the effects come up in DAI.)

#764
Iakus

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I don't really understand this. Bioware has proven time and again that the import feature doesn't amount to **** all and really in the end hurts the game more than helps it but oh noes we can't canonize an ending that would make your choices meaningless! And really all you needed to do is ignore Synthesis, Destroy and Control could have stayed. 

 

As to why it bothers me a little that they've ditched it, I thought the Milky Way was woefully under-explored the first time around, I wanted to see more of it and not jump to a new Galaxy and proceed to barely scratch the surface again. 

I am curious as to how long people expect their choices to "matter"?  How many imports do they expect the Human Councilor or the fate of the Sacred Ashes to be remembered?

 

To me, the choices only need to matter in the game they were made in.  After that, wipe the slate clean.


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#765
AlanC9

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Which doesn't mean they weren't short-sighted with their endings.
 
If they hadn't spewed RGB all over the galaxy, "pick an ending and run with it" may not have conflicted so much with "we respect player choice (now)"


Surely this shortsightedness happened before they designed Rannoch too. (Tuchanka is open to a workaround since sabotaging the cure doesn't preclude a successful cure at some future time.)

#766
AlanC9

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To me, the choices only need to matter in the game they were made in.  After that, wipe the slate clean.


I'd go a little further, but only if you're playing the same PC over multiple games.

#767
Avilan II

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Thing is choices mattered in ME3. It´s just that a lot of people thought all the choices would impact the ending slides, for some reason. 

They didn't because they shouldn't. 


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#768
KaiserShep

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That does not mean we'll be playing as an N7.

 

We could have an N7 squad member, we could be an N5, or we could be a firefly space-cowboy-pirate.

 

Whatever the PC ends up being, s/he would likely be the equivalent of an N7 just the same. After all, you gotta be able to explain the ability to murder aliens in droves and coming out largely unscathed. 



#769
Iakus

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Surely this shortsightedness happened before they designed Rannoch too. (Tuchanka is open to a workaround since sabotaging the cure doesn't preclude a successful cure at some future time.)

 

I am convinced that there was never meant to be a followup to ME3.  This was to be ME's Ragnarok, the twilight of the gods/franchise.  We were never going to return to the setting until EA went "Scifi shooter?  Milk it!"

 

I'd go a little further, but only if you're playing the same PC over multiple games.

 Meh, I found the concept interesting back before Me2.  Now I see it as nothing more than a gimmick.  Any changes of substance quickly gets to unwieldy and we start killing off the PC and resurrecting them with "resources" to minimize their chocies.



#770
SlottsMachine

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Thing is choices mattered in ME3. It´s just that a lot of people thought all the choices would impact the ending slides, for some reason. 

They didn't because they shouldn't. 

 

Yeah, there was a few choices that mattered. But in my opinion it is a waste of the writers time to have to make it so none of the choices leads to a dramatically different world state, usually the writing is poorer for it. I would prefer they not be shackled by a previous game. Its perfectly understandable why they have to go that route given that they've already made the choice to include an import feature, because its just not feasible to have world states that are very different from each other. 

 

Obviously this wont affect ME:A but certainly any sequels to it. 



#771
AlanC9

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I am convinced that there was never meant to be a followup to ME3.  This was to be ME's Ragnarok, the twilight of the gods/franchise.  We were never going to return to the setting until EA went "Scifi shooter?  Milk it!"


Maybe after the series wraps for good they'll be willing to talk about this.
 

 Meh, I found the concept interesting back before Me2.  Now I see it as nothing more than a gimmick.  Any changes of substance quickly gets to unwieldy and we start killing off the PC and resurrecting them with "resources" to minimize their chocies.


I don't see how ME2 applies here. The things Shepard's death changed weren't optional, were they?

But I don't think we're very far apart here. If the story leads to more changes than you can handle in the sequel, then don't bring the PC back.

#772
DarthSliver

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Worst to you, maybe. The original trilogy has tons of baggage that can never be followed through well without significant cost. Heck I didn't really want to go to Andromeda either, but I sure as hell didn't want to go into the past, which, to me, would be the absolute worst option. Frankly, the prequel was the thing I feared the most for the continuation of the franchise, so I'm just relieved that we got the future at all.

Endings of the Original Trilogy I believe will eventually have to be dealt with, I think people would much rather Bioware to canonize an ending and more forward then to sweep it under the rug. The METrilogy skeleton will still be sitting there in the closet to forever haunt Andromeda. I can understand them doing a soft reboot and not touching that skeleton now but it will eventually need to be touched. I don't believe they should've just left the Milky Way for Andromeda so I do hope there is a good story for how we got to Andromeda.

My thoughts there is maybe the people that made it to Andromeda were actually trying to go to an unexplored part of the Milky Way to hide from the Reapers and instead found a wormhole that led somewhere else as their instruments couldn't exactly read where it left but pointed to the direction they intended to go, away from the Reapers lol. But thats more or less of my crazy theory for if the Ark thing if it is real because we know in the Trilogy our tech wasn't that good. 



#773
Iakus

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I don't see how ME2 applies here. The things Shepard's death changed weren't optional, were they?
 

It removed Shepard from the position where a lot of those choices would have had a greater impact.  Human Councilor, LI, Virmire Survivor, status of the Council, Wrex's situation, Garrus' situation etc.  As a Spectre and commander of the SR-1, these things would have had far greater consequences unless something was done to "shake things up"

 

And so Shepard got spaced. Granted it didn't have to be something quite so drastic (and it almost certainly would have worked better it it had been something less button-awesome) but Shepard could not remain in his/her current situation with so many points of departure. 

 

And in ME2 with a dozen companions that could be alive or dead (or even never recruited), with their personal issues solved or not, it gets even worse.

 

This is why Dragon Age is doing it better:  one story, one hero, keep moving around (though at least they're staying on the same continent so far) It's still not sustainable, but with less baggage to carry over each game it should last longer.


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#774
DarthSliver

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It removed Shepard from the position where a lot of those choices would have had a greater impact.  Human Councilor, LI, Virmire Survivor, status of the Council, Wrex's situation, Garrus' situation etc.  As a Spectre and commander of the SR-1, these things would have had far greater consequences unless something was done to "shake things up"

 

And so Shepard got spaced. Granted it didn't have to be something quite so drastic (and it almost certainly would have worked better it it had been something less button-awesome) but Shepard could not remain in his/her current situation with so many points of departure. 

 

And in ME2 with a dozen companions that could be alive or dead (or even never recruited), with their personal issues solved or not, it gets even worse.

 

This is why Dragon Age is doing it better:  one story, one hero, keep moving around (though at least they're staying on the same continent so far) It's still not sustainable, but with less baggage to carry over each game it should last longer.

I think they will be doing this moving on with Mass Effect series, sticking to Shepard wasn't completely bad it just how they went about it. Witcher series sticks to Geralt and I didn't see them run into that issue there lol



#775
Artemis_Entrari

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 Maybe I've misunderstood that. Apologies

 

See, the thing is did Bioware already know or planned for a ME: Andromeda? Or you guys didn't see it coming? Because after the Reaper War, with Shep's Death, there is nothing left to do. New Enemies? What could be worse than Reapers (Of course then we go To Andromeda!). People want something new, new folks that aren't Reaper or Reaper Clones. The ME Universe Characters were great and all of us want to pass more time with them, but it's time to let go. It's a new Galaxy, with many more people to fall in love with, Punch and Burn with fire.

 

IMHO, A post-Reaper War Game in the same Universe wouldn't make sense at all, so that's where they went to a new Galaxy. More places, more decisions, more Freedom on what to do regarding choices that can affect the galaxy (In this case, now Andromeda)

 

For me, the bolded isn't an issue because I don't see why the writers have to limit themselves to making every threat "THE GREATEST THREAT EVAH!".

 

They didn't have to top the Reapers.  They could have just made it a different kind of threat.  Maybe make it more political.  Maybe make the story more personal (someone's out to discredit N7 and you have to find out why).  Maybe focus more on the exploration aspect.  There are lots of ways they could have carried on in the Milky Way without having to come up with a new threat that's greater than the Reaper threat.