Really looking forward to a new Mass Effect game. The series had some of the most awesome gameplay in Bioware history (my opinion, not ME1). And i am hyped, but it is not like i am jumping on the pre-order (because no one should). We just have to wait and see. We probably won't see gameplay in a year, at next E3. So to much speculation at this time.
Actually have high hopes for ME:A
#26
Posté 16 juin 2015 - 07:52
#27
Posté 16 juin 2015 - 07:53
Except I actually remember the side-quests from Mass Effect 1 because they were cinematic and full of twists (even if the storytelling quality was often abysmal here). I loved going to Father Kyle's encampment in my second playthrough and realizing I could persuade the fanatics to let me in peacefully instead of gunning my way into Father Kyle, and every one of these confrontations you have at the end of most side-quests had some tension because there were stakes. Perhaps I would not be able to impress Hackett if I ended up slaughtering people or if Father Kyle couldn't be turned in alive, or maybe I would fail a hostage situation if I picked the wrong dialogue.
See what I mean? DA:I has none of that. It is basic barren and empty MMO quest design and the only smart thing about it is how it lures the player into completing objective after objective by placing objectives in a smart way and by enabling several markers at once on the minimap. Everywhere you go there's some kind of micro-objective for you to complete and some X/X items or places to find until you get the satisfying "Quest completed" check... but it becomes shallow when you've done a dozen of those and none of them impressed you in any way, or when you're at the 20th "My [Insert relative or their ring] is missing! Find it"
That's just nonsense. The Father Kyle mission involves, at most, one conversation with the disembodied voice of Hackett, and a second conversation - about four or five lines back and forth - and that's it. The Crestwood mission alone is so much more involved, so much more complex in scale and scope, that's it's actually an embarrassment to even compare that quest with it. Plus, the judgement at the end largely parallels the "complexity" of that choice, which largely amounts to "Will you murder everyone?" and "Which persuade option will you pick if you don't murder everyone?"
Apart from a lot of rhetoric, you haven't said very much. I could invent a hyperbolic description about the richness of the Hinterland fetch quests too, but that doesn't make them good quests with a lot of content.
edit: And the DA:I quests, on a more general comparison with other (action) RPGs, totally suck.
- Heimdall et Cheviot aiment ceci
#28
Posté 16 juin 2015 - 08:07
I have high hopes as well, Thinking about how ME 3 ended, I think Bioware has definitely chosen the right path.. also I'm excited about all the new stuff we will see rather than just rehash of the old - to me ME:A is a win/win situation.
so far.
- alienatedflea et Torgette aiment ceci
#29
Posté 16 juin 2015 - 08:08
That's just nonsense. The Father Kyle mission involves, at most, one conversation with the disembodied voice of Hackett, and a second conversation - about four or five lines back and forth - and that's it. The Crestwood mission alone is so much more involved, so much more complex in scale and scope, that's it's actually an embarrassment to even compare that quest with it. Plus, the judgement at the end largely parallels the "complexity" of that choice, which largely amounts to "Will you murder everyone?" and "Which persuade option will you pick if you don't murder everyone?"
Apart from a lot of rhetoric, you haven't said very much. I could invent a hyperbolic description about the richness of the Hinterland fetch quests too, but that doesn't make them good quests with a lot of content.
edit: And the DA:I quests, on a more general comparison with other (action) RPGs, totally suck.
We must agree to disagree then. I may have exaggerated the thing about Hackett but to me ME1 was and still is so much more involving than anything I did in DA:I outside of its main missions.
- alienatedflea aime ceci
#30
Posté 16 juin 2015 - 08:12
We must agree to disagree then. I may have exaggerated the thing about Hackett but to me ME1 was and still is so much more involving than anything I did in DA:I outside of its main missions.
We will. Because to me, the UEWs were an unmitigated disaster that almost wrecked the ME1 experience. I mean, I disliked what DA:I did, but I enjoyed it only because it wasn't the disaster that the UEWs were in ME1.
#31
Posté 16 juin 2015 - 09:35
I'll be honest, I don't. I don't for the simple reason that I now view Bioware to be a PC hostile developer. If the controls, visuals and sound are not optimised for a PC with scalability included then it's just another straight console port and no amount of great stories or voice acting is going to make it a great game on my chosen platform. Bioware haven't released a game that is optimised for the PC or takes advantage of its superior hardware for years now and I have no reason to believe they're going to change any time soon. The whole "PC Game made by PC Gamers" incident has stolen any trust I had for them.
#32
Posté 16 juin 2015 - 09:39
I couldn't have lower expectations
#33
Posté 16 juin 2015 - 09:40
I just can't help myself. I LOVE Mass Effect. I have all three games. I have the Tali, Garrus, Grunt, and Shepard vinyl figures. I have multiple Mass Effect T-shirts. I have every Mass Effect novel. I even have a Grunt poster signed by Steve Blum.
Bioware better not screw this up.
- alienatedflea aime ceci
#34
Posté 16 juin 2015 - 09:40
I have high hopes as well, Thinking about how ME 3 ended, I think Bioware has definitely chosen the right path.. also I'm excited about all the new stuff we will see rather than just rehash of the old - to me ME:A is a win/win situation.
so far.
Yep, i'm excited for the new additions.
I couldn't have lower expectations
Best attitude to have if you're unsure about anything, that way if it's legitimately good maybe you'll be legitimately surprised.
#35
Posté 16 juin 2015 - 09:52
Oh no I'm not unsure, I fully expect a catastrophe
#36
Posté 16 juin 2015 - 09:54
Oh no I'm not unsure, I fully expect a catastrophe
Same difference in the end really.
#37
Posté 16 juin 2015 - 10:34
Oh no I'm not unsure, I fully expect a catastrophe
Why is that? O.o I would expect that Bioware/EA has learned a lesson or two since ME3. Depending on the lessons learned, ME4 might be even more amazing as the trilogy (excluding the endings).
#38
Posté 16 juin 2015 - 11:03
High hopes.
Tepid expectations.
Strong curiosity.
#39
Posté 17 juin 2015 - 01:58
The only dark cloud on my horizon is having this on my radar too soon. I can't go through another protracted anticipation like I went through with Inquisition (which I loved, warts and all). People play video games for wildly different reasons, so different games and different game developers are going to resonate with different people. There are very few games I'm actually interested in playing myself, but the rare ones I like, I like a lot. Ever since Origins, every Bioware game has given me a thoroughly enjoyable experience that I've been grateful for, in spite of their major and minor flaws. I expect this new game to be no different.
- Mummy22kids aime ceci
#40
Posté 17 juin 2015 - 03:08
I think that Bioware/EA learned a lesson with ME3
[hysterical laughter intensifies]
#41
Posté 17 juin 2015 - 03:13
Yep, i'm excited for the new additions.
Best attitude to have if you're unsure about anything, that way if it's legitimately good maybe you'll be legitimately surprised.
That or they're prepared to hate the game regardless of quality. I'd like to think positive about this though.
- alienatedflea aime ceci
#42
Posté 17 juin 2015 - 03:18
I don't have high hopes but I'm not all doom and gloom like some users.
- alienatedflea aime ceci
#43
Posté 17 juin 2015 - 03:22
I think that Bioware/EA learned a lesson with ME3: Rushing the final product was a terrible idea (you know haste makes waste sort of deal). I think that since we have nearly 18 months before the game launches (assuming there will not be any delays which I don't mind if there is delays as long as they are worth it by making the game better and the storytelling experience incredible) that they should make the game as great as the first mass effect was.
I know there are naysayers out there already to predict the game will flop since choices in the original trilogy will probably have little to no effect on this installment in the franchise but like I said, Bioware/EA learned a lesson with the incredibly disappointing endings to a great trilogy. I don't believe the people at Bioware like widely spread review of the original series is, "The trilogy was incredible (for the most part) until the last twenty minutes of the series." I mean with such a fubar way of ending the series, How exactly do the naysayers expect the Mass Effect universe to continue on after the rainbow endings we got? What possibly could be done with that? Absolutely nothing in my opinion.
So take it as a leap of faith in Bioware on my part, I feel that Bioware given the time and resources they require to make a great Mass Effect game then I have faith that this next Mass Effect will exceed expectations.
just my two cents though.
<<<<<<<<<<>>>>>>>>>>
LOL!!!
Bio learned a lesson? or two? You've got to be kidding!
First,
EA is in the business of making money for their investors. Making money = increasing sales = catering to a broader market = the casual/mobile gamer = games easily learned. The lesson here is how to make more money.
Second,
The game design will include MP to permit EA to insert micro$trasactions that will add a constant revenue stream and not just a one time static sale of the game. This means playing the MP game without buying better gear will put you at a severe disadvantage... if you bother to play the MP version at all. HORDE mode, invading caves for treasure is an example. Wether this makes the game better... we must wait until Holiday 2016.
Third,
Based on the PC version of DAI, Bio failed to learn anything but dropped a perfectly good and working control scheme and gave us a game for console play and poorly ported the game controls onto a keyboard/mouse device. If they follow that trend, I shudder for the PC Community.
Fourth,
Rushing was probably EA pushing Montreal Bio to get the damn thing out (my opinion). The ending was terrible, imo. However While Holiday 2016 may be 18 months out, it does not mean Bio has 18 months to keep working on the game. They will need 6-8 weeks to prepare for the physical media to be printed and the DVD stamped for delivery to retails ready for game launch This means 18 mo - 2 = 16 monthh to go before the game is frozen( ie: goes gold).
Fith,
Voice recording of characters scripts will also stop maybe a month or two prior to the game going gold. This allows the QA people and the devs to fix last minute bugs/details. We are now looking at 16 mo - 2 = 14 months from now. After that, no more changes/additions to the game. Mind you, bug hunting will still continue and that's why we have day 0 patches.
Really, the game design is frozen. It is what it is. I just hope the keyboard/mouse controls and mouse rebindings are available on day one and that combat is not overly complex for the PC and that this massive galaxy ready for exploration is not a study on how easy it is to bore gamers.
#44
Posté 17 juin 2015 - 03:37
<<<<<<<<<<>>>>>>>>>>
LOL!!!
Bio learned a lesson? or two? You've got to be kidding!
First,
EA is in the business of making money for their investors. Making money = increasing sales = catering to a broader market = the casual/mobile gamer = games easily learned. The lesson here is how to make more money.
Second,
The game design will include MP to permit EA to insert micro$trasactions that will add a constant revenue stream and not just a one time static sale of the game. This means playing the MP game without buying better gear will put you at a severe disadvantage... if you bother to play the MP version at all. HORDE mode, invading caves for treasure is an example. Wether this makes the game better... we must wait until Holiday 2016.
Third,
Based on the PC version of DAI, Bio failed to learn anything but dropped a perfectly good and working control scheme and gave us a game for console play and poorly ported the game controls onto a keyboard/mouse device. If they follow that trend, I shudder for the PC Community.
Fourth,
Rushing was probably EA pushing Montreal Bio to get the damn thing out (my opinion). The ending was terrible, imo. However While Holiday 2016 may be 18 months out, it does not mean Bio has 18 months to keep working on the game. They will need 6-8 weeks to prepare for the physical media to be printed and the DVD stamped for delivery to retails ready for game launch This means 18 mo - 2 = 16 monthh to go before the game is frozen( ie: goes gold).
Fith,
Voice recording of characters scripts will also stop maybe a month or two prior to the game going gold. This allows the QA people and the devs to fix last minute bugs/details. We are now looking at 16 mo - 2 = 14 months from now. After that, no more changes/additions to the game. Mind you, bug hunting will still continue and that's why we have day 0 patches.
Really, the game design is frozen. It is what it is. I just hope the keyboard/mouse controls and mouse rebindings are available on day one and that combat is not overly complex for the PC and that this massive galaxy ready for exploration is not a study on how easy it is to bore gamers.
hmm I have a feeling most of the pc gamers that play bioware games (which is strange since they seem to hate it on the forums) are the ones knit picking and saying all that doom and gloom about a game that we know barely anything about. O.o
I know EA like every for-profit company out there (Bioware included) is out to make money...that's stupid to bring that up.
I think EA/Bioware hopefully learned a lesson with the (mis)handlings of ME3 otherwise as a business they really are doomed to fail.
I still have high hopes that the new ME game will be great even with its mistakes to come.
Meh, there is always a cynic has to come to every thread in a forum just say something negative then leaves... ![]()
#45
Posté 17 juin 2015 - 04:17
This discussion is pointless. Everybody knows that MEA is going to be awesome and Ea, take my money already. Having a game where you love every aspect of it is impossible. In the original trilogy, Bioware makes you work to have those awesome moments and like every other person, I didn't love every minute of it, but it was enough to make say "F$%# yes" when it was all over.





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