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SP is all drama. Just put something out and focus on the MP Bioware.


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#676
DaemionMoadrin

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Except the action elements are optional. All of the ME games allowed us to aim while paused.

There has been no need at all to engage in action gameplay so far in Mass Effect.

 

Paused action is still action. You can twist the definitions around as much as you want, it won't make them true.


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#677
The_Shade

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No. I want Bioware to focus purely on the story, like the fantastic and GOTY (for me) Witcher 3.    



#678
Sylvius the Mad

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Paused action is still action. You can twist the definitions around as much as you want, it won't make them true.

As long as I can make my decisions and give commands while paused, I'm happy.

Mass Effect has less mandatory real-time content than KotOR did.

#679
DaemionMoadrin

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As long as I can make my decisions and give commands while paused, I'm happy.

Mass Effect has less mandatory real-time content than KotOR did.

 

Wait, what now? The only "mandatory" real-time content in KotOR were the fighter attacks and the pod races. Of which you only had to do the first, all the others were optional.

 

I don't want to know how long it took you to complete the trilogy if you paused combat for every single shot. Oo



#680
Quarian Master Race

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Except the action elements are optional. All of the ME games allowed us to aim while paused.

There has been no need at all to engage in action gameplay so far in Mass Effect.

"Optional" in the sense that using items, boost pads, jumps and drift based speed boosts in Mario Kart are "optional." Intentionally playing the game in a suboptimal manner in an attempt to pretend it is Gran Turismo doesn't actually make it a racing sim, and neither does not shooting and pausing constantly make mass effect a turn based RPG instead of an action TPS. Games are defined and categorized by what features they have, not which ones can be arbitrarily ignored due to ones preferences.

You can't feasibly aim while paused in ME2 or 3 without severely gimping yourself, because the games were intentionally designed to remove that exploit for detracting from the intended shooter gameplay. Using the power wheel lowers your weapon back down to the hip and thus destroys its accuracy. Anytime you perform a combat action that doesn't involve the power wheel, you are engaging in action gameplay, such as manually moving to cover, using zoom/ADS, or even firing Shepard's equipped weapon or using melee at all. There has absolutely been that need, because they're action games.



#681
Sylvius the Mad

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Wait, what now? The only "mandatory" real-time content in KotOR were the fighter attacks and the pod races. Of which you only had to do the first, all the others were optional.

Movement also had to be done in real time. It wasn't possible to give any movement commands while paused; all movement was direct real-time input.

#682
Sylvius the Mad

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"Optional" in the sense that using items, boost pads, jumps and drift based speed boosts in Mario Kart are "optional." Intentionally playing the game in a suboptimal manner in an attempt to pretend it is Gran Turismo doesn't actually make it a racing sim, and neither does not shooting and pausing constantly make mass effect a turn based RPG instead of an action TPS. Games are defined and categorized by what features they have, not which ones can be arbitrarily ignored due to ones preferences.

The ability to ignore a feature is itself a feature.

You can't feasibly aim while paused in ME2 or 3 without severely gimping yourself, because the games were intentionally designed to remove that exploit for detracting from the intended shooter gameplay.

That might be part of why I didn't like ME2's as much.

But more importantly, why would BioWare do that? Why would they care how I play the game? People who don't want to pause won't pause. All this does is irritate people who do.

It was a stupid addition (much like the loss of stat-driven aiming).

Using the power wheel lowers your weapon back down to the hip and thus destroys its accuracy. Anytime you perform a combat action that doesn't involve the power wheel, you are engaging in action gameplay, such as manually moving to cover, using zoom/ADS, or even firing Shepard's equipped weapon or using melee at all. There has absolutely been that need, because they're action games.

Still easier than aiming in real time.

#683
DaemionMoadrin

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Movement also had to be done in real time. It wasn't possible to give any movement commands while paused; all movement was direct real-time input.

 

Oh, my bad. I stand corrected.

 

Seriously now, you are aware that you're asking for severe changes that benefit no one but you, right?



#684
Sylvius the Mad

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Oh, my bad. I stand corrected.

Seriously now, you are aware that you're asking for severe changes that benefit no one but you, right?

Mostly, I just want to be able to aim while paused, something that has already been in every ME game to date.

That's not a new feature.

#685
DaemionMoadrin

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Mostly, I just want to be able to aim while paused, something that has already been in every ME game to date.

That's not a new feature.

 

I have no problem with that. :)

 

I don't understand it, but hey, if it makes you happy, more power to you. :)


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#686
Quarian Master Race

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The ability to ignore a feature is itself a feature.

So is Mass Effect then feasibly an animated movie, because once I get out of the menus I can then watch the intro and ignore the rest of the game that requires me to interact with the setting to advance?
 

That might be part of why I didn't like ME2's as much.

But more importantly, why would BioWare do that? Why would they care how I play the game? People who don't want to pause won't pause. All this does is irritate people who do.

It was a stupid addition (much like the loss of stat-driven aiming).

Because it is technically an exploit if they didn't intend the game's power wheel to be used in that manner, which I'm guessing they didn't. Just because I can glitch out of the map to become completely invincible and stomp all the enemies while technically staying within the game's mechanical rules doesn't mean it is intended use of game mechanics.

Stat driven aiming and accuracy is itself pretty "stupid" in a real time action game. A firearm's mechanical accuracy isn't determined by who is holding it, so having the player "aim" the weapon only for it to not actually function in any other way like a firearm was nonsensical design.

 

Still easier than aiming in real time.

I don't think so, because it's adding a step to a simple process that isn't required. If I had a preference I would actually want the pause upon activating the weapon or power wheels removed entirely because it interrupts the flow of gameplay and has literally no lore justification, but it isn't a big deal to me because I've only sparingly used powers not on hotkey since ME2 anyway.


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#687
Domar

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Except we know that MP doesn't cannibalize SP. SP pulled assets from MP actually and there was a separate biz case and budget for the MP side of things.

 

It should be clear to most people that a company can only produce so much with limited manpower, budget and time. A "separate budget" etc for ME3 MP means reduced budget etc for ME3 SP. Period.

 

The critical question here is the following: If Bioware had put ALL their resources into designing the ME3 SP mode alone, could they have avoided the massive outcry about its shortcomings (endings etc)? If not, then it did not matter much that they split up their creative power in order to produce the ME3 MP mode as well. But if the answer to the above question is yes, then they sacrificed more universal acclaim for the SP adventure and reputation as storybuilders for the benefit of the MP players.

 

If I had been the director of Bioware and its future, I'd think twice or thrice before making such a choice. But maybe it wasn't Bioware to make that call, either. Maybe it was EA's decision.

 

As some people may have suggested in this thread, if Bioware make another mess of the SP (finale) in MEA and possible follow-ups (like in a new trilogy), it could spell their doom. They will not reach greater height as a game company by focusing on MP. At least up to ME2, it's the SP that gave them the reputation as one of the best game companies in the world.

 

That's my two cents in the matter.

Moving on.



#688
Cyonan

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It should be clear to most people that a company can only produce so much with limited manpower, budget and time. A "separate budget" etc for ME3 MP means reduced budget etc for ME3 SP. Period.

 

The critical question here is the following: If Bioware had put ALL their resources into designing the ME3 SP mode alone, could they have avoided the massive outcry about its shortcomings (endings etc)? If not, then it did not matter much that they split up their creative power in order to produce the ME3 MP mode as well. But if the answer to the above question is yes, then they sacrificed more universal acclaim for the SP adventure and reputation as storybuilders for the benefit of the MP players.

 

If I had been the director of Bioware and its future, I'd think twice or thrice before making such a choice. But maybe it wasn't Bioware to make that call, either. Maybe it was EA's decision.

 

As some people may have suggested in this thread, if Bioware make another mess of the SP (finale) in MEA and possible follow-ups (like in a new trilogy), it could spell their doom. They will not reach greater height as a game company by focusing on MP. At least up to ME2, it's the SP that gave them the reputation as one of the best game companies in the world.

 

That's my two cents in the matter.

Moving on.

 

Well, Mass Effect 3's outcry was over the endings which was a writing problem. The MP didn't exactly make heavy use of the writing staff.

 

We also have no idea how the budget works within EA. It's entirely possible that BioWare is given extra funds that they would not otherwise get to make the MP. In that case, it's not taking away from SP's budget.


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#689
Quarian Master Race

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It should be clear to most people that a company can only produce so much with limited manpower, budget and time. A "separate budget" etc for ME3 MP means reduced budget etc for ME3 SP. Period.

 

The critical question here is the following: If Bioware had put ALL their resources into designing the ME3 SP mode alone, could they have avoided the massive outcry about its shortcomings (endings etc)? If not, then it did not matter much that they split up their creative power in order to produce the ME3 MP mode as well. But if the answer to the above question is yes, then they sacrificed more universal acclaim for the SP adventure and reputation as storybuilders for the benefit of the MP players.
 

If I had been the director of Bioware and its future, I'd think twice or thrice before making such a choice. But maybe it wasn't Bioware to make that call, either. Maybe it was EA's decision.
 
As some people may have suggested in this thread, if Bioware make another mess of the SP (finale) in MEA and possible follow-ups (like in a new trilogy), it could spell their doom. They will not reach greater height as a game company by focusing on MP. At least up to ME2, it's the SP that gave them the reputation as one of the best game companies in the world.
 
That's my two cents in the matter.
Moving on.

Okay, ignoring how it has already been elucidated multiple times in this thread how the MP was developed by a completely different team and studio that otherwise had virtually nothing to do with writing the SP characters or campaign, how would having the multiplayer staff working on SP elements have stopped Mac and Casey from essentially locking themselves in a room and writing their own creative vision for the endings, considering they intentionally avoided any peer review of it as is? Would Eric Fagnan have been able to reach them with a poignant speech on artistic integrity that Weekes couldn't?

Do SP baddies like you even think before disgorging the verbal diarrhea you spew all over my screen? Stop angrily smashing your face into your keyboard because someone mentioned MP and try thinking before you type. 


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#690
Sylvius the Mad

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So is Mass Effect then feasibly an animated movie, because once I get out of the menus I can then watch the intro and ignore the rest of the game that requires me to interact with the setting to advance?

Now you're getting it.

The game is all the things it can be.

Because it is technically an exploit if they didn't intend the game's power wheel to be used in that manner, which I'm guessing they didn't. Just because I can glitch out of the map to become completely invincible and stomp all the enemies while technically staying within the game's mechanical rules doesn't mean it is intended use of game mechanics.

Who cares if it was intended? If people don't want to use it, they won't. If people do want to use it, why take it away from them?

In a single-player game, the developers should have very little interest in fixing exploits post-release.

Stat driven aiming and accuracy is itself pretty "stupid" in a real time action game. A firearm's mechanical accuracy isn't determined by who is holding it, so having the player "aim" the weapon only for it to not actually function in any other way like a firearm was nonsensical design.

It wasn't simulating the weapon's accuracy; it was simulating Shepard's accuracy.

I'd rather there were no necessary connection between the player's accuracy and the character's accuracy, and in the ME games there isn't. ME1's stat-driven aiming simply gave one more avenue of character development.

I don't think so, because it's adding a step to a simple process that isn't required. If I had a preference I would actually want the pause upon activating the weapon or power wheels removed entirely because it interrupts the flow of gameplay and has literally no lore justification, but it isn't a big deal to me because I've only sparingly used powers not on hotkey since ME2 anyway.

Pausing doesn't need lore justification. It happens outside the game world's timestream.

I do agree that pausing shouldn't be tied to power or menu use, however. Pausing should be manual.

I also don't think the game should pause when accessing inventory. I remember how in Baldur's Gate the game would actually unpause if you opened your inventory while paused. That was a terrific feature.

#691
Cyonan

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I don't think that paused based aiming should go away since in all honesty it's not adding anything that somebody who is a competent shooter can't do better, and even if it was the game is still perfectly playable as a shooter anyway.

 

However, I don't think they should hold back improving the action shooter aspect of the game just because some people like to spam the pause button to aim. Removing things like stat based accuracy were needed to make the action shooting good, and it's pretty clear that's how BioWare intended for the game to be played.



#692
FNX Finest

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an animated movie is an animated movie.  Bioware makes games.  You're looking for Pixar films.



#693
Pearl (rip bioware)

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Would Eric Fagnan have been able to reach them with a poignant speech on artistic integrity that Weekes couldn't?


Yes. As the ancient proverb goes, The Fagnan buffeth, and the Fagnan nerfeth unto dust.
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#694
AlanC9

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You can't feasibly aim while paused in ME2 or 3 without severely gimping yourself, because the games were intentionally designed to remove that exploit for detracting from the intended shooter gameplay. Using the power wheel lowers your weapon back down to the hip and thus destroys its accuracy.


Is this true on PC? IIRC it is not.

#695
AlanC9

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It should be clear to most people that a company can only produce so much with limited manpower, budget and time. A "separate budget" etc for ME3 MP means reduced budget etc for ME3 SP. Period.


The obvious problem with this argument is that MP comes with its own revenue sources. Surely someone's pointed this out to you before.

#696
Sidney

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It should be clear to most people that a company can only produce so much with limited manpower, budget and time. A "separate budget" etc for ME3 MP means reduced budget etc for ME3 SP. Period.
  on.


It is only clear if you have no idea how companies work. In most companies if you start a new project that project has its own budget and that budget is used to do things like hire people. MP and SP in this case are clearly separate projects with distinct staff members. We know there was a separate business case for MP efforts. Plus as others have pointed out the problem was writing not level designers, encounter designers or any of the sorts you find in MP effort.

#697
BioWareAre****s

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It should be clear to most people that a company can only produce so much with limited manpower, budget and time. A "separate budget" etc for ME3 MP means reduced budget etc for ME3 SP. Period.

 

WRONG!
 

Businesses finance separate projects separately. If I run a factory, and decide to then open a store selling that factory's wares I don't start pulling resources, money, and staff from the factory to run the store with; I find more money, extra resources, and hire new staff. It works exactly the same with video games. You don't pull stuff away from SP for the sake of making an MP unless it's clear that that's what the fans want. MP's creation and budget did not have an effect on SP. The limited manpower, budget, and time that you refer to were increased for the sole purpose of making an MP mode.

 

Please try learning facts before trying to repeat them. 


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#698
Sylvius the Mad

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Is this true on PC? IIRC it is not.

I didn't notice it in ME2, and I used the pause a lot more in that one just to preserve ammo.



#699
EmissaryofLies

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So...Much...Cancer...



#700
Sylvius the Mad

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The obvious problem with this argument is that MP comes with its own revenue sources. Surely someone's pointed this out to you before.

Strictly speaking, it comes with a distinct investment.  The investment only exists because of the promise of revenue later, but of course the revenue happens later, so it's not funding the development.

 

If BioWare makes a business case to EA for the MP, EA agrees to fund its development (or doesn't) based on that case.  The SP is a different entity, and thus comes with a different business case.

 

But your point still stands.  Whatever resources are going into SP are going into SP regardless of the existence of MP.