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SP is all drama. Just put something out and focus on the MP Bioware.


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#526
Silvair

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I barely touch Multiplayer in Mass Effect 3 and DAI so no. If wanted a multiplayer focused game  i'll pick up COD but rather have an engaging story with choices.

Well that's an epic failure right there.

That's like saying "If I wanted to be a card player, I'll go play Solitaire".  COD is like "baby's first multiplayer".

 

I kept playing ME3MP for years, while I only touched the campaign once (Mostly because ME3's campaign sucked).

 

I wish they'd expand the MEMP into its own game entirely.  Enlarge the maps to like Battlefield sizes, with Dead Rising/Dynasty Warriors numbers of enemies, but keep it objective based so you have to fight you way to the objectives, rather than just staying in the one small building like ME3MP.  So it wouldn't be "waves" of enemies, but a flood of them.


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#527
FNX Finest

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Well that's an epic failure right there.

That's like saying "If I wanted to be a card player, I'll go play Solitaire".  COD is like "baby's first multiplayer".

 

That's just the default argument with the SP baddies.  Didn't you know? There is no such thing as multilayer unless its COD, Destiny, MMO.  There CANNOT be a multilayer unless you make it like other games.  So obviously if you want MP and seeings as those games are the only MP games in existence then that is the only thing MP gamers can play and the only thing we could possibly want in a MEMP.

 

It makes them sound like they're about 12 so I just let it go, but it honestly is funny.


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#528
Sylvius the Mad

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Incorrect. I still want SP and it should be part of the game it should just be secondary and I want the main focus, resources, and man hours as well as top workers focused on MP.

The two systems require different sorts of workers. Based on the previous games, the SP will be worked on by writers and cinematic designers, while the MP will be all combat.

Both groups will need level design, but those should be, I think, designed with wholly different objectives in mind. The MP levels are there to facilitate quality combat encounters. The SP levels should support the writing the the story.

They probably won't do this, of course; they probably think that SP needs exciting and fun combat, as well, but I think they're wrong about that.
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#529
FNX Finest

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MP shouldn't get the main focus, since locations/etc can easily be repurposed for MP,

That said, anyone that argues for the removal or less dev time of MP, are even worse than those that wants MP to effect SP. It still has players over 3 years later when it wasn't even the main focus, there are games with a MP aspect that are dead in the water just a few months after launch. If you think bioware shouldn't be building on that legacy you are delusional.

 

Hey that was a good thread!  It would be in poor taste to post again in a thread where you "drop the mic", but I love that one!  And it should.  It's a shame that thread died.

 

MP gamers were compared to peacocks using their banners and unlocks like "feathers."  It doesn't get much better than that.  That's a top 10 thread.



#530
FNX Finest

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The two systems require different sorts of workers. Based on the previous games, the SP will be worked on by writers and cinematic designers, while the MP will be all combat.

Both groups will need level design, but those should be, I think, designed with wholly different objectives in mind. The MP levels are there to facilitate quality combat encounters. The SP levels should support the writing the the story.

They probably won't do this, of course; they probably think that SP needs exciting and fun combat, as well, but I think they're wrong about that.

 

IMO if you only play games for a story then start watching movies.  Get off the console or the PC and go to the theater or perhaps read more.  If you're making "games" then make a game.  DAI did this poorly.


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#531
The Elder King

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IMO if you only play games for a story then start watching movies.  Get off the console or the PC and go to the theater or something.  If you're making "games" then make a game.  DAI did this poorly.

You don't have control of your own character that can affect the story when You see a movie.
Why do you think DAI failed?
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#532
FNX Finest

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You don't have control of your own character that can affect the story when You see a movie.
Why do you think DAI failed?

 

Controlling your own character is an aspect of a game.  Not a story.

 

Omg I'm not even going to start or DAI.  I would be ranting for an hour.  Just the same stuff everyone else says though with maybe a few other points.



#533
The Elder King

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Controlling your own character is an aspect of a game. Not a story.

Omg I'm not even going to start or DAI. I would be ranting for an hour. Just the same stuff everyone else says though with maybe a few other points.

Of course it's an aspect of game. The plot/story is part of the game as well. It's true that other media let You enjoy stories, but games are the only media that lets You being part of it.

#534
FNX Finest

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Of course it's an aspect of game. The plot/story is part of the game as well. It's true that other media let You enjoy stories, but games Ae ethe only media that lets You being part of it.

 

Yes, but when you are making a game then make a game.  A story is part of it, but so is gameplay, and equipment, and setting, and everything else.  If you're making a game then make a game.  You may play a game because you want to affect the story and I might play the game for the gameplay, but we are still playing a game and the game part of it should always be relevant and paramount.  I would go so far as to say the gameplay is the most important part and everything else is backdrop because of the type of media.



#535
The Elder King

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Yes, but when you are making a game then make a game. A story is part of it, but so is gameplay, and equipment, and setting, and everything else. If you're making a game then make a game. You may play a game because you want to affect the story and I might play the game for the gameplay, but we are still playing a game and the game part of it should always be relevant and paramount. I would go so far as to say the gameplay is the most important part and everything else is backdrop because of the type of media.

I think that in some/most genres gameplay is more important, but in rpgs I don't think the story should be/is a backdrop. That doesn't mean I think gameplay should be backdrop either.
Also, to be clear, I play for both.
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#536
Sylvius the Mad

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IMO if you only play games for a story then start watching movies. Get off the console or the PC and go to the theater or perhaps read more. If you're making "games" then make a game. DAI did this poorly.

I don't care about the story BioWare provides. I care about the world they make so I can roleplay in it.

I want to roleplay in a roleplaying game.
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#537
Dantriges

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You don't have control of your own character that can affect the story when You see a movie.
Why do you think DAI failed?

 

Oh yeah, donßt know DA:I but the cutscenes were definitely too much and please make the premission cutscenes skippable. It wa so annyoing if to restart when you forget something orchanged your mind about the squaddies. :angry:

 

They probably won't do this, of course; they probably think that SP needs exciting and fun combat, as well, but I think they're wrong about that.

 

Well, I don´t want boring combat in SP. ;)



#538
Silvair

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IMO if you only play games for a story then start watching movies.  Get off the console or the PC and go to the theater or perhaps read more.  If you're making "games" then make a game.  DAI did this poorly.

That i'll argue with.  Story driven games have completely replaced television shows for me, to the point I can't even enjoy movies anymore because they aren't as immersive.

However I ALSO enjoy games that AREN'T for the story.

So I turn to videogames for both my "Story" and "gameplay" fixes.

 

Some games I play just for the story (RPGs, Murdered Soul Suspect, point and click adventures, Asura's Wrath, etc, etc)

Some games I play just to play a game (Sonic, Burnout, Borderlands, etc, etc).



#539
KaiserShep

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Yes, but when you are making a game then make a game.  A story is part of it, but so is gameplay, and equipment, and setting, and everything else.  If you're making a game then make a game.  You may play a game because you want to affect the story and I might play the game for the gameplay, but we are still playing a game and the game part of it should always be relevant and paramount.  I would go so far as to say the gameplay is the most important part and everything else is backdrop because of the type of media.

 

I guess this depends on your definition of "gameplay". In both the Mass Effect trilogy, and every Dragon Age game up to this point, I can recall instances where I've gone for almost an hour of going through the game without actually engaging in any combat. The whole dialogue and morality or approval/friendship system and the interactive story element is part of the gameplay just like shooting everything in sight is. If it was only about the latter, then needless to say I wouldn't be here. 

 

To be perfectly honest, for a pure "gameplay" experience, in the context I think you're using, I wouldn't even look at a shooter game. I'd probably just fire up my SNES and relive my childhood or something. 


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#540
Sylvius the Mad

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Oh yeah, donßt know DA:I but the cutscenes were definitely too much and please make the premission cutscenes skippable. It wa so annyoing if to restart when you forget something orchanged your mind about the squaddies. :angry:


Well, I don´t want boring combat in SP. ;)

It's plenty exciting for the characters in it; that's all I need.

#541
Ghost of Abraham Lincoln

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It was looking lonely.



#542
Quarian Master Race

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Of course, that would end up being a tragic mistake for Bio. Throwing away your core competencies usually is.

Not when that core is composed of angst filled whiny babbies who buy the game seemingly just to have first world problems to cry about on a forum.

MP focus is the intelligent decision. The "core" SP scrubs buy the game regardless so they can have new material to have a crai about, instead of yammering on for 3+ more years that they had to fry some stupid toasters to win the game. Meanwhile, ME gains a greater share of the enlightened fan bases of truly successful pieces of interactive art such as CoD and Battlefield, thus gaining EA and Biower even moar profits, hopefully leading to an even moar immersive MP experience in ME5, perhaps even one that can challenge all time greats such as those two illustrious franchises.
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#543
PhroXenGold

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I don't care about the story BioWare provides. I care about the world they make so I can roleplay in it.

I want to roleplay in a roleplaying game.

 

Roleplaying is a significant part of an RPG. But so is being a game. If the gameplay isn't enjoyable, then it has failed. And, given that, in cRPGs at least, combat is a major focus of the gameplay, the combat has to be enjoyable.



#544
FKA_Servo

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Not when that core is composed of angst filled whiny babbies who buy the game seemingly just to have first world problems to cry about on a forum.

MP focus is the intelligent decision. The "core" SP scrubs buy the game regardless so they can have new material to have a crai about, instead of yammering on for 3+ more years that they had to fry some stupid toasters to win the game. Meanwhile, ME gains a greater share of the enlightened fan bases of truly successful pieces of interactive art such as CoD and Battlefield, thus gaining EA and Biower even moar profits, hopefully leading to an even moar immersive MP experience in ME5, perhaps even one that can challenge all time greats such as those two illustrious franchises.

 

:mellow:


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#545
NuclearTech76

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Bioware will never ever listen to you OP.  They know where their bread and butter is.  In the end you will lose and we will win.

Bioware is owned by EA. EA introduced MP in the third game. MP developers said that the ME3MP was way more successful than they thought it would be initially. So by that logic, I would say MP isn't going anywhere and will likely have a larger budget allocated to it in the future since MP games generally generate more cash than SP games because of microtransactions.

 

So in conclusion, I'm going to ask you to calm the **** down.  :P



#546
Dantriges

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Calling the part of fanbase you seem to belong to, enlightened and complaining about the the complaints of other players is really a sign of maturity. <_<

 

By the way Battlefield is an EA game. No sane company creates in house competition. 

 

Edit: Yeah I got it, they are different.



#547
Geth Supremacy

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#548
The Elder King

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:mellow:


He's Not serious. He's trying to enrage (SP) people.
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#549
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Lol, he's dead or removed from his position :P.

#550
Geth Supremacy

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Meh.  I'm not impressed by plot armor or what it causes.  Clear victor right there.

 

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On the point of not being serious....that part about 1 group raging/crying while the other is playing was pretty much what I read/saw from this forum :lol: