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What is your favorite "ORIGINAL SIX" human kit?


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#51
LemurFromTheId

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The engineer, with a troll drone build. that thing is damn good.

 

And favorite original six team is the Blackhawks of course.

 

Have you been reading my diary or something? Those are MY opinions! <_<

 

Electra, the engineer.

 

Elektra's one of my favourite bots in OMF2097, along with Jaguar! And maybe Shredder and Gargoyle. Well, Katana's nice too.



#52
Clips7

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Engineer, closely followed by the novaguard.

 

I don't really like the other four.

 

 

 

This.....i used to play the Engineer heavily...his drone and Electric and Heat attacks? Plus his drone?...he was an all around balanced kit...and i was just excited to play as a Novaguard initially..i used to love the sound of shockwave... :lol:



#53
Olivia Wilde

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Adept



#54
Shinobu

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Adept, then Engineer.



#55
Caldari Ghost

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Engineer, followed by adept, followed by shield-adrenaline rush soldier.

#56
EnemySpinach

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Montreal Canadians.

 

...

 

Oh, HUMAN KIT!

 

Ranked from first to sixth:

Vanguard: No one else has Nova
Soldier: Cryo build so good.
Engineer: Only kit with Incinerate AND Overload (together)!? HOW!?

Sentinel: Nothing special, but reliable.

Adept: After playing adepts in every ME, I was dissapointed with their skill limits.
Infiltrator: Absolutely zero benefit to play over the other infiltrators, IMO.



#57
sabreracer

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Novaguard followed by Adept.



#58
d_nought

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Engineer and Novaguard before the Singularity buff

 

Adept >> everything else after Singularity buff


  • Miniditka77 et ._. aiment ceci

#59
Miniditka77

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Adept: After playing adepts in every ME, I was dissapointed with their skill limits.

 

Really?  I think Adepts in ME3 are far superior to Adepts in ME2.  Adepts in ME2 were basically only useful for Warp and Reave, because their powers didn't really do anything against most enemies until you dropped all their layers of protection, at which point they were pretty much as good as dead anyway.  And yeah, Adepts in ME1 were ridiculously good, but that was probably a mistake on Bioware's part to make them that good.  Could you imagine ME3MP with ME1 Adepts?  Just use Lift on the entire spawn and pick them out of the sky.



#60
LemurFromTheId

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Really?  I think Adepts in ME3 are far superior to Adepts in ME2.  Adepts in ME2 were basically only useful for Warp and Reave, because their powers didn't really do anything against most enemies until you dropped all their layers of protection, at which point they were pretty much as good as dead anyway.  And yeah, Adepts in ME1 were ridiculously good, but that was probably a mistake on Bioware's part to make them that good.  Could you imagine ME3MP with ME1 Adepts?  Just use Lift on the entire spawn and pick them out of the sky.

 

Adepts were great in ME2, it was the class I was most comfortable with on Insanity. Sure, everything had protection, but you only needed to lower the defenses from one enemy to start the chain. Singularity, shoot a bit more, Warp - no protections on anyone anymore. Adepts could handle the suicide mission without firing a shot, though of course there's no reason not to use your weapons.

 

Also, the idea that enemies are "as good as dead anyway" after they'd lost protections is pure BS. Most enemies have way more health than they have shields/barriers/armor.



#61
Miniditka77

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Adepts were great in ME2, it was the class I was most comfortable with on Insanity. Sure, everything had protection, but you only needed to lower the defenses from one enemy to start the chain. Singularity, shoot a bit more, Warp - no protections on anyone anymore. Adepts could handle the suicide mission without firing a shot, though of course there's no reason not to use your weapons.

 

Also, the idea that enemies are "as good as dead anyway" after they'd lost protections is pure BS. Most enemies have way more health than they have shields/barriers/armor.

 

Yeah, you could use the Singularity / Warp BE in some circumstances, but it didn't work all the time.

 

And I say enemies were "as good as dead anyway" after they lost their protections because I always used Incendiary Ammo (either on my character or a Squad power from a teammate), and once enemies were down to health, you could get them dancing in one place and headshot them to death easily.

 

Don't get me wrong - I liked Adepts in ME2, but the added ability to do biotic explosions on protected enemies made ME3 Adepts a lot better.



#62
LemurFromTheId

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Yeah, you could use the Singularity / Warp BE in some circumstances, but it didn't work all the time.

 

And I say enemies were "as good as dead anyway" after they lost their protections because I always used Incendiary Ammo (either on my character or a Squad power from a teammate), and once enemies were down to health, you could get them dancing in one place and headshot them to death easily.

 

Don't get me wrong - I liked Adepts in ME2, but the added ability to do biotic explosions on protected enemies made ME3 Adepts a lot better.

 

Singularity -> Warp was useful every time there were mooks around (i.e. 95% of the time) and it'd do heavy damage in a large area. Pull and Throw were great against solitary mooks - a quick burst or two from a weapon would strip the defenses, and they'd be dead. Warp was effective against heavy armor.

 

You only needed (well, "need" is a strong word) someone with Overload with you on missions that had shielded enemies - Area Overload -> Singularity would immediately take out a group of mooks - but other than that, adepts could easily handle everything.

 

I remember well all the crying on BSN at the time about how useless adepts are on Insanity. Most of the crying was baseless. Playing adept simply required a bit more tactical thinking and planning than other classes.

 

In ME3 adepts are certainly easier to play, but I'm not sure they're any more powerful in relation to other classes than they were in ME2.



#63
Deerber

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Tsk. Vanguard or GTFO :P

#64
Deerber

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Double post

#65
My other account is banned

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A tie between the adept and the soldier, but I like all of them.



#66
Miniditka77

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Singularity -> Warp was useful every time there were mooks around (i.e. 95% of the time) and it'd do heavy damage in a large area. Pull and Throw were great against solitary mooks - a quick burst or two from a weapon would strip the defenses, and they'd be dead. Warp was effective against heavy armor.

 

You only needed (well, "need" is a strong word) someone with Overload with you on missions that had shielded enemies - Area Overload -> Singularity would immediately take out a group of mooks - but other than that, adepts could easily handle everything.

 

I remember well all the crying on BSN at the time about how useless adepts are on Insanity. Most of the crying was baseless. Playing adept simply required a bit more tactical thinking and planning than other classes.

 

In ME3 adepts are certainly easier to play, but I'm not sure they're any more powerful in relation to other classes than they were in ME2.

 

Yes, Singularity/Warp worked well on all mooks - I guess I should have said that Singularity/Warp didn't work as well as you said all the time.  It requires a bunch of mooks to be grouped pretty close together to really do a lot of damage.

 

I would have never said Adepts were useless on ME2.  They were just as good as any other class except Infiltrators, but I don't think they were any better than any other class either.  As you said, they really required team synergy to reach their maximum potential.  ME2 as a whole was more focused on team synergy than any other game in the series though.

 

ME3 Adepts don't require team synergy to be good, and I'd call the Adept the 2nd-best class after Infiltrators.  In fact, a bunch of Adepts is often a better "synergy" team than a diverse group with a balance of Tech/Biotic/Combat powers, both in SP and in MP.



#67
D-Rock0713

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1. Adept
2. Soldier
3. Engineer
4. Sentinel
5. Vanguard
6. Infiltrator