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SP is all drama. Just put something out and focus on the MP Bioware.


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#426
Angry_Elcor

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Well...Juggs' signature says I am a hot gril, so that cancels it out.

 

We need to convince him to post immediately after you at all times. For balance.


  • BioWareAre****s aime ceci

#427
Angry_Elcor

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Multiplayer is full of hate speech and no one cares. Reference that fact on the forum and that's when people get offended. Makes sense.

 

Did you just...? You're going there? After this?

 

Who can forget the way he rallied his troops by screaming "Niggar" at the top of his lungs?

 

Maybe the guy who thinks it's okay to say ^ that ^ is not the best person to listen to when it comes to hate speech, hmm?


  • PresidentVorchaMasterBaits aime ceci

#428
Angry_Elcor

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Sultrily: Hawt.

With barely contained rapeface: do your research quickly, Admiral's orders.

 

Actually, there is good news. As the offspring of both a Volus and an Elcor, I had to overcome the speech impediments of both. I can't find the original post explaining it, but it was really good. People liked it (or so they told me.)

 

I will commence researching. I'm thinking I'd best start by looking up "induction ports."


  • Quarian Master Race aime ceci

#429
Alan Rickman

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This is literally the worst.


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#430
FNX Finest

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This is literally the worst.

 

Absolutely true.  We could all rest easier if Bioware would just confirm MP is of more importance.  Keep your fingers and toes crossed.  If it actually happens there will be one heck of a MP game to play soon!


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#431
Cyberstrike nTo

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Absolutely true.  We could all rest easier if Bioware would just confirm MP is of more importance.  Keep your fingers and toes crossed.  If it actually happens there will be one heck of a MP game to play soon!

 

They did that ME:A could easily be the last BioWare game ever made, because their fanbase is built on great stories, characters, and universes. I have yet to see any of that done in a MP-heavy game. 



#432
KaiserShep

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Thank you. I have always preferred to have an irritating avatar, as opposed to an irritating personality. I was thinking of switching it soon, but in your honour, I will keep it.


Wrong response. It should have been "Happy. Ah-hah-hah"
  • PresidentVorchaMasterBaits aime ceci

#433
PresidentVorchaMasterBaits

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Dammit, I just want to watch Zoolander now.  :lol:


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#434
KaiserShep

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They did that ME:A could easily be the last BioWare game ever made, because their fanbase is built on great stories, characters, and universes. I have yet to see any of that done in a MP-heavy game.


BioWare makes its share of mistakes, but this, I think, is one they won't. We're all being messed with.

#435
NuclearTech76

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I certainly hope MP never becomes the primary focus. Some of us require pause and play to get through a shooter. Also, we like story stuff.

Two separate development teams, they do not have to take anything away from each other. The idea that no one seems to be able to grasp is they want these separate entities to compliment each other not take away from each other. That's why MP had influences on SP in ME3 because they wanted you to play it some. I don't believe this was to be bastards and force you to play but rather encourage you to enjoy every aspect of the game you shelled out your hard earned cash for. All I ask is you play the game, give it a chance, then by all means if you don't enjoy it feel free to criticize. 


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#436
Helios969

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It's gonna be funny with expectations being ME3MP 2 and we get DAMP in space. The tears will be delicious.
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#437
FNX Finest

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It's gonna be funny with expectations being ME3MP 2 and we get DAMP in space. The tears will be delicious.

 

Now you've gone too far.  You are an evil person.

 

DAMP should be burned at the stake.  I will not be buying another one.  You can bet on that.


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#438
Quarian Master Race

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It's gonna be funny with expectations being ME3MP 2 and we get DAMP in space. The tears will be delicious.

DAMP was a failure mostly because that series gameplay sucks and always has. As long as we get decent TPS mechanics instead craptastic RPG gamplay, with 3 classes that have a bunch of identical weapons with different stats and horrible servers, it should be fine.



#439
NuclearTech76

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It's gonna be funny with expectations being ME3MP 2 and we get DAMP in space. The tears will be delicious.


I hope that isn't the case but with ea nothing would surprise me.

#440
Geth Supremacy

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DAMP was a failure mostly because that series gameplay sucks and always has. As long as we get decent TPS mechanics instead craptastic RPG gamplely, with 3 classes that have a bunch of identical weapons with different stats and horrible servers, it should be fine.

 

We're talking about a Bioware/EA game with 3 maps.  THREE MAPS! Up until one was added as DLC....so 4 maps.  Not some indy dev.  Bioware and EA.  Disgraceful.

 

Including the 3 DLC characters there are 15 to play.

 

Very shallow gameplay as you said.

 

If it was even possible...they made a loot system WORSE than ME3 had.  It actually makes that system seem like a gem...and thats saying something because it sucked too.

 

Weapons don't level up at all.  You can get the same staff 320394820934820920439 times in a row and really all you want is that ONE item that is the top tier.

 

I could go on and on and on.

 

There are some improvements such as multiple abilities to choose from and you can place them on the buttons you choose, but keep it FAR away from ME MP.

 

I play it because there is nothing else I currently care about, but as soon as something does I'm out.  I also still play MEMP to this day.


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#441
eyezonlyii

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I actually don't mind SP and MP crossover, in fact I would encourage more of it (although implemented differently than ME3). I will admit, I was one of the few in the beginning who vowed never to touch ME3MP, but after the endings, I still wanted to enjoy the game, but couldn't fathom going through SP again (in fact I've only completed the game once and that was before the extended cut). Playing the MP allowed me to continue enjoying a game I otherwise would have put down.

 

And made me extremely jealous at some of the powers that were added.



#442
Geth Supremacy

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It's gonna be funny with expectations being ME3MP 2 and we get DAMP in space. The tears will be delicious.

 

Wow.  I hope I never get on your bad side.  You're brutal.


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#443
laudable11

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It's gonna be funny with expectations being ME3MP 2 and we get DAMP in space. The tears will be delicious.


Please. No. I couldn't take it. This would be the worst thing to happen.

DAIMP is the worst.
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#444
Sylvius the Mad

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DAMP was a failure mostly because that series gameplay sucks and always has. As long as we get decent TPS mechanics instead craptastic RPG gamplay, with 3 classes that have a bunch of identical weapons with different stats and horrible servers, it should be fine.

Shooter gameplay is always dull. Except the original Delta Force - that was fun (if you were a sniper).

It would be interesting if a game like this relied on Skyrim-style archery. I might play that.

#445
Helios969

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Just kidding friends.
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#446
Quarian Master Race

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Shooter gameplay is always dull. Except the original Delta Force - that was fun (if you were a sniper).

It would be interesting if a game like this relied on Skyrim-style archery. I might play that.

Your opinion aside, shooter gameplay is objectively one with a great number of variables, chief among them being the massively variable skill gap in areas such as accuracy, target acquisition speed, target prioritization, recoil/ bloom control, differing weapon behavior, projectile physics and manipulating animations (reloads as an example).

Can't comment on Skyrim. The series' combat started as essentially a hybrid TPS with tertiary RPG casting elements, and it has actually moved more toward the former since, so I wouldn't get your hopes up for anything except possibly a return to ME1 mechanics with the massive targeting assist and identical, easy to use weapons, but still most damage done by shooting things. Especially not when Soldier is overwhelmingly the most popularly used Class in SP and MP.



#447
DaemionMoadrin

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It's gonna be funny with expectations being ME3MP 2 and we get DAMP in space. The tears will be delicious.

 

Sadist! :D



#448
eyezonlyii

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Your opinion aside, shooter gameplay is objectively one with a great number of variables, chief among them being the massively variable skill gap in areas such as accuracy, target acquisition speed, target prioritization, recoil/ bloom control, differing weapon behavior, projectile physics and manipulating animations (reloads as an example).

Can't comment on Skyrim. The series' combat started as essentially a hybrid TPS with tertiary RPG casting elements, and it has actually moved more toward the former since, so I wouldn't get your hopes up for anything except possibly a return to ME1 mechanics with the massive targeting assist and identical, easy to use weapons, but still most damage done by shooting things. Especially not when Soldier is overwhelmingly the most popularly used Class in SP and MP.

I wouldn't mind a return to some of ME1's elements such as tiered armor weights, grenades and ammo being weapon mods and a non universal cooldown (at least separate the different class cooldowns with tech abilities all sharing a cooldown and same with biotic and combat).


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#449
NuclearTech76

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Multiplayer is full of hate speech and no one cares. Reference that fact on the forum and that's when people get offended. Makes sense.

People get offended because thats absolute bullshit. What a cowardly thing to say if you're not going to back that up with something. Obviously we're throwing around racial slurs etc over there in the multiplayer section and the moderators aren't doing anything. Do you even remotely understand how ****** stupid that sounds?


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#450
Sylvius the Mad

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Your opinion aside, shooter gameplay is objectively one with a great number of variables, chief among them being the massively variable skill gap in areas such as accuracy, target acquisition speed, target prioritization, recoil/ bloom control, differing weapon behavior, projectile physics and manipulating animations (reloads as an example).

I'd rather all those things were stat-driven in SP. MP can do what it wants; I don't have to play it.

Can't comment on Skyrim. The series' combat started as essentially a hybrid TPS with tertiary RPG casting elements, and it has actually moved more toward the former since, so I wouldn't get your hopes up for anything except possibly a return to ME1 mechanics with the massive targeting assist and identical, easy to use weapons, but still most damage done by shooting things. Especially not when Soldier is overwhelmingly the most popularly used Class in SP and MP.

The relevant difference is that projectiles travel at a finite speed. I would like that, and I would like combat to take place at sufficient range that the speed is relevant. I mentioned Skyrim's archery because the arrows are actually quite slow.

I liked Delta Force because when sniping (which I did almost exclusively) i had to account for both drop and the time the bullet would take to get to the target.

But then I don't like fast-paced combat.