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For all the people that love The Witcher series so much......


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#51
correctamundo

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If you do so, I suggest giving the Rise of the White Wolf mod a try! It doesn't change any gameplay mechanics, it's highly modular and offers a lot of lore-friendly HD skins and textures that help the continuity between the games. :) (Like Geralt or Raven Armor looking more like the TW2 and TW3 counterpart, Triss having freckles like in subsequent games, better looking skyboxes etc.)

 

Looks good, will do, thanks =)



#52
Domiel Angelus

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Umm the quests were not as straight lined as DAI. In DAI, 90% of the content is fetch quests with no meaty narrative within said quests apart from a note. In TW3 the only fetch quests are the witcher gear treasure hunts because they're spread across the map and even it's more fun to traverse inside of crypts fighting an ekimmara vampire for schematics of griffin armor than picking flowers and putting it on a grave. Let's be real here.


A large portion of the side missions have boiled down to flip on *Mary Sue* vision, find object, break object, kill baddie, profit or find object and return it or find person a. to find person b. to get object for person a. The only enjoyable one so far for me was as I said before "Family Matters" , even though that boils down to your choice of collateral damage. You're a tracker that doesn't actually track an animal or prey because you can't really follow the lines without being forced to use Witcher Sense.

The biggest bonus the Witcher has over DA:I is you only need to collect parts for potions, decotions, oils etc once. You're only farming items to build gear.

#53
line_genrou

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Umm the quests were not as straight lined as DAI. In DAI, 90% of the content is fetch quests with no meaty narrative within said quests apart from a note. In TW3 the only fetch quests are the witcher gear treasure hunts because they're spread across the map and even it's more fun to traverse inside of crypts fighting an ekimmara vampire for schematics of griffin armor than picking flowers and putting it on a grave. Let's be real here.

 

You get awesome loot with treasure hunts. Even that sort of quest is rewarding to the player.


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#54
HowlingSiren

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There are 3 types of side quests in TW3. The witcher contracts, which end in a mini-boss fight, the treasure hunts, which are all about loot, and the secondary quests, which are about telling a story, developing characters or making choices that will impact the world or the people you met along the way. Plus casual activities like Gwent, the horse races or the fistfights. And finally, exploration with random encounters. And that's on top of a lengthy main campaign.

 

Regardless of whether or not one likes mechanics like Witcher Sense that is mostly used in witcher contracts (and which I personally enjoyed more than pressing a button to ping my surroundings every few meters), I for one would love to see that variety in the side content of future BioWare games. 


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#55
Dutch's Ghost

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A large portion of the side missions have boiled down to flip on *Mary Sue* vision, find object, break object, kill baddie, profit or find object and return it or find person a. to find person b. to get object for person a. The only enjoyable one so far for me was as I said before "Family Matters" , even though that boils down to your choice of collateral damage. You're a tracker that doesn't actually track an animal or prey because you can't really follow the lines without being forced to use Witcher Sense.

The biggest bonus the Witcher has over DA:I is you only need to collect parts for potions, decotions, oils etc once. You're only farming items to build gear.

So what you're saying is that you don't enjoy the Witcher sense ability.

I'd like you to name one side quest in DAI that was anywhere near as good as any of the crappiest quest in TW3?

Also I don't see how they could have done tracking any better in this game. You want a tracking simulator or a fantasy based game where you hunt monsters as your income?
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#56
Domiel Angelus

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So what you're saying is that you don't enjoy the Witcher sense ability.

I'd like you to name one side quest in DAI that was anywhere near as good as any of the crappiest quest in TW3?

Also I don't see how they could have done tracking any better in this game. You want a tracking simulator or a fantasy based game where you hunt monsters as your income?

 

Any quest I bring up you'll tear down, Dutch, its why you're Dutch's Ghost. You've been on the war path of TW3 is better since long before it even came out. 

 

I'll still bring up Noble Deeds, Noble Heart which is well done. It's a 'daisy chain quest' that leads you through a large portion of the Emerald Graves, since you were the one complaining quite some time ago about "Its all fetch questing"

 

First it starts with Watcher's Reach Refugees where you meet with the 'rebel' leader Fairbanks that is in opposition to the Red Templars in the area. Upon speaking with him and agreeing to assist in his efforts you unlock two things: A fast travel location and the Quest "Freemen of the Dales" this leads you finding incriminating documents within Watcher's Rest and leads you to a corrupt sister of the Chantry, Sister Costeau. Slaying her leads you to her constituents Chevalier Augustine, Commander Duhaim and Maliphant, all which lead you to slay them to help bring order to the Emerald Graves, it also allows the people following Fairbanks to take up a new base in a better defended part of the Emerald Graves; you also get to free the Sister's captives and it unlocks an optional shop back in Watcher's Reach.  

 

These quests lead into Noble Deeds, Noble Heart which is given to you by Clara, who was one of the rescued captives; this quest has you looking for remnants of Fairbanks's past as he has a standing noble lineage that may help them gain more of a foothold. Upon finding out that he does in fact have a noble lineage you have one of two options, you may either give Clara the information, which will have Fairbanks's status as a lord known and restored,  or give it to Fairbanks, which will grant him as an agent of the Inquisition. You also unlock one of two War Table missions, dependent on which side you took to complete. 

 

Part 2:  As for tracking, Monster Hunter is the king when it comes to Monster Tracking and Slaying, bud. You track via actual markings as well as scents and when you harm an animal and it escapes you can follow the blood to it. You also have a large number of ways to 'paint' the target to keep track of it, or you can build traps and lures to bring it to you. It not only allowed you to track and murder large scale monsters for currency, but you could also cut off pieces of them to make special armor and weapons with unique skins based on that monster. It may take you killing the same monster multiple times to get enough parts but it may take several tries to learn the most efficient way to kill them because the monster AI gets more intelligent with multiple combats and playthroughs.  


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#57
Guest_john_sheparrd_*

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Try harder OP
 



#58
Guest_Donkson_*

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Ugh.

#59
Dreadstruck

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Ugh.

 

Care for a drink?



#60
Dutch's Ghost

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Any quest I bring up you'll tear down, Dutch, its why you're Dutch's Ghost. You've been on the war path of TW3 is better since long before it even came out. 

 

I'll still bring up Noble Deeds, Noble Heart which is well done. It's a 'daisy chain quest' that leads you through a large portion of the Emerald Graves, since you were the one complaining quite some time ago about "Its all fetch questing"

 

First it starts with Watcher's Reach Refugees where you meet with the 'rebel' leader Fairbanks that is in opposition to the Red Templars in the area. Upon speaking with him and agreeing to assist in his efforts you unlock two things: A fast travel location and the Quest "Freemen of the Dales" this leads you finding incriminating documents within Watcher's Rest and leads you to a corrupt sister of the Chantry, Sister Costeau. Slaying her leads you to her constituents Chevalier Augustine, Commander Duhaim and Maliphant, all which lead you to slay them to help bring order to the Emerald Graves, it also allows the people following Fairbanks to take up a new base in a better defended part of the Emerald Graves; you also get to free the Sister's captives and it unlocks an optional shop back in Watcher's Reach.  

 

These quests lead into Noble Deeds, Noble Heart which is given to you by Clara, who was one of the rescued captives; this quest has you looking for remnants of Fairbanks's past as he has a standing noble lineage that may help them gain more of a foothold. Upon finding out that he does in fact have a noble lineage you have one of two options, you may either give Clara the information, which will have Fairbanks's status as a lord known and restored,  or give it to Fairbanks, which will grant him as an agent of the Inquisition. You also unlock one of two War Table missions, dependent on which side you took to complete. 

 

Part 2:  As for tracking, Monster Hunter is the king when it comes to Monster Tracking and Slaying, bud. You track via actual markings as well as scents and when you harm an animal and it escapes you can follow the blood to it. You also have a large number of ways to 'paint' the target to keep track of it, or you can build traps and lures to bring it to you. It not only allowed you to track and murder large scale monsters for currency, but you could also cut off pieces of them to make special armor and weapons with unique skins based on that monster. It may take you killing the same monster multiple times to get enough parts but it may take several tries to learn the most efficient way to kill them because the monster AI gets more intelligent with multiple combats and playthroughs.  

 

Funny how the quest you mentioned had just as much choice and absolutely no cut scenes or meaningful dialogues compared to the smallest secondary quest in Witcher 3. As for comparing it to Monster Hunter, well i've never played the game so i cant make a proper judgement on which is better. 


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#61
Guest_Donkson_*

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Care for a drink?


Gimme the damn bottle :P

#62
Grieving Natashina

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Gimme the damn bottle :P

For you, dear.

 

Spoiler


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#63
Guest_Donkson_*

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For you, dear.

Spoiler


Is that in a spoiler so you don't annoy the Gif police? :P

#64
Grieving Natashina

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Is that in a spoiler so you don't annoy the Gif police? :P

I prefer putting it in spoiler tags.  Less clutter that way.  <shrug>



#65
chance52

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Did you know that they originally used the Aurora engine to design and run the first Witcher title? Yes, the Aurora engine that Bioware designed for Neverwinter Nights. They did redesign parts of it to suit their needs but if you look through the RedEngine you can still find Aurora footprints through it, which means your 'awesome' game is founded on Bioware tech. So even when you're saying "The Witcher" is so much better you're still loving on something that has bits made by Bioware.............

 

Well when you start the Witcher you get a full screen BioWare logo and a 'powered by BioWare's Aurora Engine' then on the screen right after the intro cinimatic you see a bunch of logos and the BioWare Aurora engine logo is there too.

 

So yeah... Anyone that has ever hit 'launch game' knows that it was powered by a BioWare engine as it is pretty hard to miss a giant full screen "BioWare"



#66
Zazzerka

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I couldn't actually start The Witcher because of that splash screen. I started convulsing and frothing at the mouth, only barely managing to hit the power button on my PC before it was too late. Maybe one day I'll have the strength.



#67
correctamundo

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Funny how the quest you mentioned had just as much choice and absolutely no cut scenes or meaningful dialogues compared to the smallest secondary quest in Witcher 3. As for comparing it to Monster Hunter, well i've never played the game so i cant make a proper judgement on which is better. 

 

All of which is absolute bollox, but hey, why care about truth? There are more cut scenes in TW3, I'll give you that.



#68
TobyJake

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Are we actually playing the same game? So far only one 'side quest' has had real meat to it. Even then it was a side-quest that is tied into the main story and has the option to be left unfinished if you choose to do so. Its also so far the only quest I've noticed that your actions change the outcome but its only slightly. In 'Family Matters' if you decide to allow the children to be sacrificed the mother is saved but her mind is broken, if you save the children she dies with one moment of clarity before death and the Baron kills himself. In both regards the Sargent still takes over as active leader and allows his troops to run rampant to rape and pillage as they please. Its really just a choice of which collateral damage are you willing to live with in the end. 

You missed out on some serious outcomes. Find the daughter, handle the crones. Baron is salvaged and takes and cares for his wife.

Better to use all options before you say too much.

But in this quest TW3 really does put Bioware in the shade, I don't think there is a quest in DAI with real choices. The final result is a long way off being known. That's the magic of good writing vs comic book stuff.



#69
Rawgrim

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Did you know that they originally used the Aurora engine to design and run the first Witcher title? Yes, the Aurora engine that Bioware designed for Neverwinter Nights. They did redesign parts of it to suit their needs but if you look through the RedEngine you can still find Aurora footprints through it, which means your 'awesome' game is founded on Bioware tech. So even when you're saying "The Witcher" is so much better you're still loving on something that has bits made by Bioware.............

 

And Bioware's rise "to power" was by making use of the dungeons and dragons rules, and the Forgotten Realms setting. And Star Wars, I guess. So...your point is?



#70
Grieving Natashina

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I've gotta to be blunt, OP:  What does it matter if they are using the Aurora engine or not?  BioWare has used the Unreal engine before as well.  A lot of game companies use the same engines if they find it suits their games.  I'm a huge DA:I fan and I'm not into the TW series, but this is a rather petty "Take That" to the TW fans.  <_<


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#71
correctamundo

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I don't think there is a quest in DAI with real choices.

 

Then I don't think you've played the game in question.



#72
Rawgrim

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Then I don't think you've played the game in question.

 

Give us 3 examples of quests that have choices that affect the ending, then. Or that can have a negative impact on the inquisition\inquisitor.



#73
Domiel Angelus

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You missed out on some serious outcomes. Find the daughter, handle the crones. Baron is salvaged and takes and cares for his wife.

Better to use all options before you say too much.

But in this quest TW3 really does put Bioware in the shade, I don't think there is a quest in DAI with real choices. The final result is a long way off being known. That's the magic of good writing vs comic book stuff.

 

No, the outcomes are the choice of collateral damage I mentioned. In either case you still have to fight the fiend 1) Finding the daughter is pretty much a must because the fight is neigh impossible without the witch hunters she brings along 2) the baron will either A. hang himself or B. end up on the quest to restore his wife which either one leaves the Sergeant in charge and leaves the city in control of the tyrannical troops he leaves behind 3) You either release the demonic influence and rescue the orphans which means his wife's death but the small town's life *links to Baron choice A* or you kill the spirit, let the orphans die and she gets to live *links to Baron choice B*.

 

The outcome no matter how you look at it still actually ends up the same: the Sergeant gets control of the town, the Baron and his wife are out of the picture, his daughter remains in the cult, you've made an enemy of the Crones, and the Orphans disappear either by being eaten by the Crones or scattered to the winds possibly eaten by the demonic creature you yourself set free. 

 

The only real option is how many evil influences you've let loose on the world because in one case you're only dealing with the Crones later, in the other you have the Crones as well as the Hillock you may or may not come in contact with again. If you say that the latter isn't evil, let me remind you: it kills all but one person in the entire town that was worshipping the Crones, a people that as far as I know didn't do anything beyond wanting to live. 

 

You can't really feel good or accomplished in either side of things because you've still sacrificed lives based on your decisions, and in both decisions all of the major players are removed in some form sans A.) the Sergeant that's now in control of the Crow's Perch and the surrounding region B,) the Crones which I'm certain I'll have fun murdering later. C.) The Hillock now marked as Black Beauty which you may or may not have to kill later. 



#74
Domiel Angelus

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Give us 3 examples of quests that have choices that affect the ending, then. Or that can have a negative impact on the inquisition\inquisitor.

 

Who you choose as Divine (Leliana, Cassandra or Vivienne), Whether you've chosen Mages or Templars, Whether you chose to banish or join with the Wardens. 

 

Each of the Divine choices have quests that will decide if you want to help them further (because going on their quests will allow you insight into what kind of person you're putting in charge), you can only choose to help mages or templars and take their quest accordingly, and the Warden quest will have a different style of turn out depending on A.) Who you sacrifice in the fade and B.) how you handle the Wardens at the end of that mission, you also choose the fate of the Warden's second in command that may or may not appear in a DLC at a later date. 

 

The Templars can also be changed for the better or for the worse depending on how you've handled your friend, Cullen, during the course of the game. 



#75
DarkKnightHolmes

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DA and TW fans are so insecure around each other.


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