I could ask you the same of SP, and I suspect most of your answer could either also be applied to MP games or are entirely useless to you once you stop playing the game in the case of what you learn.
I like to craft a personality and then watch that personality interact with the world to see what happens to it. I want to learn how different questions get resolved from different points of view.
People are complex. I like to think about them complexly.
Ultimately it's going to come down to people just find it fun to play with or against other people. We find it fun to work together to achieve a common goal in a video game,
I don't enjoy that, either in the real world or in a game. Working with others is not typically something I enjoy.
or in the case of PvP games we enjoy having our skills tested against proper challenging opponents that can think for themselves. AI in video games is generally highly exploitable once you find the pattern, unless they're given unfair advantages.
I enjoy finding those exploits. I also dislike that human opponents might not be playing for the same reason as I am, so their play will interfere with mine. I used to play MP turn-based strategy games, and I stopped doing that as soon as I realized that I needed to adapt my playstyle in order to deal with them.
I would say that no Mass Effect game is challenging, not even on insanity. I love a good story and good characters and a good game universe with plenty of choice, but I also like to have my skills challenged. Games like Battlefield or Counter-Strike are infinitely better at testing your skills than any SP game could ever hope to be and in return, they can't tell a story anywhere near as well as a SP game can.
I don't find playing skill-based games particularly engaging. Overcoming an obstacle is only enjoyable to me if I get something valuable out of it. Fun isn't a sufficiently valuable outcome, because there are other ways I can get that.




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