So is Mass Effect then feasibly an animated movie, because once I get out of the menus I can then watch the intro and ignore the rest of the game that requires me to interact with the setting to advance?
Now you're getting it.
The game is all the things it can be.
Because it is technically an exploit if they didn't intend the game's power wheel to be used in that manner, which I'm guessing they didn't. Just because I can glitch out of the map to become completely invincible and stomp all the enemies while technically staying within the game's mechanical rules doesn't mean it is intended use of game mechanics.
Who cares if it was intended? If people don't want to use it, they won't. If people do want to use it, why take it away from them?
In a single-player game, the developers should have very little interest in fixing exploits post-release.
Stat driven aiming and accuracy is itself pretty "stupid" in a real time action game. A firearm's mechanical accuracy isn't determined by who is holding it, so having the player "aim" the weapon only for it to not actually function in any other way like a firearm was nonsensical design.
It wasn't simulating the weapon's accuracy; it was simulating Shepard's accuracy.
I'd rather there were no necessary connection between the player's accuracy and the character's accuracy, and in the ME games there isn't. ME1's stat-driven aiming simply gave one more avenue of character development.
I don't think so, because it's adding a step to a simple process that isn't required. If I had a preference I would actually want the pause upon activating the weapon or power wheels removed entirely because it interrupts the flow of gameplay and has literally no lore justification, but it isn't a big deal to me because I've only sparingly used powers not on hotkey since ME2 anyway.
Pausing doesn't need lore justification. It happens outside the game world's timestream.
I do agree that pausing shouldn't be tied to power or menu use, however. Pausing should be manual.
I also don't think the game should pause when accessing inventory. I remember how in Baldur's Gate the game would actually unpause if you opened your inventory while paused. That was a terrific feature.