I've seen a few folks on here asking whether there's a list, and apparently there isn't, so here's my efforts which are far from complete. Those playing a while seem to know all of this, but newer players like me might appreciate a reference list.
UPDATE: Luke has commented on several rings, and many players have reported test results. Thankyou. The positive result of our hard work is several updates and upgrades promised to rings.
Work in progress, and clearly I don't own every ring yet, but I'll edit and change if this is helpful to anyone:
Mage Classes
Spoiler
Barrier - Working
Blizzard- Working
Chain Lightning- Working
Dispel- Adds 3 seconds to buff duration- due to be fixed/upgraded (Confirmed by Luke)
Disruption field -Working
Energy barrage- Working
Fire Mine- (duration based) adds 30% to duration of burning effect but isn't hooked up to upgrade- Confirmed by Luke
Fire Storm - NOT WORKING
Flashfire- (duration based) NOT WORKING (?)- doesn't change description.
Ice Mine - (duration based) Adds 30% to Chill duration- 30% will be added to Freeze "soon" Confirmed by Luke
Immolate- NOT WORKING
Lightning Bolt- Working
Static Cage- Working
Walking Bomb - Working
Wall of Fire - Working
Winters Grasp- Working
Rogue Classes
Spoiler
Caltrops- Working
Deathblow -Working
Explosive Shot- Working
Knockout Powder- Working
Leaping Shot -See full discussion below for details,but TLDR version= working, sort of. (Confirmed by Luke)
Long Shot- Working
Poisoned Weapons- Working
Spike Trap- Working but only duration so will be switched to damage "soon". (Confirmed by Luke)
Whaat? Nice. Heads up on whether it "works" with Virtuoso or AW?
Thanks Luke.
As far as I know the ring just adds 30% to the max barrier amount no matter which barrier you're casting. Unfortunately the tooltips for the other abilities won't reflect this bonus but it appears to be working properly. It's hard to tell because Player facing there is no way to see how much barrier your max is while you're playing.
Going through all of these right now and I'll keep updating this post as I prove/disprove each one (to the best of my ability)
Dispel (duration): Adds 3 seconds to the duration of the buff from the upgrade (I'm going to change this in the future because that seems fairly bad)
Fire Mine (duration): It actually looks like it adds 30% to the duration of the burning effect but isn't hooked up to the upgrade so the description doesn't upgrade (it should work though)
Fire Storm (damage): Looks like it's only hooked up for the SP version
Flashfire (duration): Not working - I'll be switching this one to damage.
Ice Mine - (duration): Currently just adds 30% to the chill duration. I'll be adding 30% freeze duration to it as well.
Lightning Bolt (damage): As far as I can tell this is working
Deathblow (damage): As far as I can tell this is working
Leaping Shot (damage): Technically working but due to the way we set it up it won't reflect the damage update properly. I'll see if I can fix that.
Spike Trap (duration): Works but what good is an extra amount of time on the trap? I'll switch this to be damage.
Grappling Chain (damage): Works for the upgrade damage but description doesn't reflect this
Horn Of Valour (duration): As far as I can tell this is working
Shield Bash (damage): As far as I can tell this is working
War Cry (duration): As far as I can tell this is working
I was going to do the unthinkable and run the energy barrage ring on my keeper just for fun but it seems to only boost damage by 12% per projectile from 85 to 97. Why do some rings not give 30% boost?
They're 30% of the original damage not anything that has been modified since making the rings. I'll see if I can fix this one and a couple other ones I've found for Friday.
I just tested this ring again and providing the damage drops are correct in game this ring does not work, I don't know if you're referring to this with the bold part above or whether you mean the tooltip.
I did my tests on the venatori faction both with and without the ring on the xbox one and the damage drops were the same.
Thanks for the information on the other rings, I retested the firestorm ring and I was wrong about that one previously, it doesn't work at all. I must have been counting crits for some stupid reason.
Thanks mate.
As far as I can tell it adds .16 damage multiplier which takes the secondary hits from .5 to .66 which is quite minimal. Not sure if that's even a testable amount with the damage range we have.
On a 150 base damage bow, the difference would be 75 without the ring and 100 with the ring (all other factors aside) based on the modifier you stated. I see that as being quite testable.
The damage multipliers are additive to the total damage multiplier (I know, our system is confusing ).
So if your bow is 100 damage each of your leapshot hits would be 50 damage without the ring and 66 with the ring (weapon damage * [.5+.16]). That is within the range that the random damage spread accounts for I think.
As far as I can tell, yes. I'll see if I can get some time to fix this on a Friday. Probably should always do whatever is lower of damage*1.3 and damage+.3 at a minimum.
Got the elemental mines ring, and it definitely doesn't work (tested it on my alchemist). Says reduces cooldown by 30%, but either equipped or not, the cooldown is the same (24 seconds)
The ones that have overrides on specifically for MP may not work on the ability tooltips unfortunately. They should still function though.