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Actually have high hopes for ME:A


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#1
alienatedflea

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I think that Bioware/EA learned a lesson with ME3: Rushing the final product was a terrible idea (you know haste makes waste sort of deal).  I think that since we have nearly 18 months before the game launches (assuming there will not be any delays which I don't mind if there is delays as long as they are worth it by making the game better and the storytelling experience incredible) that they should make the game as great as the first mass effect was.

 

I know there are naysayers out there already to predict the game will flop since choices in the original trilogy will probably have little to no effect on this installment in the franchise but like I said, Bioware/EA learned a lesson with the incredibly disappointing endings to a great trilogy.  I don't believe the people at Bioware like widely spread review of the original series is, "The trilogy was incredible (for the most part) until the last twenty minutes of the series."  I mean with such a fubar way of ending the series, How exactly do the naysayers expect the Mass Effect universe to continue on after the rainbow endings we got?  What possibly could be done with that?  Absolutely nothing in my opinion.

 

So take it as a leap of faith in Bioware on my part,  I feel that Bioware given the time and resources they require to make a great Mass Effect game then I have faith that this next Mass Effect will exceed expectations. 

 

just my two cents though.


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#2
Schmonozov

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I don't.



#3
KR96

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I agree with you, I'm also willing to take a leap of faith in this regard and am hopeful in regard to the final product. The trailer may drop a few hits regarding the story and such, but I'll reserve judgement until I know more. In the meantime I'll enjoy reading everyone's opinions and expectations, although not all can be taken too seriously.

#4
Linkenski

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I do but I shouldn't have. I think it will be another Bioware game where there is more focus on free-form exploration and I prefered ME1 and ME2's more linear but with some exploration involved kind of gameplay.

 

As long as it doesn't bore me to death after 1 hour of exploration like DA:I always did, it's great. I hope we get a dynamic living breathing world with interesting events as you explore rather than just looking for objective markers and kill wildlife over and over. Again, Bioware should just take note of The Witcher 3 if they want to put emphasis on exploring open and alive environments. TW3 did a perfect job for an Action-RPG IMO.



#5
alienatedflea

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I don't.

Then why are you here? O.o seems kind of stupid to be here when you are prejudged the game already.  Looks like Dragon Age is more your thing so go there with your negativity, please. 


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#6
PlatonicWaffles

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I do, but until the rest of the leak stuff is confirmed, there's so little to go off that I'm going to reserve judgement until we get gameplay or more information. It's a little too soon for me to start throwing my debit card at the screen.



#7
alienatedflea

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I do but I shouldn't have. I think it will be another Bioware game where there is more focus on free-form exploration and I prefered ME1 and ME2's more linear but with some exploration involved kind of gameplay.

 

As long as it doesn't bore me to death after 1 hour of exploration like DA:I always did, it's great. I hope we get a dynamic living breathing world with interesting events as you explore rather than just looking for objective markers and kill wildlife over and over. Again, Bioware should just take note of The Witcher 3 if they want to put emphasis on exploring open and alive environments. TW3 did a perfect job for an Action-RPG IMO.

Well if we are a pathfinder in this next game, Doesn't that imply you are going to explore a ton of stuff?  Especially if we are in this new galaxy to establish colonies as well as a foothold in the galaxy.



#8
trevelyan_shep

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I am on the fence with trusting Bioware to do something good with this game. I don't want to put any faith into this new game in fear of being disappointed like what happened with ME3. From what I've seen I'm not overly confident this game is going to be any good, however, I'd love to be proven wrong. I love this series a lot! I don't want to see it crumble under terrible decisions/writing.


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#9
SharpWalkers

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I'm suprisingly not-hyped, considering I hold Mass Effect as my favorite game series of all time. It was just a trailer --but still. All the dissapointments of DA:I (liked the game well enough --(again) but still.) weigh it down I guess. 

And perhaps all my hypability is taken up by Fallout 4. 



#10
bEVEsthda

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I dunno...  Everything ME just makes me feel unclean. There is something there, hard to describe, that just revolts against the very notion of touching anything ME associated. I'm not sure they can wipe the slate clean enough. Personally, I'd preferred if they didn't call it Mass Effect. 



#11
Mummy22kids

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Well I enjoyed ME3 and DAI so I have high hopes I'll like this as well. 


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#12
SolNebula

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OP....Don't...never have high hopes. Thinks always the worst and you will be pleasantly surprised.



#13
alienatedflea

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OP....Don't...never have high hopes. Thinks always the worst and you will be pleasantly surprised.

well if you have no expectations then you can't ever be disappointed.  I am not saying I expect the new Mass Effect will be legendary but I do suspect that Bioware/EA learned something after the catastrophic public relations tragedy which was ME3 endings.  I do suspect that EA learned they can't force/rush good writing so their bottom line is bigger.  just my thoughts tho.



#14
Oldren Shepard

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How exactly do the naysayers expect the Mass Effect universe to continue on after the rainbow endings we got?  What possibly could be done with that?  Absolutely nothing in my opinion.

 

So take it as a leap of faith in Bioware on my part,  I feel that Bioware given the time and resources they require to make a great Mass Effect game then I have faith that this next Mass Effect will exceed expectations. 

 

just my two cents though.

https://twitter.com/...474505576222720

look at the third tweet



#15
alienatedflea

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https://twitter.com/...474505576222720

look at the third tweet

what about it?



#16
Saul Iscariot

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I too am anticipating great things from Andromeda. I was always in the camp that ME3 was good, could have been better, but good all the same. Seeing the trailer I see little to be worried about. If they had followed through on the original planned ending for three, where we all got our own endings, it would be far hard to build upon without ignoring that.



#17
SofaJockey

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Yep, I'm calm but very much on board.

Will try not to engage with it too much until summer 2016.


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#18
LordSwagley

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Honestly I am quite excited. The trailer was admittedly rather lackluster (That 'Song'), but I've always enjoyed Mass Effect and Dragon Age (Yes Even DA:I)

Admittedly I am more hyped for Fallout 4 right now (Closer release date, looks cool, excellent presentation, etc...)



#19
Nitrocuban

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Bioware sure is able to make amazing games, if they get the time they need to. And with MEA it seems they do.


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#20
In Exile

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I do but I shouldn't have. I think it will be another Bioware game where there is more focus on free-form exploration and I prefered ME1 and ME2's more linear but with some exploration involved kind of gameplay.

As long as it doesn't bore me to death after 1 hour of exploration like DA:I always did, it's great. I hope we get a dynamic living breathing world with interesting events as you explore rather than just looking for objective markers and kill wildlife over and over. Again, Bioware should just take note of The Witcher 3 if they want to put emphasis on exploring open and alive environments. TW3 did a perfect job for an Action-RPG IMO.


Wait up. ME1 didn't focus on the story vs. random exploration. The vast majority of ME1 content was the UEW stuff, which made DAIs side content look like a brilliant achievement in quest design.

#21
Wayning_Star

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shut up and take my money..

 

it's too late for me...lol


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#22
Linkenski

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Well if we are a pathfinder in this next game, Doesn't that imply you are going to explore a ton of stuff?  Especially if we are in this new galaxy to establish colonies as well as a foothold in the galaxy.

I'm not in doubt that we are. Bioware already said it before this announcement, that the focus is exploration, but they also said DA:I isn't a template for future games so I'm still hoping they will somehow make exploration a lot more interesting in this. The exploration just needs to be so entertaining in itself that you want to stay in it because there's always something fun to do. DA:I wasn't fun. I was going because I felt as if I needed to, from objective to objective more and more sedated in my head for every box that I ticked.

 

"Wait? What have I been doing this whole time? *looks at time* Holy ****! I just spent 4 hours clearing quest objectives and I don't even remember what any of themwere about except for those shards you collect a couple of in every area" That was pretty much my takeaway for DA:I.

 

I want ME:A to be more exciting and something where I can go to a friend and talk about all the awesome things I'd seen in my last play session:

"So, I played some more ME:A, and I was about to drive back to the questgiver when a thresher maw popped out of the sand. I tried maneuvering around it and I ended up in some camp of Raiders and I had some fun with throwing them around with my biotics, but the thresher maw was still after me and it ended up devouring the raiders and their camp".

 

I don't expect something as dynamic as that from Bioware, but that's the moment-to-moment fidelity in gameplay that I'm hoping for when a company says "we're focusing on exploration". It HAS to be dynamic and exciting or it's not gonna be something I remember.

 

 

Wait up. ME1 didn't focus on the story vs. random exploration. The vast majority of ME1 content was the UEW stuff, which made DAIs side content look like a brilliant achievement in quest design.

Except I actually remember the side-quests from Mass Effect 1 because they were cinematic and full of twists (even if the storytelling quality was often abysmal here). I loved going to Father Kyle's encampment in my second playthrough and realizing I could persuade the fanatics to let me in peacefully instead of gunning my way into Father Kyle, and every one of these confrontations you have at the end of most side-quests had some tension because there were stakes. Perhaps I would not be able to impress Hackett if I ended up slaughtering people or if Father Kyle couldn't be turned in alive, or maybe I would fail a hostage situation if I picked the wrong dialogue.

 

See what I mean? DA:I has none of that. It is basic barren and empty MMO quest design and the only smart thing about it is how it lures the player into completing objective after objective by placing objectives in a smart way and by enabling several markers at once on the minimap. Everywhere you go there's some kind of micro-objective for you to complete and some X/X items or places to find until you get the satisfying "Quest completed" check... but it becomes shallow when you've done a dozen of those and none of them impressed you in any way, or when you're at the 20th "My [Insert relative or their ring] is missing! Find it"


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#23
alienatedflea

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I'm not in doubt that we are. Bioware already said it before this announcement, that the focus is exploration, but they also said DA:I isn't a template for future games so I'm still hoping they will somehow make exploration a lot more interesting in this. The exploration just needs to be so entertaining in itself that you want to stay in it because there's always something fun to do. DA:I wasn't fun. I was going because I felt as if I needed to, from objective to objective more and more sedated in my head for every box that I ticked.

 

"Wait? What have I been doing this whole time? *looks at time* Holy ****! I just spent 4 hours clearing quest objectives and I don't even remember what any of themwere about except for those shards you collect a couple of in every area" That was pretty much my takeaway for DA:I.

 

I want ME:A to be more exciting and something where I can go to a friend and talk about all the awesome things I'd seen in my last play session:

"So, I played some more ME:A, and I was about to drive back to the questgiver when a thresher maw popped out of the sand. I tried maneuvering around it and I ended up in some camp of Raiders and I had some fun with throwing them around with my biotics, but the thresher maw was still after me and it ended up devouring the raiders and their camp".

 

I don't expect something as dynamic as that from Bioware, but that's the moment-to-moment fidelity in gameplay that I'm hoping for when a company says "we're focusing on exploration". It HAS to be dynamic and exciting or it's not gonna be something I remember.

 

 

Except I actually remember the side-quests from Mass Effect 1 because they were cinematic and full of twists (even if the storytelling quality was often abysmal here). I loved going to Father Kyle's encampment in my second playthrough and realizing I could persuade the fanatics to let me in peacefully instead of gunning my way into Father Kyle, and every one of these confrontations you have at the end of most side-quests had some tension because there were stakes. Perhaps I would not be able to impress Hackett if I ended up slaughtering people or if Father Kyle couldn't be turned in alive, or maybe I would fail a hostage situation if I picked the wrong dialogue.

 

See what I mean? DA:I has none of that. It is basic barren and empty MMO quest design and the only smart thing about it is how it lures the player into completing objective after objective by placing objectives in a smart way and by enabling several markers at once on the minimap. Everywhere you go there's some kind of micro-objective for you to complete and some X/X items or places to find until you get the satisfying "Quest completed" check... but it becomes shallow when you've done a dozen of those and none of them impressed you in any way, or when you're at the 20th "My [Insert relative or their ring] is missing! Find it"

 

I would like to say thank you for your explanation on (let's just say) the flaws of DA:I.

 

I really never had a problem doing side missions in the ME trilogy at all.  My only complaint about ME1's exploration was the mechanics of the Mako...hated that slow car/tank.

 

ME's side quests, in my opinion, always interested me while in the latest DA installment really just bored me with nothing memorable (like you said) after putting in time to finish the side quests. 

 

DA:I side quests remind me more of a grocery list more than immersion into the game.


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#24
saladinbob

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If I owned a console I would...



#25
N7Jamaican

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I have high hopes for this game as well.  I am one of the few very optimistic fans that isn't upset that we aren't in the same galaxy anymore.


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