Yeah...great...now name 3 'side missions' that have choices and different outcomes. Since that is the main theme of this discussion. I can name more than three from TW3.
Noble Deeds, Noble Heart - You can either keep Fairbanks' lineage a secret or you can get him reinstated as a lord which may affect the world at a later date because that's one more noble in power that could have sway, or by keeping the people in the dark he keeps his Robin Hood-esque awesomeness going on. This is actually the end of an up to eight part quest chain, because you can also get the refugees he's harboring a better place to live in the process of all this.
"The Battle of Iron Bull" - I can't remember the name of the quest at the time being but its the equivilant to a loyalty mission for Iron Bull. You can either choose to sacrifice the Chargers to cement your alliance with the Qunari leaders and protect their dreadnought in which case Iron Bull becomes a bit more of a serious downer; or you choose to have Bull sound the horn of retreat, saving the Chargers and ruining any chance of having the Qunari join your side as well as having Iron Bull be marked forever as Tal-Vashoth. This will of course have further implications on how the Qun deals with the rest of the world in further games if they've done it properly.
Call Me Imshael - At the end of your dealing with Suledin Keep you're given the option of parlay with Imshael of which he'll give you three "Fable-esque" options of reward or you can fight him. The rewards aren't really the issue its that if you choose to take one of his gifts then he'll slay Ser Michel de Chevin. Ser Michel, the former Champion of the Empress Celine I, is one of the most useful agents in all the game as he can be placed in any of the three War Table positions for his bonus. Also if you're doing Emprise Du Lion after dealing with the Orlesian court he'll have unique bits of dialogue about it, second part here is that if Gaspard, either solo or with Briala, is your choice in the Orlesian Court then Michel will be given a full pardon and a place in the honor guard, but still remain your agent for the Inquisition.
This quest also must be done in the right order for the best choice of rewards: If you don't talk to Michel before fighting Imshael then you forfeit the chance to acquire Michel as an agent and he can never be redeemed in the eyes of the Empress or Emperor; the flipside is that he also does not get killed because he isn't there to be slain.
Side Note: Also if you've done Wicked Hearts and Wicked Eyes before dealing with anyone in the Exalted Plains they have unique dialogue depending on who you chose to seat in the chair of Emperor/Empress.
Not really, mages and templars, who to leave behind, cass or leliana for divine and that's just epilogue. 95% of the game is fetch quests and fluff, and none of that stuff has any impact on the story.
At least in the witcher, my decisions impact the world to a degree. In inquisition the world is completely almost separate from the story. The hissing wastes, though pretty, don't have a single npc in them and beating the venetori there has no effect on anything, for instance. That's an entire map without a single quest with cinematics, unique companion dialogue based on who you bring, or a larger impact on the main story.
What, an npc with an actual meaty quest was too much for them to implement? Where they too busy scattering 115 shards (which lead to an empty temple and a rehashed pride demon, very disappointing) across the world?
1. You're missing someone on your list for Divine options. Vivienne may so be made Divine.
2. Where's the part where you decided whether or not to banish or 'redeem' the Wardens?
3. Depending on your choice of conscripting or taking either Mages or Templars on as free agents, that last bit of epilogue changes as well as the talk you'd have with their leader within Skyhold.
4. We're not seeing the impact now just like we only saw bits and pieces of the impact in the world of DA 2, we're also not done with DA:I as I sense the magic of DLC will change so very much.
5. Cinematics don't make a quest and I've taken people through all parts of the world in various batches. The Hissing Wastes has a bit with Dorian and Sera, its also the best place for Sera to poke fun at Cassandra about her feelings for the Inquisitor. Side Note:The Hissing Wastes also has one of my personal favorite Easter Eggs in the form of the Shield, Key and Candle on the empty Merchant Stands table.
6. All of those fetch quests will come back to bite you in the ass somewhere, just like dealing with Conrad Verner in ME3 and all of those collectibles in ME1 come back on you if you did or didn't get them.