...from the looks of it -- No Man's Sky is RIDICULOUSLY MASSIVE, around 18 quintillion possible planets that can be explored to be somewhat accurate, plus space ship battles, plus customization, plus trading and what-flipping-not!
Therefore since BioWare has themed ME:A around exploration, I hope it's out worldly, immersive and gives shivers and goosebumps while exploring planets and systems in the game. Unlike that of ME1-esque cut-paste jobs for planets which was quite, quite boring.
Nevertheless both games will be awesome, but I sure as hell hope ME:A is, and perhaps it'll have a better ending. (had to do it!
)
Hopefully the exploration in the game is good enough, coz...
#1
Posté 16 juin 2015 - 12:29
#2
Guest_StreetMagic_*
Posté 16 juin 2015 - 12:34
Guest_StreetMagic_*
The exploring in No Man's Sky looks amazing, but I'm not as excited about it as I thought I'd be. I can't tell what else you can do in it. What happens if you choose sides in one of those space battles? Are there lives affected, stories, and politics involved? As it is, it seems a little like Freelancer or some game like that... lots to space to fly around in, but not much story or effects to the world. I can have fun with this, but it'd get old after awhile.
#3
Posté 16 juin 2015 - 06:58
The exploring in No Man's Sky looks amazing, but I'm not as excited about it as I thought I'd be. I can't tell what else you can do in it. What happens if you choose sides in one of those space battles? Are there lives affected, stories, and politics involved? As it is, it seems a little like Freelancer or some game like that... lots to space to fly around in, but not much story or effects to the world. I can have fun with this, but it'd get old after awhile.
Kinda of agree there, but as of now we don't know for sure if NMS is heavily story-driven or just free-roam, with one central objective.
Story-wise I'm not anticipating it to be better than ME:A, but from what they've shown -- the scope & scale of that game, well it has the potential to blow off any near by competitors as far as exploration is concerned.
In the demo yesterday at E3, the developer said in their 4 times of rehearsal -- everytime the planet they traveled to after panning out the camera was different, and what you'd expect on the planet would be totally unexpected of what you were expecting!
I hope ME:A would have similar features at least as far as scope & scale is concerned, well maybe not 18 quintillion planets, but a fairly decent number.
#4
Posté 16 juin 2015 - 07:01
more on point that any game, video or otherwise, can definitely be too much of a good thing. Some thought that about fallout, too much to do?
#5
Posté 16 juin 2015 - 07:12
As long as they don't use DA:I as a template in any way. Bioware needs to make NPCs that aren't completely static and they need to populate the areas with some actual storytelling worth telling if we're gonna spend 70% of the game in free-form exploration like in DA:I, or else it will be yet another game where the game time feels like it was stretched thin out x10 of what it could've been if the game had a better, tighter pacing and a better lasting impression.
Size isn't important. It's about what that's inside of that size that's important. Just look at Witcher 3 and voila, automatically better than DA:I.
- AlleyD aime ceci
#6
Posté 16 juin 2015 - 07:15
Exploration has to involve proper side missions with story and choice, otherwise its just going to come off like DAI a great big time sink of grind.
#7
Posté 16 juin 2015 - 10:12
Exploration is a theme, not a complete design focus.
Narrative is (at least much of) the design focus, as always. (Even in DAI, though that had issues)
We go somewhere, we get some story. That limits the extent of exploration, as 'real' exploration can often mean utterly boring locations and activities, 'dead-ends' of discovery.
#8
Posté 16 juin 2015 - 10:42
I'm a bit excited by No Man's Sky, but I bet a common complaint when the game comes out is that there isn't much to do, except for flying around. I know it sounds great, but there's only so much "exploration" you can do if there's not much content.It sounds like a bigger, nicer version of Elite: Dangerous, and I do worry that, although the game is massive, it will feel empty.
Can't really expect Mass Effect to have as much exploration as "NMS" but I would hope that the Exploration that is in the game has more substance and context to it. I'm praying for lots of exploration side missions, hidden "easter eggs" like hidden bases, ruins and stuff like that that you'll just fly past and see a planet and be like "Cool, I'll go there" and find something happening that you wouldn't really expect. Of course I don't expect every planet to have a side mission on it, or something like that, but if they're going to bring back the Mako and push the Exploration aspect, they'll need to deliver a reason to explore rather than "Wow, this empty landscape looks quite nice"
- Black Mambo aime ceci
#9
Posté 17 juin 2015 - 07:02
Yeah, substance was the word I was looking for.
Currently I'm just 49-51 on the games, 51 being towards ME:A.
I'm not expecting millions of planets in ME:A, but even if they do a few hundred or thousands(!) they have good and meaningful side-quests relating directly to lore or adding to the lore instead of generic fetching and/or killing and/or saving quests.
As for the scale of NMS is concerned I kind alike having the idea of a massive world that can be explored and some parts of which will never be explored, kinda gives a realistic feeling. But I'm hoping they do release info about how the game will come to be, i.e. story-driven or just free-roam.
#10
Posté 17 juin 2015 - 09:04
If it's anything like exploring planets in ME1 I wouldn't mind it. Obviously it's going to be much more detailed but I just don't want planets where you have to spend 10+ hours in just checking your grocery list like in DA:I.
I was one of the few who liked pretty much all hated features from ME1 and ME2. I loved Mako in ME1 and I thought elevators were a great way to add some characterization between your companions (pc user, shorter elevator rides) and I actually really dug the planet scanning in ME2. To me it was just kind of soothing and almost meditative or something but it was in a way I really liked, and it's not like it ever took more than 20 minutes.
I think they said something about 100 planets in ME:A at some point (hit me if I'm wrong) so if that's the case I hope the key focus is atmosphere and some brief secrets or collectibles and perhaps an occasional side-quest with cinematic dialogue of course. I really don't want the non-cine dialogue from DA:I
#11
Posté 17 juin 2015 - 10:21
The exploring in No Man's Sky looks amazing, but I'm not as excited about it as I thought I'd be. I can't tell what else you can do in it. What happens if you choose sides in one of those space battles? Are there lives affected, stories, and politics involved? As it is, it seems a little like Freelancer or some game like that... lots to space to fly around in, but not much story or effects to the world. I can have fun with this, but it'd get old after awhile.
I just checked out the trailer and I thought the space battles and the planets looked kind of bland and uninteresting and boring. The one spark of interest that seemed amazing and kind of filled with wonder was him zooming out and showing the scale of the universe, how each point of light was a star with a solar system, with planets that you could visit. A literal universe. That part was compelling, but the issue with these procedurally generated worlds is the same as it was in Dagger fall so many years ago, it's lifeless and bland. Nothing that comes close to the curated and crafted arcs and worlds of a game like a mass effect. Maybe one day we will create an AI with consciousness that can craft worlds that are teeming with art/culture/people/life, but that is not this day.





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