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SP is all drama. Just put something out and focus on the MP Bioware.


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#251
q5tyhj

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Nah.  Most of the people fired up over Andromeda out there never even played MP. 

Not to mention that this bit about the ending "almost killing the franchise" is nonsense on nonsense stilts. Obviously alot of people didn't like it, and there's not really any around the fact that it was highly flawed, but it didn't seem to hurt the franchise much (i.e. where it counts, in the wallet), much less threaten it in any serious way- the level of activity on the present sub-forum is pretty strong evidence of that.


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#252
SpaceV3gan

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Most players never see the end of a game. I don't see how a bad ending could do that much harm.

 

It is not necessarily about the ending being bad nor part of the playerbase never getting to see it. It is more about an observation upon the current state of the ME franchise. Shepard's story clearly had not been intended to go beyond what we have already seen, and now Bioware is stuck with another N7 Human and forced to move to a different galaxy so that the SP somehow makes some sense.
SP possibilities are limited, while the MP ones are limitless.



#253
Geth Supremacy

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It wasn't the ending that I really cared about to be honest.  Standing your ground and facing defeat at the hands of a vastly superior opponent might not be a "good" ending, but I could live with that....It could have been a lot better, but it wasn't what really bothered me about the game.

 

My problem (and also the interesting draw that made me try the series) was the concept of choice.  Your choices really mattered and had an "Effect" from game to game.  A lot of your choices kind of fizzled out.  Yeah the genophage cure was big.  The massive game ending decision on ME2 to destroy the Collector base or keep it for research?  I was like "oh **** what is the better move!?"  In ME3 it meant whether you got a reaper heart or brain.....that was a war asset.



#254
KaiserShep

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It wasn't the ending that I really cared about to be honest.  Standing your ground and facing defeat at the hands of a vastly superior opponent might not be a "good" ending, but I could live with that....It could have been a lot better, but it wasn't what really bothered me about the game.

 

My problem (and also the interesting draw that made me try the series) was the concept of choice.  Your choices really mattered and had an "Effect" from game to game.  A lot of your choices kind of fizzled out.  Yeah the genophage cure was big.  The massive game ending decision on ME2 to destroy the Collector base or keep it for research?  I was like "oh **** what is the better move!?"  In ME3 it meant whether you got a reaper heart or brain.....that was a war asset.

 

I think that making the Collector Base's fate a choice was the worst decision made in the entire trilogy, because right then and there it was rendered insignificant. Automatically preserving the base would have given the writers license to make it as important as they want, otherwise, giving the option to destroy it should automatically create a kind of fail state in ME3. You didn't save the base, thus most of the galaxy is going to be obliterated no matter what you do, no matter how many factions you get to help you, and your PC is going to die, rather than possibly living because you kept it, because you done goofed, Shep.


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#255
AlanC9

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It is not necessarily about the ending being bad nor part of the playerbase never getting to see it. It is more about an observation upon the current state of the ME franchise. Shepard's story clearly had not been intended to go beyond what we have already seen, and now Bioware is stuck with another N7 Human and forced to move to a different galaxy so that the SP somehow makes some sense.


Not precisely correct as written -- you need to add stuff about how ME3 made continuing with a different PC somewhat harder, and how part of the problem is that Bio wants to keep all existing endings operational for the sequel. Also note that there's no evidence that the PC actually has the N7 designation at this time; all we know for certain is that an NPC does have that designation.
 

SP possibilities are limited, while the MP ones are limitless.


If you say so. Whether the possibilities of something I'm uninterested in are limited or unlimited is of no possible interest to me.

#256
KaiserShep

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SP possibilities are limited, while the MP ones are limitless.

 

As far as I can tell, the only thing that's limitless about multiplayer is the sheer number of enemies you can fight, since by its very nature, multiplayer allows you to repeat the same battles over and over again.



#257
LemurFromTheId

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Also note that there's no evidence that the PC actually has the N7 designation at this time; all we know for certain is that an NPC does have that designation.

 

The leak strongly suggests that the protagonist does not have the N7 designation. It says the PC is "combat trained but untested", N7 requires combat experience.


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#258
KaiserShep

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"Combat trained but untested" is kind of a funny description, because anything with a health bar is going to be annihilated anyway.


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#259
Laughing_Man

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"Combat trained but untested" is kind of a funny description, because anything with a health bar is going to be annihilated anyway.

 

Indeed. The biggest weakness of any enemy out there, is the health bar. If it has an health bar, it can be killed.



#260
Geth Supremacy

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I think that making the Collector Base's fate a choice was the worst decision made in the entire trilogy, because right then and there it was rendered insignificant. Automatically preserving the base would have given the writers license to make it as important as they want, otherwise, giving the option to destroy it should automatically create a kind of fail state in ME3. You didn't save the base, thus most of the galaxy is going to be obliterated no matter what you do, no matter how many factions you get to help you, and your PC is going to die, rather than possibly living because you kept it, because you done goofed, Shep.

 

You're right.  It was in a bad way from the start.  That's a shame....so much potential.



#261
SpaceV3gan

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Not precisely correct as written -- you need to add stuff about how ME3 made continuing with a different PC somewhat harder, and how part of the problem is that Bio wants to keep all existing endings operational for the sequel. Also note that there's no evidence that the PC actually has the N7 designation at this time; all we know for certain is that an NPC does have that designation.
 

If you say so. Whether the possibilities of something I'm uninterested in are limited or unlimited is of no possible interest to me.


Does the ME trilogy entail a continuation at all? Bioware seems to be digging itself a hole by trying to continue something which seemed to be finished to all its extent.

Also, the lack of interest in Multiplayer by a part of the playerbase is a shame, especially considering how successful ME3MP was.

 

As far as I can tell, the only thing that's limitless about multiplayer is the sheer number of enemies you can fight, since by its very nature, multiplayer allows you to repeat the same battles over and over again.


The Mutiplayer can take place in almost anywhere, at almost any given moment in the ME canon. We don't need to move to Andromeda.

That being said, taking place in Andromeda presents very few risks for the Multiplayer. The same is unlikely to be the case of Singleplayer.



#262
Avilan II

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The Mutiplayer can take place in almost anywhere, at almost any given moment in the ME canon. We don't need to move to Andromeda.

That being said, taking place in Andromeda presents very few risks for the Multiplayer. The same is unlikely to be the case of Singleplayer.

 

Of course Multiplayer is also, by it's nature, pointless.



#263
My other account is banned

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Of course Multiplayer is also, by it's nature, pointless.

 

Isn't that the same with the single player... Or videogames... Or anything in life really? Something being pointless is generally a subjective opinion and carries no weight, especially in this case. I know a lot of people who would say that posting in this forum is pointless...  :rolleyes:


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#264
Pasquale1234

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The Mutiplayer can take place in almost anywhere, at almost any given moment in the ME canon.


Actually - if you think about it, some aspects of MP don't make much sense relative to SP - particularly the enemy types.

The collectors were presumably wiped out in ME2, so their presence in ME3 MP is questionable. Fighting Cerberus post Cronos has similar issues. Late in the SP campaign, the geth could be your allies, though I suppose there may still be some pockets of enemy geth. Reaper enemies make sense throughout ME3, but not before.
 

That being said, taking place in Andromeda presents very few risks for the Multiplayer. The same is unlikely to be the case of Singleplayer.


At the very least, I would expect different sets of enemy factions, and of course new maps. Maybe some new kits based on new species, and different weapons. Aside from that, I'd expect they would not want to make a lot of changes to something that has been very popular and successful thus far.

------------------

The description in the 'leak' sounds like a decent way of integrating SP and MP - where the player can assign resources to accomplish a task or go into MP to play through the task directly. I just hope they don't gate any SP content behind some MP requirement, as it tends to stir up hard feelings on both sides. The only possible benefit is that it can get people to try MP who would not otherwise check it out. The downside is that SPers feel like they have to play a game mode they don't really want to play, and MP teams end up having to accommodate players who really don't want to be there.

#265
Guest_Lathrim_*

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The only thing preventing me from buying a multiplayer-only Mass Effect game is the unimpressive work BioWare has done with the servers so far.

 

That said, with what we know right now of Andromeda, I'd be more interested in the SP anyway.


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#266
LemurFromTheId

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The collectors were presumably wiped out in ME2, so their presence in ME3 MP is questionable.

 

We have no idea how much and what kind of resources Collectors really have and where they're located. In ME2 we just wiped out one base and one ship, that's all.


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#267
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We have no idea how much and what kind of resources Collectors really have and where they're located. In ME2 we just wiped out one base and one ship, that's all.

 

Plus, didn't the devs say that this new wave of collectors came from dark space with the reapers? Flimsy explanation, I know, but it's still an explanation.



#268
LemurFromTheId

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Plus, didn't the devs say that this new wave of collectors came from dark space with the reapers? Flimsy explanation, I know, but it's still an explanation.

 

Other reapers use the ordinary "reaper" ground forces - often created on-site - like husks, marauders, brutes and such. On the other hand, collectors always were essentially Harbinger's personal special forces he perfected over a long period, so I don't find that explanation hard to swallow. (This is also why it's perfectly OK for Collectors to be tougher than other factions in MP.)



#269
Pasquale1234

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We have no idea how much and what kind of resources Collectors really have and where they're located. In ME2 we just wiped out one base and one ship, that's all.


In the ME2 game I played, we destroyed the collector base at which point Harbinger said to the Collector General, "You have failed. We must find another way. Releasing control."
 

Plus, didn't the devs say that this new wave of collectors came from dark space with the reapers? Flimsy explanation, I know, but it's still an explanation.


Bit of a retcon after Harbinger's reaction to Shepard defeating the Collectors in ME2.

I do understand why they wanted to bring them back as another enemy faction for MP, however.

#270
LemurFromTheId

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In the ME2 game I played, we destroyed the collector base at which point Harbinger said to the Collector General, "You have failed. We must find another way. Releasing control."

 

Yeah, he shifted the blame to the general of that base like the ***** he is. So what? How on earth does that imply that collectors as a whole are now dead and gone?



#271
Sylvius the Mad

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I think that making the Collector Base's fate a choice was the worst decision made in the entire trilogy, because right then and there it was rendered insignificant. Automatically preserving the base would have given the writers license to make it as important as they want, otherwise, giving the option to destroy it should automatically create a kind of fail state in ME3. You didn't save the base, thus most of the galaxy is going to be obliterated no matter what you do, no matter how many factions you get to help you, and your PC is going to die, rather than possibly living because you kept it, because you done goofed, Shep.

That's why having choices persist from game to game is bad. If the choices made in one game need to be supported in the next game, then the first game can't offer significant choices.

Save imports make for worse games.
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#272
Sylvius the Mad

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It is not necessarily about the ending being bad nor part of the playerbase never getting to see it. It is more about an observation upon the current state of the ME franchise. Shepard's story clearly had not been intended to go beyond what we have already seen, and now Bioware is stuck with another N7 Human and forced to move to a different galaxy so that the SP somehow makes some sense.
SP possibilities are limited, while the MP ones are limitless.

I'm happy to criticize the SP when it's bad. I critisize the ME2 SP a lot.

But that's not an argument in favour of MP.
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#273
Robbiesan

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I'm in the "why not both?"camp. BW, pls focus on a kickass SP experience first and foremost. After all this is why so many of us love your games.

That said, pls put the effort into MEAMP as well. Horde mode is okay, but you can do more in terms of modes of play. I want the mp to feel like the missions matter, like the team really has their work cut out for them, the danger is fully present and mission failure has dire consequences. Teamwork would be a must (for the most part lone wolfing would decrease the chances of success).

Also, if you can work in some aspect of coop play, that would be cool too. Perhaps even if only certain segments of the SP campaign, not requiring decisions--simply use you AI squad or allow other player to join in the fun.

#274
Angry_Elcor

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Oh, this is still going. Let me see if I can fit in:

 

No one should ask for the game to be more of what they want. Only what I want should be allowed in the game. Anything that doesn't directly please me should be removed, and its proponents viciously mocked! Rabblerabblerabble! Rabblerabblerabble!

 

Oh, whoops... I forgot to pick a side before I started... how embarrassing... 


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#275
N7Chillout

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Why is it wrong to want an engauging story? Personally I cannot stand muliplayer due to all of the eltists and all that mess.