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Ars technica interview.


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#1
Anacronian Stryx

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http://arstechnica.c...fect-andromeda/

 

Some tidbits here.


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#2
Arcian

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The idea of having the slate wiped clean, so to speak, is very attractive to both Flynn and Walters; Flynn mentioned that it’s long been a regret of Walters that they spread the Mass Effect story far out over the entire Milky Way galaxy, with the game’s galactic map showing a civilization that appears to stretch from arm to arm without too many unexplored nooks and crannies.

Well, if Walters actually knew anything about Mass Effect, he would know that less than 1% of the Milky Way has been explored.
 

Citadel space is an unofficial term referring to any region of space controlled by a species that acknowledge the authority of the Citadel Council. At first glance, it appears this territory encompasses most of the galaxy. In reality, however, less than 1% of the stars have been explored.


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#3
Anacronian Stryx

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Well i don't expect that Bioware will come out and say "The reason why we're going to Andromeda is because we made an absolute mess of everything in the Milky way" even though that might be the truth.


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#4
SolNebula

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If facial scanning is going to be implemented in ME:A then it will be absolutely awesome.


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#5
azarhal

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Well, if Walters actually knew anything about Mass Effect, he would know that less than 1% of the Milky Way has been explored.
 

 

And if you knew anything about Mass Effect, you would know that the galaxy map had mass relays all over and that your are always a FTL jump away from one which will allow you to reach the other side of the galaxy in a few hours. That's what he is talking about: there is no feeling of "new frontier exploration" in the Milky Way, every star clusters is a few Mass Realy jump from each others.


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#6
Arcian

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And if you knew anything about Mass Effect, you would know that the galaxy map had mass relays all over and that your are always a FTL jump away from one which will allow you to reach the other side of the galaxy in a few hours. That's what he is talking about: there is no feeling of "new frontier exploration" in the Milky Way, every star clusters is a few Mass Realy jump from each others.

That matters little when most Mass Relays are dormant and can't be used until they and their neighbours have been found and activated. This requires people to fly months or even years from system to system in order to find these dormant relays. What is this if not exploration?

 

No, the Andromeda choice has little to do with exploration, BioWare just doesn't want to deal with the ME3 ending snafu.


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#7
N7Jamaican

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Ah, yes..  We have an upset Mass Effect fan because BioWare is going in a different direction with THEIR game and not caving into what Arcian and other fans want.  So now the creator director and the man who has a large part in shaping the ME Universe now knows "nothing" of the game he's helped create.

 

I am just glad they are making a new Mass Effect title.  I'll reserve my criticism until they show me something worthy of judging.  The in-engine cinematic trailer was awesome, it showed a few things -- but lets not insult the creators and dev's just yet hm?


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#8
Arcian

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Ah, yes..  We have an upset Mass Effect fan because BioWare is going in a different direction with THEIR game and not caving into what Arcian and other fans want.  So now the creator director and the man who has a large part in shaping the ME Universe now knows "nothing" of the game he's helped create.

He objectively knows less than I do when he says there's nothing to explore in the Milky Way while the codex to the original trilogy clearly states less than 1% of the galaxy has been explored. He also knows objectively less than I do when he states (indirectly) that Mass Relays transportation makes the galaxy seem small, when the codex of the original trilogy clearly states that most Mass Relays are dormant and require sometimes year-long expeditions to find and activate.

 

This is just typical BioWare media redirection to take attention away from the real problems. Whatever sincerity they used to have when discussing and marketing their games in the past is long gone.


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#9
Kroitz

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Well, if Walters actually knew anything about Mass Effect, he would know that less than 1% of the Milky Way has been explored.
 

 

It´s from the same mind that destroyed the relays, because FTL was just as dandy to get home before dinner.

 

It´s just Walters beeing Walters.

 

I like a new place to explore, I´m down with andromeda, but the reasoning is just walteresque.


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#10
Clayless

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Well, if Walters actually knew anything about Mass Effect, he would know that less than 1% of the Milky Way has been explored.
 

 

That's not what he means, he means by game standards you could travel across the entire Milky Way in no time. They mention that on Andromeda it's no where near the whole galaxy that will be used, just a smaller section of it.


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#11
shepskisaac

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Well, if Walters actually knew anything about Mass Effect, he would know that less than 1% of the Milky Way has been explored.
 

He knows. What do you expect them to say? "We were naive enough to think EA would let us just end a succesful series so we wrote ME3 endings that didn't leave any room for direct sequel, swapping galaxies was the only solution after that"?


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#12
LemurFromTheId

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About N7:
 

"Even when the ‘N7’ comes on in the trailer," he continued, "it’s just a big reminder that ‘N7’ and everything that stands for is consistent across the games, and still means things—means camaraderie and support from the other characters. It means being part of a team. Hopefully, it’s coming to mean really great gameplay in the combat experience and everywhere."

 

It doesn't mean that. It means special forces, highest level of proficiency. How do they not know this?


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#13
Clayless

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About N7:
 

 

It doesn't mean that. It means special forces, highest level of proficiency. How do they not know this?

 

He means that there's consistency across this series and the original trilogy. N7 is there as a reminder.



#14
Vazgen

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About N7:
 

 

It doesn't mean that. It means special forces, highest level of proficiency. How do they not know this?

Initially led by N7 commandos, these squads were nicknamed the N7 Special Ops. In light of these teams' exemplary service and remarkable bravery, the Alliance allowed this unofficial name to spread across the ranks as a sign of respect for their efforts.

 

N7 was watered down in ME3.



#15
Linkenski

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I just rewatched the trailer that was embedded as well and I just noticed something. LMAO it says:

 

"Captured In Engine

Representative of Game Experience"

 

Game experience? Give me a break, lol. Why not simply write "not representative of final product" or "not representative of gameplay" or simply nothing at all. Experience is a word like Cinematic. Game devs throw it around left and right to cover for when they don't actually have anything to say. It's meaningless.

 

 

"What I can say," said Flynn, "is that I really like where the combat is going when I play it and that it’s an absolute focus… I think it would be fair to say that Mass Effect 3 represents a starting point from where we want to go with this combat experience."

"But that said," he continued, "I think we’ve learned a few lessons around ensuring that combat experience has really nice role-playing elements to it, things you can do that offer progression and offer choice in how you play the experience."

Thumbs up to this. This is exactly what I want to hear. I hope they'll live up to my expectations now :P

 

 

 

On the subject of Mass Effect and the signature sounds of the series, Walters said that they were very interested in maintaining continuity with the earlier games. "It’s definitely too soon to start talking about who, specifically," said Walters in reference to specific composers on the new game. "But I think that ‘sonic identity’ that we’ve had is something we want to maintain."

Lame. All I heard in that trailer were annoying dubstep sounds. It has some audial continuity with ME3 but not ME1 and 2 very much. (and I got tired of guns, biotics and reapers sounding like Dubstep and all the plopping bass-boosted noises in DA:I's combat as well)

 

Audio is one of those areas where I hope Bioware can get out of their comfort zone because I dislike that comfort zone a little bit.

 

"With Andromeda," said Walters, "our goal is to start that at a much smaller scale—though the scales are still massive—and give you a sense that there is much more to explore, rather than saying ‘here’s the whole galaxy.’" 

Sweet. This I think is quite nice, as long as it doesn't end up in some space-fort with a world map with 5-6 different open-world-ish areas with fetch quests like DA:I. If that happens then they'll have failed.

 

So far so good. They didn't say anything that made me go "oh no!" at least.



#16
fraggle

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1. Thumbs up to this. This is exactly what I want to hear. I hope they'll live up to my expectations now :P

 

2. Lame. All I heard in that trailer were annoying dubstep sounds. It has some audial continuity with ME3 but not ME1 and 2 very much. (and I got tired of guns, biotics and reapers sounding like Dubstep and all the plopping bass-boosted noises in DA:I's combat as well)

 

Audio is one of those areas where I hope Bioware can get out of their comfort zone because I dislike that comfort zone a little bit.

 

I just wanted to post about this too :)

1. Hell yes! I can't wait to see what combat will be like, it sounds good so far

2. I think this was rather about a composer, not about the in-game sounds? And if that's the case then I'm more than happy. Anyway, hopefully we'll hear some of the old composers again



#17
ozthegweat

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And if you knew anything about Mass Effect...

 

And if you knew BSN, you should know that sadly there are a lot of people that jump at any chance to bash Mac Walters. Even if it takes deliberately misinterpreting his words.


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#18
azarhal

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And if you knew BSN, you should know that sadly there are a lot of people that jump at any chance to bash Mac Walters. Even if it takes deliberately misinterpreting his words.

 

Oh I'm well aware of the BSN, doesn't mean that you shouldn't correct people because they can't understand what the devs are saying (or more probably don't want to understand what the devs are saying). 



#19
ozthegweat

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He objectively knows less than I do when he says there's nothing to explore in the Milky Way...

 

He never says that. He says it appears this way.

 
 

...he states (indirectly) that Mass Relays transportation makes the galaxy seem small, when the codex of the original trilogy clearly states...

 

What? One thing can not seem a certain way when it's defined differently elsewhere?

The reason he says "appears" and not "is" is exactly because of this codex entry, he knows it's not the case, but the visual representation in ME1-3 made it look like it.


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#20
ozthegweat

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Oh I'm well aware of the BSN, doesn't mean that you shouldn't correct people because they can't understand what the devs are saying (or more probably don't want to understand what the devs are saying). 

 

It wasn't a dig at you, I'm sorry if it seemed that way. It was more a comment on how bitter some of the people here are, so much so that no matter what Mac Walters does, he will be critizised for it.



#21
Sartoz

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He objectively knows less than I do when he says there's nothing to explore in the Milky Way while the codex to the original trilogy clearly states less than 1% of the galaxy has been explored. He also knows objectively less than I do when he states (indirectly) that Mass Relays transportation makes the galaxy seem small, when the codex of the original trilogy clearly states that most Mass Relays are dormant and require sometimes year-long expeditions to find and activate.

 

This is just typical BioWare media redirection to take attention away from the real problems. Whatever sincerity they used to have when discussing and marketing their games in the past is long gone.

 

                                                                                                    <<<<<<<<<<>>>>>>>>>>

 

Quite true.

Given Bio's DAI marketing phrases such as "a PC game for PC gamers by PC gamers", I take anything coming out of their mouths with three bags of Sea salt (regular salt is bad for you.. grin).

 

I'd say that FTL jump drives are now advanced enough  that Mass relays are no longer necessary. This gives the story writers room to explore new ideas.



#22
In Exile

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He objectively knows less than I do when he says there's nothing to explore in the Milky Way while the codex to the original trilogy clearly states less than 1% of the galaxy has been explored. He also knows objectively less than I do when he states (indirectly) that Mass Relays transportation makes the galaxy seem small, when the codex of the original trilogy clearly states that most Mass Relays are dormant and require sometimes year-long expeditions to find and activate.

This is just typical BioWare media redirection to take attention away from the real problems. Whatever sincerity they used to have when discussing and marketing their games in the past is long gone.


There's nothing TO explore without breaking the lore. Any race that's more sophisticated than a Citadel race can't exist without breaking the lore. More advanced precursors not based on reaper tech can't exist. A plot as epic as ME 1-3 can't exist.

No, there's no story that can only feature on the milky way. Much like how almost every sequel features in a different place.
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#23
Sartoz

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I just rewatched the trailer that was embedded as well and I just noticed something. LMAO it says:

 

"Captured In Engine

Representative of Game Experience"

 

Game experience? Give me a break, lol. Why not simply write "not representative of final product" or "not representative of gameplay" or simply nothing at all. Experience is a word like Cinematic. Game devs throw it around left and right to cover for when they don't actually have anything to say. It's meaningless.

 

Thumbs up to this. This is exactly what I want to hear. I hope they'll live up to my expectations now :P

 

Lame. All I heard in that trailer were annoying dubstep sounds. It has some audial continuity with ME3 but not ME1 and 2 very much. (and I got tired of guns, biotics and reapers sounding like Dubstep and all the plopping bass-boosted noises in DA:I's combat as well)

 

Audio is one of those areas where I hope Bioware can get out of their comfort zone because I dislike that comfort zone a little bit.

 

Sweet. This I think is quite nice, as long as it doesn't end up in some space-fort with a world map with 5-6 different open-world-ish areas with fetch quests like DA:I. If that happens then they'll have failed.

 

So far so good. They didn't say anything that made me go "oh no!" at least.

         

                                                                                                     <<<<<<<<<<>>>>>>>>>>

 

Yep, the trailer is just cinematics with static world terrain to justify the " capture in engine..." statement.  I agree that "representative of game experience" is meaningless. I thank DAI marketing for that conclusion.

 

The combat suits may be representative but probably will go through some upgrade variations and the final product will look different.

 

Question. Why are we still using chemical-mechanical weapons such as the Carnifex he's holding while aliens seem to use lasers? Surely sufficient time has passed for humanity to produce hand beam weapons? If Star Trek can do it, so can the Mass Effect universe!



#24
Sartoz

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It wasn't a dig at you, I'm sorry if it seemed that way. It was more a comment on how bitter some of the people here are, so much so that no matter what Mac Walters does, he will be critizised for it.

 

                                                                                                <<<<<<<<<<>>>>>>>>>>

 

Unfortunately, he's working at EA's Bio gaming studio. The Bio DAI marketing team has splashed consumer angst quite wide, apparently.  Personally, I've taken the attitude to wait and see what's coming down the road and refuse to allow marketing's hollow words to hype my expectations.



#25
DextroDNA

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The idea of having the slate wiped clean, so to speak, is very attractive to both Flynn and Walters

Well that is a horrible thing to have to read

 

 

 

We asked whether there were the series’ signature mass relays in the new galaxy—after all, how else would players cross the millions of light years between the Milky Way and Andromeda? "I don’t think we can get into that," said Flynn, "but you saw in the trailer today that the Omni-blade is there—you saw a couple of nice evolutions of that—and we get to push things and evolve things, but also keep them consistent so that if you’re a fan, you’re going to see them and hopefully love them again."

Sounds promising in that maybe not everything we know is gone?