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Paragon, Renegade... will there be a third "path"?


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#26
Valkyrja

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They moved further away from the binary color-coded morality with ME3's reputation system, which was a big improvement. Here's hoping they continue to move away from it.

 

Mass Effect 3 also did a much better job at grasping what the tone of a "Renegade" decision and dialogue should be.



#27
General TSAR

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Bring back glorious neutrality.



#28
Aimi

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Only losers drink Paragade.

You want Tupari! Winners drink Tupari!

#29
Wonderllama4

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Starting with Mass Effect 2, my first playthroughs have always been Renegade because you usually see the funniest responses/actions. But it would be nice to have another option.



#30
LaughingBanana

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Just use the Dragon Age Origins system please. Just let us have the ability to do whatever we want regardless of blue or red or green or whatever. 



#31
Deadpool9

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Perhaps John Dombrow will return from working on TellTale's Game of Thrones and teach Bioware a thing or two.

 

 

 

*N7 humanoid will remember that.



#32
Valkyrja

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Perhaps John Dombrow will return from working on TellTale's Game of Thrones and teach Bioware a thing or two.

 

He's been a BioWare employee since April...



#33
Miss Golightly

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That is the third path.



#34
The Master C

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Right now we don't even know if they're keeping the mechanic. 

 

And why wouldn't they keep it? It's what makes Mass Effect, Mass Effect!! Without paragon or renegade you take away the critical choices and possible multiple endings and opportunities for a branching storyline. 



#35
KaiserShep

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And why wouldn't they keep it? It's what makes Mass Effect, Mass Effect!! Without paragon or renegade you take away the critical choices and possible multiple endings and opportunities for a branching storyline. 

 

No you don't. You don't lose any of these things. About the only thing Mass Effect's morality/personality system really does is determine autodialogue and occasionally specific dialogue from companions (e.g. "Shepard was a scary **bleep**" or "Shepard was a total sweetheart"), but the former is best kept in as small a dose as possible and the latter can be done by flagging story decisions. The only time it was ever truly meaningful was when it unlocked a specific quest based on alignment in ME1, which was a really weird mechanic. 



#36
Deadpool9

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He's been a BioWare employee since April...

...while moonlighting, doing writing on TellTale's Game of Thrones.  I can't help but think that he picked up a few ideas working over there with their unique, story-driven series.



#37
Valkyrja

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And why wouldn't they keep it? It's what makes Mass Effect, Mass Effect!! Without paragon or renegade you take away the critical choices and possible multiple endings and opportunities for a branching storyline. 

 

Dropping Paragon and Renegade designations doesn't stop you from having a story with choices and branches. You could even still write the scenarios to be similar to what Paragon and Renegade were supposed to be with idealism vs. pragmatism and expediency (hopefully they would make the outcomes more balanced this time).

 

The problem is that a binary morality meter feels dated and simplistic, choices don't always fit within its confines, and while they significantly improved how Renegade was written in ME3 the well was still poisoned from how poorly it was often handled in the first two games.


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#38
In Exile

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And why wouldn't they keep it? It's what makes Mass Effect, Mass Effect!! Without paragon or renegade you take away the critical choices and possible multiple endings and opportunities for a branching storyline. 

 

I'm not saying they have any reason take it away - the Paragon/Renegade thing is super distinctive. I mean, you don't actually lose choices - DA:I and TW3 for example did just fine without a morality mechanic - if you remove it, though it is evocative of the series. 



#39
LemurFromTheId

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Oh dear God please get rid of that mechanic! It adds nothing to the game. It only takes away the need to think and consider your choices.

 

The Witcher series always did this exactly the way it should be done. I also loved how Pillars of Eternity gave you special dialogue choices based on your stats/race/background/etc. that weren't automatically better choices than any of the others.



#40
Lord Bolton

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I don't care how they'll handle this as long as the new protagonist won't be bland as hell. (*cough* Inquisitor *cough*)