It's like throwing the high school football team and the drama club together into a tiny room.
SP is all drama. Just put something out and focus on the MP Bioware.
#627
Posté 12 juillet 2015 - 02:39
Having the player look down the sights makes target selection analog rather than digital. I thought it was a tremendous innovation in ME1.I don't really see what's baffling about it. ME1's combat is sort of a confused hybrid. There's not much point in being able to look down the sights of your weapon if the character's ability to hit the target is stat-based. Either go all in and just have the player do all the aiming, or just have it use auto-attack and you just select from an array of powers, but you're not really pulling the trigger at all. It just feels half-ass anywhere in between, which makes ME1's gunplay largely unsatisfying to me.
And then ME2 threw it away by giving Shepard perfect accuracy (which none of the other characters had, by the way).
#628
Posté 12 juillet 2015 - 02:41
I was extremely good at ME2's combat. And it was boring.Only if you aren't very adept at it. Otherwise, there is no greater "fun" to be had than to crush your enemies, to see them fall at your feet -- to take their goods for the glory of your Empire, and to hear the lamentation of their civilian parasites.
Your reasoning is defeated.
I derive no pleasure from watching others lose. I also derive no pleasure from winning if I don't get something out of it. Competition is only entertaining if there are stakes.
- Heathen Oxman aime ceci
#629
Posté 12 juillet 2015 - 03:19
I like turn-based combat.Although I will say that I have no idea how people can stand to pause the game for every shot.
- Heathen Oxman aime ceci
#630
Posté 12 juillet 2015 - 03:19
I was extremely good at ME2's combat. And it was boring.
Your reasoning is defeated.
I derive no pleasure from watching others lose. I also derive no pleasure from winning if I don't get something out of it. Competition is only entertaining if there are stakes.
Never understood the hyper-competitive angle of "gaming."
I'm a distance runner and a weight-lifter, and I've never felt the need to pit myself against others.
I assume that the need to compare oneself against others is a product of the extrovert mindset, and I want no part of it.
#631
Posté 12 juillet 2015 - 03:22
Why do you think I suspect that?None of the ME games are such, what would ever lead you to expect that the next will?
I hope for it, obviously.
ME1 wasn't terrible, and it was a fair bit better than DA2, and BioWare somehow managed to follow up DA2 with an excellent RPG.
I have no particular reason to give up on ME. I just have no reason to get excited about it, either.
I want discussions of gameplay preferences to include mine.Why are you here?
Why else is anyone here?
#632
Posté 12 juillet 2015 - 03:25
During the brief period when I had an Xbox 360, a friend was trying to impress upon me the need to increase my Gamerscore.I assume that the need to compare oneself against others is a product of the extrovert mindset, and I want no part of it.
I asked, "Why do I want a higher Gamerscore?"
His best answer was "monkey pulls the lever, gets the prize". I remained unconvinced.
- Heathen Oxman aime ceci
#633
Posté 12 juillet 2015 - 03:29
There's no competition involved. One option lets me play with my friends and have fun with them in a series we all enjoy, the other does not.
I prefer to spend time alone, being alone, doing things alone.
I don't work or play well with others. Never did.
- Heathen Oxman aime ceci
#634
Posté 12 juillet 2015 - 03:29
I was extremely good at ME2's combat. And it was boring.
Your reasoning is defeated.
I derive no pleasure from watching others lose. I also derive no pleasure from winning if I don't get something out of it. Competition is only entertaining if there are stakes.
Extremely good at ME2 combat were you? Most interesting. I assume then that you managed an Insanity run in at least under 10 hours? That's a generous amount of time that should allow one to experience all "roleplaying" content, nothing like the 4-5 hour speedruns that true warriors are capable of.
#635
Posté 12 juillet 2015 - 03:37
Extremely good at ME2 combat were you? Most interesting. I assume then that you managed an Insanity run in at least under 10 hours? That's a generous amount of time that should allow one to experience all "roleplaying" content, nothing like the 4-5 hour speedruns that true warriors are capable of.
What does speed have to do with it?
The combat in ME2 was so appallingly easy (particularly compared to ME1, which had actual stat-driven mechanics) that I would hope that everyone would be good at it. There was really no way to fail unless you wanted to.
Also, I only played the game once, because I really didn't like it.
And I generally dislike the highest difficulty settings in games, because the changes to mechanics that are used to add difficulty make the setting less believable. If the setting isn't believable, then I don't care about it, and I simply stop playing the game.
You're assuming that I play games for the same reasons you do: to beat them. In fact, I don't agree that these games even have winning conditions. No roleplaying game does.
#636
Posté 12 juillet 2015 - 04:34
Extremely good at ME2 combat were you? Most interesting. I assume then that you managed an Insanity run in at least under 10 hours? That's a generous amount of time that should allow one to experience all "roleplaying" content, nothing like the 4-5 hour speedruns that true warriors are capable of.
Why does doing something fast equate with doing something well? The kind of skill it takes to beat the game slowly while, say, not even having your shields knocked down once would be very different from a speedrun.
- Grieving Natashina et Heathen Oxman aiment ceci
#637
Posté 12 juillet 2015 - 05:01
Extremely good at ME2 combat were you? Most interesting. I assume then that you managed an Insanity run in at least under 10 hours? That's a generous amount of time that should allow one to experience all "roleplaying" content, nothing like the 4-5 hour speedruns that true warriors are capable of.
Doing any ME game under 10 hours sounds like a total waste of time to me. In my case, I even draw out combat sometimes. I like to challenge myself and see how little damage I can take throughout an entire mission by being more patient when engaging with harder targets. There are some exceptions that don't really allow for this very much, like that gorram Praetorian on Horizon in ME2. F*** that thing, man. It gets a face full of Cain every time.
#638
Posté 12 juillet 2015 - 07:31
I like turn-based combat.
I don't consider pausing every shot to be turn based, especially in Mass Effect where none of the stats are based on the idea of 6 seconds = 1 "round".
Extremely good at ME2 combat were you? Most interesting. I assume then that you managed an Insanity run in at least under 10 hours? That's a generous amount of time that should allow one to experience all "roleplaying" content, nothing like the 4-5 hour speedruns that true warriors are capable of.
You can't beat ME2 on Insanity while experiencing all RP content in 4-5 hours. That means doing every quest with dialogue, and not skipping any of the dialogue in the game.
Although he talks like everybody should be playing the game like he does which is pausing the game for every single shot, which makes it virtually impossible to miss unless you intentionally do so. I couldn't stand playing Mass Effect like that for more than 5 minutes, as that style of combat is just frustratingly bad to me(plus, enemies in ME2 suck at dodging anyway. It's not like trying to hit Phantoms from ME3).
It's not a terribly efficient way of playing if you're going for speed runs though, which is already insane to assume that everybody is playing a game to beat it in the minimum amount of time.
If I was doing that, I would just play Gears of War.
- DaemionMoadrin et UKStory135 aiment ceci
#639
Posté 12 juillet 2015 - 11:23
Extremely good at ME2 combat were you? Most interesting. I assume then that you managed an Insanity run in at least under 10 hours? That's a generous amount of time that should allow one to experience all "roleplaying" content, nothing like the 4-5 hour speedruns that true warriors are capable of.
Is that a 100% or any% speed run with 10 hours?
Taking my time with it I usually land at around 35 to 40 at insanity with an absolute 100% run (that includes all the DLC)
#641
Posté 12 juillet 2015 - 02:34
Don't think of turns as something of fixed length. Turns are merely temporal quanta, and in ME we can make them as big or as small as we need.I don't consider pausing every shot to be turn based, especially in Mass Effect where none of the stats are based on the idea of 6 seconds = 1 "round".
#642
Posté 12 juillet 2015 - 02:39
Turn based combat isn't really challenging once you have a grasp on the skills themselves. Which is why games like Final Fantasy just ended up making absurd bosses that would 1hk your whole team...even adding a preemptive skill that brings you back to life after you die.....because....strategy........
Now I love FF7 and FFX a whole heck of a lot, but that is just how it is.
Also anyone that says fighting AI is a lot easier than PVP has never played PVP. It's just the truth. Not that AI is hard or anything, but some people lol. When you get a room of people who know the game and the mechanics it does get pretty crazy. It's just the amount of people who care to take 5 seconds to learn and try to get better are dwarfed the people who just want to turn their game on and ****** in the wind mindlessly. Which makes you wonder how can you enjoy that? I would rather have a hobby that grabs me and I really get into.
If you want to respect a game for its difficulty. If you want to respect a developer for a challenge then you are in the right place, just not the right game. ME is a joke. Difficulty literally means "You do less damage and the enemy does more." (just like DAI's SP) Now....go play DA: I (yes I know that game sucks. Focus.) Get on the multiplayer and play Heartbreaker difficulty. See how to do difficulty RIGHT. Much respect to Luke Barret, Fiddzz, and the other guys over there who actually do care to do what they can with that....game.
#643
Posté 12 juillet 2015 - 02:44
Also anyone that says fighting AI is a lot easier than PVP has never played PVP. It's just the truth. Not that AI is hard or anything, but some people lol. When you get a room of people who know the game and the mechanics it does get pretty crazy. It's just the amount of people who care to take 5 seconds to learn and try to get better are dwarfed the people who just want to turn their game on and ****** in the wind mindlessly. Which makes you wonder how can you enjoy that? I would rather have a hobby that grabs me and I really get into.
This so much.
I used to play fairly high rated PvP in WoW, and the difference in skill level between the regulars at ~2k+ rating and 1.2k is ludicrously huge, so much that a skilled pvp player could probably take on and successfully win a 1 vs 3.
#644
Posté 12 juillet 2015 - 02:48
Having the player look down the sights makes target selection analog rather than digital. I thought it was a tremendous innovation in ME1.
And then ME2 threw it away by giving Shepard perfect accuracy (which none of the other characters had, by the way).
yes, making me "aim" but not really aim was brilliant. It managed to be the worst of both worlds. It punished people who were lousy at FPSs because if you didn't aim well enough even with the cone of uncertainty you couldn't hit but it lacked the precision of actual aiming. The idea of perfect aim is a joke because by the end of ME1 with upgrades and SPECTRE weapons you literally couldn't miss. ME2s combat was much more problematic in terms of outcome.
The point n click selection is fine, really aiming is fine. Doing some abomination between the two is silly.
- PhroXenGold aime ceci
#645
Posté 12 juillet 2015 - 02:51
I prefer to spend time alone, being alone, doing things alone.
I don't work or play well with others. Never did.
Hah, amen to that. I always deny requests I've gotten after going through Destiny and ME3MP, partly because I'll never coordinate with people to do raids and such, but also because I hate when those notification boxes pop up.
#646
Posté 12 juillet 2015 - 02:58
Hah, amen to that. I always deny requests I've gotten after going through Destiny and ME3MP, partly because I'll never coordinate with people to do raids and such, but also because I hate when those notification boxes pop up.

Well at least we all know our places. We can be thankful for that. When MP takes over every aspect of gaming we will try to leave you a little corner to hang out in because unlike most SP gamers we don't want to get rid of you or silence you. We just want our just rewards.
#647
Posté 12 juillet 2015 - 03:06
Well at least we all know our places. We can be thankful for that. When MP takes over every aspect of gaming we will try to leave you a little corner to hang out in because unlike most SP gamers we don't want to get rid of you or silence you. We just want our just rewards.
Hah, nice try ![]()
Proper singleplayer campaigns will always exist, because there will always be a market for it. Anyone looking for a full-on multiplayer flagship title from BioWare is barking up the wrong tree. They'll get their MP just fine, but it'll always be that option a couple of spaces below Resume or New Game.
- FNX Finest aime ceci
#648
Posté 12 juillet 2015 - 03:33
Well at least we all know our places. We can be thankful for that. When MP takes over every aspect of gaming we will try to leave you a little corner to hang out in because unlike most SP gamers we don't want to get rid of you or silence you. We just want our just rewards.
I appreciate satire as much as the next guy, but are you sure that portraying MP gamers as entitled whiners is a viable long-tem strategy?
- Grieving Natashina et Heathen Oxman aiment ceci
#649
Posté 12 juillet 2015 - 03:44
I appreciate satire as much as the next guy, but are you sure that portraying MP gamers as entitled whiners is a viable long-tem strategy?
I'm not sure what the future holds. I just know I need to do what I can now as once the game comes out I will be playing the MP and not posting. I figure Bioware already knows what I'm trying to tell them. I just try to make sure they know its the right direction.
Now don't get me wrong....your real voice is your wallet as well as player counts and play time which MP has in spades. I just feel like the forum still has a purpose.
#650
Posté 12 juillet 2015 - 04:23
Mind. Blown.
- Heathen Oxman aime ceci




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