I believe the "state wiped clean" refers to the story and characters, not the foundations of the universe.
Ars technica interview.
#27
Posté 16 juin 2015 - 04:15
And if you knew BSN, you should know that sadly there are a lot of people that jump at any chance to bash Mac Walters. Even if it takes deliberately misinterpreting his words.
<<<<<<<<<<>>>>>>>>>>
Indeed?
Would you say that as well for Mike Laidlaw's words? You know, that now famous line " a PC....."
#28
Posté 16 juin 2015 - 04:22
a) completely harvested and inhabited only by pyjaks, varren, and shifty looking cows,
c) governed by god-king Shepard (Reapard?), or
d) full of reaper-controlled, brainwashed love bears.
The new galaxy is a chance for the races to really coexist in their own terms without Reaper railroading.
#29
Posté 16 juin 2015 - 04:29
Well, if Walters actually knew anything about Mass Effect, he would know that less than 1% of the Milky Way has been explored.
I took that to mean that they regretted that you could zig-zag across the expanse of the entire Milky Way, not necessarily that Shepard had been to every star system in the galaxy. Of course he hasn't. Depending on the stimate used there is between 100 and 400 billion stars in the Milky Way, the majority of which are likely to have multiple orbiting planets.
In contrast to the Shepard trilogy where Shepard traversed the entire galaxy, the protagonist for the new game is limited to a smaller swath of the new galaxy, called the Helios cluster. I think that was point they were making, rather than saying there was nothing left to see in the Milky Way.
It also should be noted that the phrase 'without too many unexplored nooks and crannies' in reference to the Milky Way was the author's, not necessarily the devs. We get the writer's summary there rather than a direct word for word quote.
- Aolbain, Yggdrasil et Danny Boy 7 aiment ceci
#30
Posté 16 juin 2015 - 05:25
I took that to mean that they regretted that you could zig-zag across the expanse of the entire Milky Way, not necessarily that Shepard had been to every star system in the galaxy. Of course he hasn't. Depending on the stimate used there is between 100 and 400 billion stars in the Milky Way, the majority of which are likely to have multiple orbiting planets.
It may be as many as 1 trillion stars now that the Milky Way's size has been upgraded by about 50%.
- Undead Han aime ceci
#31
Posté 16 juin 2015 - 05:26
That matters little when most Mass Relays are dormant and can't be used until they and their neighbours have been found and activated. This requires people to fly months or even years from system to system in order to find these dormant relays. What is this if not exploration?
Well, you only need to find one relay in the pair as long as you don't mind activating it without knowing what's on the other side.
The Citadel ban on opening relays is pretty dopey. Let's say there's a spacefaring race on the other side. Not opening the relay from your side doesn't mean that they can't open it from their side. All you've managed to do is surrender the first contact initiative to them.
- In Exile et Il Divo aiment ceci
#32
Posté 16 juin 2015 - 05:38
Well, you only need to find one relay in the pair as long as you don't mind activating it without knowing what's on the other side.
The Citadel ban on opening relays is pretty dopey. Let's say there's a spacefaring race on the other side. Not opening the relay from your side doesn't mean that they can't open it from their side. All you've managed to do is surrender the first contact initiative to them.
Incomprehensibly stupid policies are pretty much par for the course for the Citadel, though.
- AlanC9 aime ceci
#33
Posté 16 juin 2015 - 06:09
It may be as many as 1 trillion stars now that the Milky Way's size has been upgraded by about 50%.
Unfortunately for you perception is reality, and by having civilization span the entire galaxy it looks like everything been explored. You can pull out the 1% quote as many times as you like, but at the end of the day most people are going to see a galaxy spanning civilization which makes it hard to justify a game based on exploration. It's going to look like the writers are pulling something right out of their butts if they go "Oh...there was a relay that no one knew about, and was unaffected by the end of ME 3 (Despite that being exactly the opposite of what happened) and that's where this new threat comes from." If on the other hand they say 'We're traveling to a new galaxy', most people will easily accept the exploration angle and new enemies.
- Aolbain aime ceci
#34
Posté 16 juin 2015 - 06:45
Well, you only need to find one relay in the pair as long as you don't mind activating it without knowing what's on the other side.
The Citadel ban on opening relays is pretty dopey. Let's say there's a spacefaring race on the other side. Not opening the relay from your side doesn't mean that they can't open it from their side. All you've managed to do is surrender the first contact initiative to them.
You need to activate both relays manually before you are able to travel between them. It can't be done remotely.
#35
Posté 16 juin 2015 - 06:55
You need to activate both relays manually before you are able to travel between them. It can't be done remotely.
Mass relays function by creating a virtually mass-free "corridor" of space-time between each other. This can propel a starship across enormous distances that would take centuries to traverse, even at FTL speeds. Before a vessel can travel, the relay must be given the amount of mass to transit by the ship's pilot before it is moved into the approach corridor. When a relay is activated, it aligns itself with the corresponding relay before propelling the ship across space.There are two kinds of mass relay, primary and secondary. Primary relays can propel a ship thousands of light years but only link to one other relay, its "partner". Secondary relays can link to any other relay over shorter distances, only a few hundred light years. After the Rachni Wars, space faring species won't open a primary relay without knowing where it links to, in case they run into another powerful and hostile species like the rachni. This caused a rift when the turians found human pioneers, ignorant of this Citadel Council prohibition, trying to open any mass relay they could find while exploring the relay network, eventually leading to the First Contact War.
Many mass relays are currently dormant for unknown reasons, though they can be easily reactivated. A Prothean data cache found on Mars led humans to a mass relay encased in ice and orbiting Pluto, previously thought to be a moon called Charon, which the Charon Relay was eventually named after.
Apparently you don't know as much about Mass Effect as Mac Walters.
- 7twozero et DirkJake aiment ceci
#36
Posté 16 juin 2015 - 07:18
I don't understand the "only 1% of the milkyway" thing. It was never about actual size, it's the "been there done that" feel in the milkyway that matters, not the derpzillion stars we kinda like could fly to in theory.
- Heimdall, Aolbain, 7twozero et 1 autre aiment ceci
#37
Posté 16 juin 2015 - 07:21
Well, you only need to find one relay in the pair as long as you don't mind activating it without knowing what's on the other side.
The Citadel ban on opening relays is pretty dopey. Let's say there's a spacefaring race on the other side. Not opening the relay from your side doesn't mean that they can't open it from their side. All you've managed to do is surrender the first contact initiative to them.
Is that initiative a big deal? I would think it would pale in comparison of the importance of being on the defensive from an ethical standpoint. Since that is an issue that leaders have to deal with?
#39
Posté 16 juin 2015 - 07:39
Well i don't expect that Bioware will come out and say "The reason why we're going to Andromeda is because we made an absolute mess of everything in the Milky way" even though that might be the truth.
Yep, this is the equivalent of the X-Men: First Class Soft-Reboot.
#40
Posté 16 juin 2015 - 11:07
Two guys from Andromeda.
Face off.
Driving Miss Shepard.
Stick em' with the pointy end.
What beautiful music they make.
Reaper sleeper?
Keep digging.
The fans.
Hmm... nevermind... ![]()
#41
Posté 16 juin 2015 - 11:50
Flynn mentioned that it’s long been a regret of Walters that they spread the Mass Effect story far out over the entire Milky Way galaxy, with the game’s galactic map showing a civilization that appears to stretch from arm to arm without too many unexplored nooks and crannies.
This is the closest thing you will ever get to Bioware admitting that Walters they made a mistake with the ME3 ending.
#42
Posté 17 juin 2015 - 01:17
Apparently you don't know as much about Mass Effect as Mac Walters.
Did you actually read the codex entry you quoted? If you had read it, you would know it doesn't actually refute what I said.
#43
Posté 17 juin 2015 - 01:18
Did you actually read the codex entry you quoted? If you had read it, you would know it doesn't actually refute what I said.
It either does, or there's a huge lore issue with the Rachni wars and the First Contact war.
#44
Posté 17 juin 2015 - 02:25
Crickey! What kind of egotist wants their face scanned onto their RPG avatar? If I want to navigate a world in the avatar of a plain-looking, flabby, middle-aged putz who never gets laid, all I have to do is leave my apartment.
- Amirit aime ceci
#45
Posté 17 juin 2015 - 08:35
If facial scanning is going to be implemented in ME:A then it will be absolutely awesome.
You find it awesome? I find it terrifying. Ok, not the facial scanning part itself (can be cool - can be pointless with engine correction) but the open admission of "networking Bioware" as a company. Sure they say it's nice to be able to borrow features from other games in the same network. But when we are talking about features from sport games borrowed by RPG - I feel confused and very, very skeptical.
So, now they do not look for an engine fitting the game they want to make, no, they have to fit the game into existing engine. They are not creating game features for that particular game - no, they are borrowing features from the games included into network and creating game-play from that assorted features.
To me it's like the difference between cooking an awesome dish with fetching ingredients for that very specific dish and getting scraps and leftovers out of refrigerator thinking "what can I cook with that".
Games will look the same, play the same, feel the same. Fare you well, creativity and uniqueness, we'll miss you.
#46
Posté 17 juin 2015 - 08:49
All this relays argument is just as mute as how did they get to Andromeda one. If Masseffectnot4 team wanted to stay in Milky Way they could have easily activate or deactivate or destroy or relocate or change relays and its codex entries and even twist matter and time in general in strangest ways possible and impossible both. There is synthesis in mass effect,to remind you.
They simply didn't want to stay in Milky Way. Which is a big mistake, in my opinion.
#47
Posté 17 juin 2015 - 09:12
All Bioware can really do is act positive, because clearly this interview was nothing more than a formality. They weren't ready to reveal anything, they just have to appear like the ending fiasco isn't holding them back. They did a good job.
Using Mass Effect 3 as the starting point for combat is absolutely amazing news.
#48
Posté 17 juin 2015 - 10:09
You need to activate both relays manually before you are able to travel between them. It can't be done remotely.
Conduit?
#49
Posté 17 juin 2015 - 11:05
It either does, or there's a huge lore issue with the Rachni wars and the First Contact war.
There's no lore issue. The rachni didn't attack until the Citadel species opened the relay to their space. If it was possible to remotely open relays, the Rachni would have attacked first. As for the First Contact War, I'm not sure where you're getting at - the turians attacked before the humans were able to open the 314 relay. They weren't attacked because they emerged from it.
Conduit?
The Relay Monument activating all by itself was only one of many question marks in regards to the Conduit. It's possible Saren had an agent on the Citadel that activated it for him, or that the Protheans deliberately designed it so it could be remotely activated. Or maybe it's always active, and that's what's causing the ringing sensation in it's proximity. We'll likely never know.
Really, the best evidence for relays being impossible to open remotely is the Citadel itself. If activating one relay also activated its partner, the Reapers would have no need for a Vanguard and the entire plot of ME1 would be pointless.
#50
Posté 17 juin 2015 - 11:08
There's no lore issue. The rachni didn't attack until the Citadel species opened the relay to their space. If it was possible to remotely open relays, the Rachni would have attacked first. As for the First Contact War, I'm not sure where you're getting at - the turians attacked before the humans were able to open the 314 relay. They weren't attacked because they emerged from it.
The Relay Monument activating all by itself was only one of many question marks in regards to the Conduit. It's possible Saren had an agent on the Citadel that activated it for him, or that the Protheans deliberately designed it so it could be remotely activated. Or maybe it's always active, and that's what's causing the ringing sensation in it's proximity. We'll likely never know.
Really, the best evidence for relays being impossible to open remotely is the Citadel itself. If activating one relay also activated its partner, the Reapers would have no need for a Vanguard and the entire plot of ME1 would be pointless.
Actually it would make more sense if the citadel relay is the one that needs to be activated in both ends and the rest of them just needs on end activation otherwise it would take eons to find 1 relay and then locate it's partner to activated it once the young races became spacefaring.





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