Sigh. I guess I'll throw my two cents in as well. TL:DR at the bottom.
I admit that I don't like the idea of moving to a new galaxy and pretending like the Milky Way doesn't exist any more. What I loved about Mass Effect was exploring a galaxy that was alive and full of people, and the unique perspective that humans were the upstart newcomers. I also loved that you got the perfect balance of frontier and civilization. You can go wander an empty planet, exploring ruins, and then come back to the city and dive into criminal intrigue. I am still going to want to know how all my favorite races are doing in their recovery from the Reaper's Assault.
Moving to a new galaxy sounds like we are going to be slowly walking through a whole lot of unpopulated nothing ala Skyrim, Fallout 3, and, unfortunately, DA: Inquisition. I really don't want to see Dragon Age or Mass Effect try to be like Elder Scrolls or Fallout because DA and ME have something unique, just as they are. Now, Elder Scrolls and Fallout are both great games and they do a great job of making certain portions of their worlds feel alive and populated. Inquisition, for me, failed at making Thedas feel alive and populated. That is my biggest fear for the next Mass Effect.
What I am hoping for with ME: Andromeda is that the game treats exploring this new galaxy as a type of colonization and/or resource gathering expedition to help the civilizations of the Milky Way rebuild and continue to expand in the aftermath of the Reaper Incursion. I would be quite satisfied if going back and forth between the two galaxies was possible even if you are only visiting say the Citadel and/or Omega.
I know that this brings up the issue of continuity from the ending of ME 3. Well, the standard Bioware formula for dealing with a game's ending has been to introduce a "game changer" at the start of the next game. ME 2 Shepard dies, then comes back to life and works for Cerberus. ME 3 Shepard is stuck on Earth for six months, then it introduces the Crucible and Catalyist. DA 2 move across the continent and introduces the Mage/Templar conflict after the prologue. DA Inquisition sidesteps the Mage/Templar war by introducing the Breach and the Elder One.
So I understand the need for a new "game changer" to help the franchise move foward, but Bioware doesn't have to scrap the Milky Way because the story developed a few wrinkles. So long as fans are enjoying the story, they can be very forgiving. I think that cutting off the Milky Way would be a "hand wave" solution. When someone admits that things did not turn out the way they had hoped, but that they are going to do the best they can to fix it or make it right, people respect that and respond to this sort of sentiment positively.
TL:DR I am holding out cautious optimisim that Bioware will try to incorporate both the events of the old games and the new as the Mass Effect franchise moves foward. Inquisition is a solid game, but has room for imporvement in making the world feel alive. The next ME game also needs to make its world feel alive and populated, especially if it is going to focus on frontier exploration, and we need another crazy Salarian doctor who talks funny and sings. Also, absolutly NO RNG (random number generator) loot system!!!





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