Noble Deeds, Noble Heart
"The Battle of Iron Bull"
Call Me Imshael
Side Note: Also if you've done Wicked Hearts and Wicked Eyes before dealing with anyone in the Exalted Plains they have unique dialogue depending on who you chose to seat in the chair of Emperor/Empress.
3. Depending on your choice of conscripting or taking either Mages or Templars on as free agents, that last bit of epilogue changes as well as the talk you'd have with their leader within Skyhold.
4. We're not seeing the impact now just like we only saw bits and pieces of the impact in the world of DA 2, we're also not done with DA:I as I sense the magic of DLC will change so very much.
5. Cinematics don't make a quest and I've taken people through all parts of the world in various batches. The Hissing Wastes has a bit with Dorian and Sera, its also the best place for Sera to poke fun at Cassandra about her feelings for the Inquisitor. Side Note:The Hissing Wastes also has one of my personal favorite Easter Eggs in the form of the Shield, Key and Candle on the empty Merchant Stands table.
6. All of those fetch quests will come back to bite you in the ass somewhere, just like dealing with Conrad Verner in ME3 and all of those collectibles in ME1 come back on you if you did or didn't get them.
Okay, fair enough, the only one of those I saw in the game was the Iron Bull one. Didn't get to the other ones because the rest of the game bored the crap out of me so much. The only side content in that game worth doing was the character quests. Rest was just dull as dishwater. Though I have to say, mentioning the possibility of getting new agents for the war board doesn't win any points in all honesty. For me, even though I for the most part liked the war board, outcomes to a quest need to be more than just getting a name on a list to be meaningful to me.
3. You mentioned the mage/templar choice. You see, that for me was one of the biggest disappointments in the game, nay, the entire series. We spend the last two games working up to this big war, and it's over after the first act of this game. And the choice never really made that much difference to me, just changed what sort of enemy I fought at the big Haven battle.
4. I should not have to buy DLC to see the impact of choices I make in the main game. Plain and simple.
5. Cinematics might not make a quest it's true, but they certainly add a lot of meat to it. At least with that, I can say one thing on one play through, and say something else in another. Also, the character dialogue certainly does not make a quest either. In fact, with the glitch in this game over that caused me to barely hear any of the character dialogue while I was playing. That's another point, CDPR was hard at work fixing glitches and bugs in this game right from the get go, getting patches out after a week or two. It took Bioware forever to fix anything in DA:I, and I still hear on the forums sometimes about things that have not been fixed.





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