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For all the people that love The Witcher series so much......


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#26
Eonetic

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Did you know that they originally used the Aurora engine to design and run the first Witcher title? Yes, the Aurora engine that Bioware designed for Neverwinter Nights. They did redesign parts of it to suit their needs but if you look through the RedEngine you can still find Aurora footprints through it, which means your 'awesome' game is founded on Bioware tech. So even when you're saying "The Witcher" is so much better you're still loving on something that has bits made by Bioware.............

I hope you are aware that CD Projekt RED modded the **** out of that engine to the point where it was barely recognisable anymore.

 

The best thing is The Witcher that was released in 2007 by a small Polish developer still look and play better than Dragon Age 2 that was released in 2011 

 

:lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:

 

Better luck next time   ^_^



#27
Domiel Angelus

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lol, so now that OP has been backed into a corner, he finally drops that engine **** and starts posting legitimate normal feedback to save face.

 

There are already 2 threads dealing with this, for god's sake. if your intention was to actually post comparisons or feedback, you should have used those instead of agitating people with 1000000th witcher topic on a BioWare forum. Thread reported.

 

 

Sure it does. but right now that's not what I am seeing here, so you don't need to make excuses for the OP.

 

I'm not backed into a corner, you want legitimate feedback on the fact that CD Projekt Red and their use of someone else's engine as well? You're giving them all the credit as if its all their work. The engine work done to Aurora for the first Witcher doesn't seem to be nearly as substantial considering that the day/night transitions and NPC scheduling was already in games using the engine. They did do quite well fixing the rendering issues when they re-did that part from the ground up because the character models of TW1 were vastly superior to Neverwinter's, I will definitely say their use of 3d Max was a touch of genius because it did allow them far more freedom than the original engine.

 

 

They were also in contact with Bioware to hire the studios that made the Neverwinter Night's expansions to produce two expansions for The Witcher: Enhanced Edition.

 

Back to the topic, yeah they used their engine and they used it better. The Witcher had day and night cycles, rain, NPC's with schedules, who also reacted to the rain and better combat animations. Then they did what Bioware should have done, developed a new engine to support the types of games they make and want to make and allowing said engine to be extremely modular, even though they nearly went bankrupt.

 

Neverwinter had day and night cycling, or at least way back when I played it that was the case. It also had scheduling processes that worked quite well. The Aurora tool kit that let you build your own stuff even had options to do this as a non designer. The stuff wouldn't be nearly as polished but it was functional. They also had NPCs that would have % chances to random stupid things during the night time hours.  

 

Yes, I do know this ... and I too appreciate the irony.

 

FB3 is supposedly so much better, yet they managed so little with it.

 

Then along comes CDPR with an engine based in part on Aurora and schools them in every way.

 

They should have kept to the original DA engine, it had already been kitted out so much that it would have handled the change over with little effort. EA had chosen to say "It has to be used" based on the amount of money they spent to acquire the engine for DICE to use it. We sort of got boned by this because it feels like FB3 would be an amazing engine if the game had started its life using FB3 but it wasn't. They should have let the DA team have a lot more time with the new engine to work out just how it all fit together and then maybe we wouldn't have gotten as cardboard a world out of it. 


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#28
Dread-Reaper

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Neverwinter had day and night cycling, or at least way back when I played it that was the case. It also had scheduling processes that worked quite well. The Aurora tool kit that let you build your own stuff even had options to do this as a non designer. The stuff wouldn't be nearly as polished but it was functional. They also had NPCs that would have % chances to random stupid things during the night time hours.  

So why weren't any of these present in Bioware's latest games?



#29
Torgette

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Did you know that Call of Duty still runs on a modified Quake engine? Nobody cares.


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#30
Captain Wiseass

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So why weren't any of these present in Bioware's latest games?

Different engines, different priorities, different developers. Things change.



#31
RINNZ

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Why? Why you do dis?

#32
Dread-Reaper

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Different engines, different priorities, different developers. Things change.

Not always for the better I guess.



#33
SnakeCode

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Is this real life? 


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#34
line_genrou

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Ok? I already knew that.

Also, did you know that CDPR started out by distributing Baldur's Gate in Poland because the game couldn't enter the country? They even translated the game, included maps and a bunch of other goodies with it.

 

This is so silly.



#35
MoonDrummer

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Did you know that they originally used the Aurora engine to design and run the first Witcher title? Yes, the Aurora engine that Bioware designed for Neverwinter Nights. They did redesign parts of it to suit their needs but if you look through the RedEngine you can still find Aurora footprints through it, which means your 'awesome' game is founded on Bioware tech. So even when you're saying "The Witcher" is so much better you're still loving on something that has bits made by Bioware.............

ER5QxpR_700wa_0.gif


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#36
FKA_Servo

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The best thing is The Witcher that was released in 2007 by a small Polish developer still look and play better than Dragon Age 2 that was released in 2011


I think this is as close to being objectively false as you can get.

TW1 may be many things, but attractive and fun to play are precisely none of them.
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#37
TheOgre

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I think this is as close to being objectively false as you can get.

TW1 may be many things, but attractive and fun to play are precisely none of them.

 

Two things, I love DA2 so much for it's party combat on nightmare mode. 

 

And ... I just am not 'gud' enough for the witcher 1 combat. I came to a point where I kept getting swarmed by barbarians and squirrel elves (won't spoil beyond that as I think you too are working on the game sloowwwly)

 

I freaking love the story, but hate the combat so much in 1.



#38
Dread-Reaper

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I think this is as close to being objectively false as you can get.

TW1 may be many things, but attractive and fun to play are precisely none of them.

It was fun for me. :(


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#39
TheOgre

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It was fun for me. :(

 

I think it could be fun for me if I really tried to get good at the witcher 1 and look at a lot of tutorials/guides on how upgrades work. I'm getting slammed at..

 

Spoiler



#40
line_genrou

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I think this is as close to being objectively false as you can get.

TW1 may be many things, but attractive and fun to play are precisely none of them.

 

I had a lot of fun playing TW1. Actually, I had more fun with it than I had with TW2.


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#41
MaxQuartiroli

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I'll never ever understand all this DA vs TW feud.. I play both, love both and cheer both.

Playing game is not a like watching a sport where you usually support a specific team. Playing game is a hobby, therefore the more we have the better our experience is.

I am very grateful that we have BOTH TW and DA (and also ME, FO and many many others). When all this X vs Y will come to an end?



#42
line_genrou

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I'll never ever understand all this DA vs TW feud.. I play both, love both and cheer both.

Playing game is not a like watching a sport where you usually support a specific team. Playing game is a hobby, therefore the more we have the better our experience is.

I am very grateful that we have BOTH TW and DA (and also ME, FO and many many others). When all this X vs Y will come to an end?

 

It comes down to natural comparison. Those two being the biggest RPG titles to be released in the last 8 months.



#43
Dread-Reaper

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I think it could be fun for me if I really tried to get good at the witcher 1 and look at a lot of tutorials/guides on how upgrades work. I'm getting slammed at..

 

Spoiler

Please, don't remind me about that quest, I hate it with an intense passion and highlights the kinda of engine the game was made on. Here's how I beat it, take Kiss to increase bleed resistance, swallow for health regen and tawny owl for endurance. Assuming you have Igni upgraded decently, just run around like a mad man, getting them into bunches and burning, high incineration helps greatly.



#44
Captain Wiseass

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Not always for the better I guess.

*shrugs* Day/night cycling wouldn't really make much sense for Mass Effect, since you spend so much time in space and visit so many different planets, all with different cycles. It's also a lot more real-time than the "representational" time used in Baldur's Gate and NWN (which was, after all, based on D&D rules, which have explicit rules regarding condensed time.) Even then, it was more of a frill than a central mechanic; it never mattered what time it was in any of the dungeons, or to most of the quests. Didn't matter at all in Hordes of the Underdark, for obvious reasons. (It didn't even make sense to keep the calendar once you were in Hell, but turning off the "clock" probably would have played havoc with the combat system.)

 

As for Dragon Age? Well, I suppose Origins could have had one, but I'm not sure what it would have added. It wasn't required for any of the quests, and putting it in just for aesthetics would have tied up resources that were maybe better used elsewhere. It's always a trade-off with that kind of thing. Dragon Age II had its own version of day/night, based on its own unique structure. And Inquisition, I guess, is in the same place as Origins.



#45
Dutch's Ghost

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Are we actually playing the same game? So far only one 'side quest' has had real meat to it. Even then it was a side-quest that is tied into the main story and has the option to be left unfinished if you choose to do so. Its also so far the only quest I've noticed that your actions change the outcome but its only slightly. In 'Family Matters' if you decide to allow the children to be sacrificed the mother is saved but her mind is broken, if you save the children she dies with one moment of clarity before death and the Baron kills himself. In both regards the Sargent still takes over as active leader and allows his troops to run rampant to rape and pillage as they please. Its really just a choice of which collateral damage are you willing to live with in the end. 

 

Its prettier and combat is substantially better, but you're also only dealing with one character against a mob instead of "squad" combat.

 

I'm having fun with TW3 but that's mainly because the world is far more immersive. The quests feel just as straight lined as the DA:I, in some regards moreso because they built Geralt with senses to the point where you don't really track anything. You click a single button, flip on his super senses and follow the glowing red trail of blank or look for the red lined object. 

 

I had just as much fun with DA:I because I enjoyed dealing with the people that I was allowed to interact with. I also enjoyed tooling out my gear with all sorts of add-ons and figuring out which ones worked for my current objective. I had a golf bag filled with two-handed weapons of various makes and models by the end of it. The world beyond the Inquisition was rather bland but I was okay with that because if all else failed I could go home and prod the people I hadn't spoken to in a while and see what new things they'd say. 

 

The environments of both games are aesthetically pleasing and the unique characters are just as equally interesting in my eyes. There are far more interesting things to kill in the Witcher but that's because its a game that's meant to have interesting nasty things to stick that Silver Sword into. 

 

I also do really like Gwent, I'd have like to have seen Wicked Grace in DA:I because there are no mini-games in DA:I at all. 

 

I give both games a thumbs up, but I'm not going to flat out say one is better than the other. 

 

Umm the quests were not as straight lined as DAI. In DAI, 90% of the content is fetch quests with no meaty narrative within said quests apart from a note. In TW3 the only fetch quests are the witcher gear treasure hunts because they're spread across the map and even it's more fun to traverse inside of crypts fighting an ekimmara vampire for schematics of griffin armor than picking flowers and putting it on a grave. Let's be real here.



#46
correctamundo

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I had a lot of fun playing TW1. Actually, I had more fun with it than I had with TW2.

 

I am itching to start TW1 again but i think I will finis TW3 first, I am pretty far in anyway =) So many games and soooooo little time.



#47
Dutch's Ghost

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I had a lot of fun playing TW1. Actually, I had more fun with it than I had with TW2.

 

I honestly enjoyed the combat in TW1 than in TW2. But TW3 has the best of three imo.


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#48
correctamundo

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Umm the quests were not as straight lined as DAI. In DAI, 90% of the content is fetch quests with no meaty narrative within said quests apart from a note. In TW3 the only fetch quests are the witcher gear treasure hunts because they're spread across the map and even it's more fun to traverse inside of crypts fighting an ekimmara vampire for schematics of griffin armor than picking flowers and putting it on a grave. Let's be real here.

 

Or one could make a serious instead of childish comparison between said ekimmara and fighting arcane horrors, revenants and corpses while exploring tombs, crypts and dungeons in search of secrets and schematics.

 

But lets not do that, lets do it the pointless dutch way instead.



#49
Merlin217

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Yeah, sure, Bioware started off far superior than CDPR. But look at the quality of their latest works! 

 

Who has grown faster? 

 

And u r telling me you are proud of starting off ahead of someone else and ending up on equal (if not inferior) grounds?!


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#50
Dreadstruck

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I am itching to start TW1 again but i think I will finis TW3 first, I am pretty far in anyway =) So many games and soooooo little time.

 

If you do so, I suggest giving the Rise of the White Wolf mod a try! It doesn't change any gameplay mechanics, it's highly modular and offers a lot of lore-friendly HD skins and textures that help the continuity between the games. :) (Like Geralt or Raven Armor looking more like the TW2 and TW3 counterpart, Triss having freckles like in subsequent games, better looking skyboxes etc.)