I made a wishlist to Bioware quite a while back. I took some time to think how else the game can be improved. Mind you I am not being arrgoant when I say this, just a little earnest when it comes to sharing my opinion and thoughts, I guess. Anyway, I decided to make another wishlist. And here it is.
1. So many restrictions
2. More intelligent choice when opting for gear
3. Crafting freedom
4. Vitaars, runes and fade-touched material
In previous games, runes could be applied to both armors and weapons. But DAI has taken a step back and restricted runes for weapons only. This needs to change. The problem was runes on armors in the previous games could be negligible. DAA had a horrendous rune crafting system and in DA2 the rune was limited by what kind of armor it was applied to. BUt DAI doesn't have be that way. Imagine that a rune of spirit resistance. When applied to armor, it granted near-immune protection against spirit damage but considerably weakens armor at the same time. Or a rune of blood curse. It grants 10% damage bonus for all attacks. Each attack decreases your health, every hit you take restores your health by a small bit, instead of decrasing it. How much damage you take is relevant to how much damage you do. Give them an undeniably powerful buff with a penalty.
Vitaars need to be craftable. In my previous wishlist, I mentioned how the Qunari were the most unappreciated race in DAI gear-wise. They have no unique armor, their vitaars are not craftable (don't even get me started on lack of vitaar body armors), they can wear no headgear and to make matters worse you "preview" Helm of the Inquisitor but if you craft it you can never wear. NEVER. never. never. At least, they shoud have craftable vitaars. This shouldn't just use regular crafting materials, mind you. Instead they should use concoctions made from various types of herbs and other alchemical ingredients. With a pattern that is not preset for that vitaar, you should be able to select what kind of pattern you want. Because if I have to stare at my Inquisitor vitaar "face paint" even in Skyhold, it should at least be the one I choose.
5. Expanded combo system
6. Day and night cycle
7. Fifth skill tree
Fencing is not an idea that had not been used in the world of Dragon Age. The first is Riordan. in DAO, in the siege of Denerim, we see Riordan charging off into battle with a single sword in hand and a free off-hand all the while using rogue abilities. The second is the Inquisitor's duel with the Antivan Prince or Duke or something in Val Royeaux. These suggest that Thedosians are not strangers to the art of fencing. Why not put a tree for rogues that desire to be duelists? They can focus on fighting their opponents head on like warriors. Relying purely on their foot work and agility.
Entropy has existed in the world of Dragon Age since the first game. And it is without any doubt that the Breach could lead to fascinating breakthroughs in Entropy school. Weakeing enemies and breaking their will is not the sole province of blood mages and necromancers, an entropy mage can wield them as weapons just, as well. Since there is already a tree that focuses on buffing allies, there should be one that focuses on debilitating them. For more offensive mages.
8. An extra "health" bar for rouges
9. Expansion, Expansion, Expansion
That's it.





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