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For all the people that love The Witcher series so much......


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#101
Wolven_Soul

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Noble Deeds, Noble Heart 

 

"The Battle of Iron Bull" 

 

Call Me Imshael 

 

Side Note: Also if you've done Wicked Hearts and Wicked Eyes before dealing with anyone in the Exalted Plains they have unique dialogue depending on who you chose to seat in the chair of Emperor/Empress.

 

 3. Depending on your choice of conscripting or taking either Mages or Templars on as free agents, that last bit of epilogue changes as well as the talk you'd have with their leader within Skyhold. 

 4. We're not seeing the impact now just like we only saw bits and pieces of the impact in the world of DA 2, we're also not done with DA:I as I sense the magic of DLC will change so very much. 

 5. Cinematics don't make a quest and I've taken people through all parts of the world in various batches. The Hissing Wastes has a bit with Dorian and Sera, its also the best place for Sera to poke fun at Cassandra about her feelings for the Inquisitor. Side Note:The Hissing Wastes also has one of my personal favorite Easter Eggs in the form of the Shield, Key and Candle on the empty Merchant Stands table. 

 6. All of those fetch quests will come back to bite you in the ass somewhere, just like dealing with Conrad Verner in ME3 and all of those collectibles in ME1 come back on you if you did or didn't get them. 

 

Okay, fair enough, the only one of those I saw in the game was the Iron Bull one.  Didn't get to the other ones because the rest of the game bored the crap out of me so much.  The only side content in that game worth doing was the character quests.  Rest was just dull as dishwater.  Though I have to say, mentioning the possibility of getting new agents for the war board doesn't win any points in all honesty.  For me, even though I for the most part liked the war board, outcomes to a quest need to be more than just getting a name on a list to be meaningful to me.  

 

3.  You mentioned the mage/templar choice.  You see, that for me was one of the biggest disappointments in the game, nay, the entire series.  We spend the last two games working up to this big war, and it's over after the first act of this game.  And the choice never really made that much difference to me, just changed what sort of enemy I fought at the big Haven battle.  

 

4.  I should not have to buy DLC to see the impact of choices I make in the main game.  Plain and simple.

 

5.  Cinematics might not make a quest it's true, but they certainly add a lot of meat to it.  At least with that, I can say one thing on one play through, and say something else in another.  Also, the character dialogue certainly does not make a quest either.  In fact, with the glitch in this game over that caused me to barely hear any of the character dialogue while I was playing.  That's another point, CDPR was hard at work fixing glitches and bugs in this game right from the get go, getting patches out after a week or two.  It took Bioware forever to fix anything in DA:I, and I still hear on the forums sometimes about things that have not been fixed.



#102
Domiel Angelus

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Okay, fair enough, the only one of those I saw in the game was the Iron Bull one.  Didn't get to the other ones because the rest of the game bored the crap out of me so much.  The only side content in that game worth doing was the character quests.  Rest was just dull as dishwater.  Though I have to say, mentioning the possibility of getting new agents for the war board doesn't win any points in all honesty.  For me, even though I for the most part liked the war board, outcomes to a quest need to be more than just getting a name on a list to be meaningful to me.  

 

3.  You mentioned the mage/templar choice.  You see, that for me was one of the biggest disappointments in the game, nay, the entire series.  We spend the last two games working up to this big war, and it's over after the first act of this game.  And the choice never really made that much difference to me, just changed what sort of enemy I fought at the big Haven battle.  

 

4.  I should not have to buy DLC to see the impact of choices I make in the main game.  Plain and simple.

 

5.  Cinematics might not make a quest it's true, but they certainly add a lot of meat to it.  At least with that, I can say one thing on one play through, and say something else in another.  Also, the character dialogue certainly does not make a quest either.  In fact, with the glitch in this game over that caused me to barely hear any of the character dialogue while I was playing.  That's another point, CDPR was hard at work fixing glitches and bugs in this game right from the get go, getting patches out after a week or two.  It took Bioware forever to fix anything in DA:I, and I still hear on the forums sometimes about things that have not been fixed.

 

Well with Michel and Fairbanks we won't see just what their impact will be further on, like keeping some of the characters of DA:O alive. 

 

Also it may not be DLC that allows us to see the impact of our choices, it may end up being the next title in the series. I have noticed that you get hushed whispers about previous titles but that's pretty much it. I honestly still think that franchising DA was an afterthought and that's why we get games that feel disjointed. DA 2 and DA:I feels more like a "Telltale" version of the DA universe or similar to a Manga/Anime crossover, you'll get similar characters and the backdrop is roughly the same but it has nothing to do with anything the other parts of the series. 

 

The forced ending of DA 2 sort of painted them into a crappy corner for DA: I, and then they went with an angle they hadn't tried in the series before. Its probably why we got what people refer to as a second rate mid-boss or in the words of Dutch "A Scooby Doo villain". We got well written heroes, the PC not withstanding, some interesting side characters and beautiful backdrops and a few memorable quests. 

 

In ME you got actual sweeping changes depending on your actions up until mid-way through ME3. 

 

As for broken bits of DA:I, I've been lucky to have little to none pop up in the single player portion of the game. 

 

In reference to your number 3, it changes the lieutenant sub-plot you deal with as well. I found it very interesting dealing with Calpernia's and Samson's backgrounds. 

 

As for The Witcher 3, Its good and has some merits such as never needing to gather once you collect the various potions other than building new gear. It has some interesting characters as well but it isn't without faults just like my beloved Dragon Age. A lot of the quests I've done just feel like they gave it two sides just to crap on ya twice, Geralt is dealt the crappiest hand when it comes to dealing with so many people. I still want to see horrendous things happen to that first tavern owner considering she seemed quite fine with the bandits beating me to a bloody pulp but tries to tarnish my name further along when all I did was defend myself. 



#103
KBomb

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-snip-

As for The Witcher 3, Its good and has some merits such as never needing to gather once you collect the various potions other than building new gear. It has some interesting characters as well but it isn't without faults just like my beloved Dragon Age. A lot of the quests I've done just feel like they gave it two sides just to crap on ya twice, Geralt is dealt the crappiest hand when it comes to dealing with so many people. I still want to see horrendous things happen to that first tavern owner considering she seemed quite fine with the bandits beating me to a bloody pulp but tries to tarnish my name further along when all I did was defend myself. 

I was actually glad that every single quest didn't end in Geralt's favor. It was nice to see him get cheated a couple of times or him having to pay for his actions. In so many games, side quests are just filler that you don't have to really think about. Collect this, fetch that, save this person, stop that bad person, etc. It almost always ends with the protagonist getting rewarded or props. It's interesting to have to actually think, "Is this guy going to really pay me, or is he going to dupe me?" ,"If I fight these guys, will there be consequences?" It makes you think about what actions to take. 

 

Like the fight in the tavern. 

 

Spoiler

 

I thought it was great that a rash decision that I made followed me several times during the game. Especially something as small as it was, it even changed the circumstances for a quest. I found it quite refreshing. 


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#104
Domiel Angelus

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Spoiler

 

When you're going to lose money or they're going to dupe you or attempt to murder you when you don't do exactly what they want its rather obvious. Such as when you meet up with Triss, her rat catching operation was a trap that I knew I was stepping into which is why I asked for the entire reward upfront. 
Wait a minute.....
 

Spoiler



#105
Rawgrim

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Wait a minute.....
 

Spoiler

 

I ran into that one too. What a ******!


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#106
KBomb

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Wait a minute.....

Spoiler


Spoiler


My brain had a hiccup, obviously. My apologies!

#107
Kantr

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I miss the combat styles from the first witcher game.

 

Thus ends my sole contribution to this thread of arguing.



#108
Tremere

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ER5QxpR_700wa_0.gif

 

:D *laughs & laughs & laughs!*

 

Thanks for this!



#109
Tremere

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It was fun for me. :(

 

Admittedly, the combat in Witcher 1 took some getting used to and this was after 3 separate "F* this game(s)!" I just started playing it again with the intent to learn the system as it is and not expect it to be something it isn't. (read: What I was used to in other games.) Now, time passes and I find myself completely engaged in the gameplay and the story. Yes, I still think the combat and the movement is clunky, but the difference is that I better understand it and as a result I'm enjoying the game immensely. That said, I'm looking forward to finishing The Witcher and moving on to Witcher 2.



#110
GithCheater

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Admittedly, the combat in Witcher 1 took some getting used to and this was after 3 separate "F* this game(s)!" I just started playing it again with the intent to learn the system as it is and not expect it to be something it isn't. (read: What I was used to in other games.) Now, time passes and I find myself completely engaged in the gameplay and the story. Yes, I still think the combat and the movement is clunky, but the difference is that I better understand it and as a result I'm enjoying the game immensely. That said, I'm looking forward to finishing The Witcher and moving on to Witcher 2.

You probably won't like the combat in Witcher 2, because combat is much more twitch-based in Witcher 2.  I made it through Witcher 2, but I almost quit, as it took me days of reloads to successfully twitch past the lake monster.

 

As a comparison, I do not recall having any "F* this game(s)!" moments for Witcher 1 (despite disliking the the twitch combat of Witcher 1).



#111
Dubya75

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Did you know that they originally used the Aurora engine to design and run the first Witcher title? Yes, the Aurora engine that Bioware designed for Neverwinter Nights. They did redesign parts of it to suit their needs but if you look through the RedEngine you can still find Aurora footprints through it, which means your 'awesome' game is founded on Bioware tech. So even when you're saying "The Witcher" is so much better you're still loving on something that has bits made by Bioware.............

 

What a stupid argument!


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#112
TheOgre

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What a stupid argument!

I don't even know why he made the argument. I don't think people are trashing on the engine bioware runs but more so the fetch questing and rng, tell not show approach that bioware went with.

Wouldn't call it stupid though

#113
Tremere

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You probably won't like the combat in Witcher 2, because combat is much more twitch-based in Witcher 2.  I made it through Witcher 2, but I almost quit, as it took me days of reloads to successfully twitch past the lake monster.

 

As a comparison, I do not recall having any "F* this game(s)!" moments for Witcher 1 (despite disliking the the twitch combat of Witcher 1).

I guess time will tell in regards to Witcher 2. In any event, I'm looking forward to progressing through the series. Besides, it's always good to learn new ways to do things. Also, I'm glad (for you) that you didn't experience the initial frustration that I did with the first game. Once I got the timing and spacing down things went a lot smoother.



#114
Saphiron123

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I can't play the witcher 1, between the voice acting, the dead expressions and the combat it's just not for me... but i loved the witcher 2. Amazing game, combat can be suprisingly difficult (and sometimes clunky) but it's heavily story oriented and that story is good.