I was going to do the unthinkable and run the energy barrage ring on my keeper just for fun but it seems to only boost damage by 12% per projectile from 85 to 97. Why do some rings not give 30% boost?
List of ability rings (working/not working) UPDATED 23rd June
#51
Posté 19 juin 2015 - 02:15
#52
Posté 19 juin 2015 - 02:19
As an update the leaping shot ring does not work, I tested it with auto crits from stealth and my damage outputs were the same in both matches.
The firestorm ring does not give any duration bonuses as it is a 30% damage ring, this does work upon testing.
- A-T-R-A aime ceci
#54
Posté 19 juin 2015 - 04:43
Barrier ring should be fixed in MP as of today's push.
Whaat? Nice. Heads up on whether it "works" with Virtuoso or AW?
Thanks Luke.
- Yumi aime ceci
#55
Posté 19 juin 2015 - 04:52
Barrier ring should be fixed in MP as of today's push.
ooo I hope there's more ring fixes coming with that. Barrier ring working is still sooper dooper good stuff m8 ![]()
#56
Posté 19 juin 2015 - 08:19
Whaat? Nice. Heads up on whether it "works" with Virtuoso or AW?
Thanks Luke.
As far as I know the ring just adds 30% to the max barrier amount no matter which barrier you're casting. Unfortunately the tooltips for the other abilities won't reflect this bonus but it appears to be working properly. It's hard to tell because Player facing there is no way to see how much barrier your max is while you're playing.
- Sulaco_7, Proto et Spin-Orbit aiment ceci
#57
Posté 19 juin 2015 - 08:20
As far as I know the ring just adds 30% to the max barrier amount no matter which barrier you're casting. Unfortunately the tooltips for the other abilities won't reflect this bonus but it appears to be working properly. It's hard to tell because Player facing there is no way to see how much barrier your max is while you're playing.
Wut. U serious? CHARGE OF THE AWs
#58
Posté 21 juin 2015 - 02:46
I went ahead and tested this, since Hellbiter is being lazyHmm... I didn't bother to test duration. It wouldn't make sense, anyway, because Firestorm is only supposed to hit 12 times... duration isn't supposed to be a factor. But I'll test it out again, anyway.
It does NOT increase damage by 30%.
It does NOT increase duration/number of fireballs at all. Do not use this ring unless you need to increase your hipster level.
As an aside, I love the tooltips in this game.
- hellbiter88 et Angelus_de_Mortiel aiment ceci
#59
Posté 21 juin 2015 - 09:34
Do not use this ring unless you need to increase your hipster level.
And that's my queue...
Hipster Build Powers... Activate!
(Action music plays and random things explode)
#60
Posté 22 juin 2015 - 05:35
As far as I know the ring just adds 30% to the max barrier amount no matter which barrier you're casting. Unfortunately the tooltips for the other abilities won't reflect this bonus but it appears to be working properly. It's hard to tell because Player facing there is no way to see how much barrier your max is while you're playing.
Can anyone confirm this?!??!?!?!?!?!?!??
#61
Posté 22 juin 2015 - 05:56
Can anyone confirm this?!??!?!?!?!?!?!??
One of the hardest things to test in game really, we can't see barrier value + it's depletes + we can only judge the amount looking at "almost precise" HUD...
Still if it is us look said, which is probably true, ring should work. Barrier skill displays amount of barrier but it does not effects "max_barrier" stat, it just uses it.
If so ring should work in similar way us strength of the spirit.
#62
Posté 22 juin 2015 - 05:58
If so ring should work in similar way us strength of the spirit.
The question is, would the AW Strength of Spirit fix apply to it as well?
#63
Posté 22 juin 2015 - 06:10
The question is, would the AW Strength of Spirit fix apply to it as well?
If ring change max_barrier stat it should work with AW also.
I think that one of the balance changes or patches, can't really remember changed something with strength of the spirit for AW, but from tests someone made about it it looks more like fade shield change.
In short words strength of the spirit passive taken -> fade shield gives higher % value as barrier.
I would bet that barrier ring does not offer that feature, so it can behave like strength of the spirit before this patch, so it would make AW barrier harder to maintain.
#64
Posté 22 juin 2015 - 06:51
So using barrier ring with Virtu is insanely strong?
#65
Posté 22 juin 2015 - 07:30
So using barrier ring with Virtu is insanely strong?
Let assume it works, Luke probably knows what he is doing and ring as ring it's pretty much impossible to test.
It's in general lesser version of strength of the spirit.
So it should boost barrier by 30%,
decay rate is always 8.33%, with knight protector 5.56%
Let take highest possible barrier amount and check it with keeper tooltip.
Staff of dragon - 81 base = 4068 max barrier
with strength of the spirit = 6102
with ring = 5288
with both = 7322.399 (so it's not max_value * 1.5 * 1.3 but max_value * (1 + 0.5 + 0.3) )
Now if I take keeper or elementalist I would say that that amount of barrier as max is an overkill not worth it.
But on virtuoso who generates barrier in different way it could be nice buff.
Song generates 20% worth of barrier.
Without any passive and ring it will be 813 barrier.
With everything 1464 barrier.
If we take average damage on perilous around 400-500 we have quite a nice buff, instead of lasting for almost 2 hits we have barrier lasting for almost 3 hits.
This could help virtuoso who is not trying to maintain full barrier all the time, but instead cast it when needed 1 or 2 times.
#66
Posté 22 juin 2015 - 07:31
As far as I know the ring just adds 30% to the max barrier amount no matter which barrier you're casting. Unfortunately the tooltips for the other abilities won't reflect this bonus but it appears to be working properly. It's hard to tell because Player facing there is no way to see how much barrier your max is while you're playing.
B-but...
Do 2 barrier rings stack?
#67
Posté 22 juin 2015 - 07:31
Going through all of these right now and I'll keep updating this post as I prove/disprove each one (to the best of my ability)
Dispel (duration): Adds 3 seconds to the duration of the buff from the upgrade (I'm going to change this in the future because that seems fairly bad)
Fire Mine (duration): It actually looks like it adds 30% to the duration of the burning effect but isn't hooked up to the upgrade so the description doesn't upgrade (it should work though)
Fire Storm (damage): Looks like it's only hooked up for the SP version
Flashfire (duration): Not working - I'll be switching this one to damage.
Ice Mine - (duration): Currently just adds 30% to the chill duration. I'll be adding 30% freeze duration to it as well.
Lightning Bolt (damage): As far as I can tell this is working
Deathblow (damage): As far as I can tell this is working
Leaping Shot (damage): Technically working but due to the way we set it up it won't reflect the damage update properly. I'll see if I can fix that.Spike Trap (duration): Works but what good is an extra amount of time on the trap? I'll switch this to be damage.
Horn Of Valour (duration): As far as I can tell this is working
Shield Bash (damage): As far as I can tell this is workingWar Cry (duration): As far as I can tell this is working
- FRZN, akots1, sabreracer et 4 autres aiment ceci
#68
Posté 22 juin 2015 - 07:33
B-but...
Do 2 barrier rings stack?
None of them should stack because they are just granting you an ability on the backend that ties in to the main one.
- Yumi aime ceci
#69
Posté 22 juin 2015 - 07:34
I was going to do the unthinkable and run the energy barrage ring on my keeper just for fun but it seems to only boost damage by 12% per projectile from 85 to 97. Why do some rings not give 30% boost?
They're 30% of the original damage not anything that has been modified since making the rings. I'll see if I can fix this one and a couple other ones I've found for Friday.
- FRZN, DragonRacer, Yumi et 1 autre aiment ceci
#70
Posté 22 juin 2015 - 07:45
For anyone who wants to understand how barrier works and how the barrier ring interacts with max_barrier:
General Mechanics
Barrier
- Can only be applied by certain Mage abilities and passives.
- The initial strength of barriers applied by party members is based on the caster's max_barrier value:
- max_barrier = (base_damage + 10) * 48 - 300
- This value is defined as 100% barrier strength for all abilities that apply barrier. So an ability that applies 100% barrier will summon a barrier with initial strength equal to the caster's max_barrier value, while an ability that applies 50% barrier will summon a barrier with initial strength equal to half the caster's max_barrier value.
- This value can be modified by the Strength of Spirits passive.
- Damage dealt to barrier ignores armor.
- Damage dealt to barrier is modified by barrier_damage_bonus. This bonus is calculated after all other damage calculations (see the Damage Calculation section):
- final_barrier_damage = final_damage * (1 + barrier_damage_bonus)
- Barrier strength is reduced when absorbing damage. One point of absorbed damage reduces barrier strength by one point. When barrier strength reaches 0, the character loses active barrier.
- For information on how damage that "overflows" barrier is handled, see this post:
- All barriers on party members slowly decay over time, losing strength at a constant rate per unit time.
- The default barrier decay rate is 8.33% barrier per second.
- This rate can be modified by the Knight-Protector passive.
Barriers from multiple mages overwrite each other; they are not
additive. That means that if one mage generates a Barrier with strength of
3,500 and another does for 1,500 if the latter casts Barrier on someone who
just received a barrier from the former, their current barrier will immediately
drop to 1,500.
edit:
TL;DR
if you have virtuoso, use it. Each barrier song cast will provide a 20% barrier fill with +30% damage absorption.
if you have a keeper/ele, use it. Each barrier cast will provide a 100% barrier fill with +30% damage absorption.
if you have an AW and can generate good damage, use it. The ring pretty much works like pre-buff SoS, which means you won't generate barrier as fast, but it will absorb more damage.
#71
Posté 22 juin 2015 - 08:22
Going through all of these right now and I'll keep updating this post as I prove/disprove each one (to the best of my ability)
Dispel (duration): Adds 3 seconds to the duration of the buff from the upgrade (I'm going to change this in the future because that seems fairly bad)
Fire Mine (duration): It actually looks like it adds 30% to the duration of the burning effect but isn't hooked up to the upgrade so the description doesn't upgrade (it should work though)
Fire Storm (damage): Looks like it's only hooked up for the SP version
Flashfire (duration): Not working - I'll be switching this one to damage.
Ice Mine - (duration): Currently just adds 30% to the chill duration. I'll be adding 30% freeze duration to it as well.
Lightning Bolt (damage): As far as I can tell this is working
Deathblow (damage): As far as I can tell this is working
Leaping Shot (damage): Technically working but due to the way we set it up it won't reflect the damage update properly. I'll see if I can fix that.Spike Trap (duration): Works but what good is an extra amount of time on the trap? I'll switch this to be damage.
Grappling Chain (damage): Works for the upgrade damage but description doesn't reflect thisHorn Of Valour (duration): As far as I can tell this is working
Shield Bash (damage): As far as I can tell this is workingWar Cry (duration): As far as I can tell this is working

praising intensifies

- DragonRacer et Kalas Magnus aiment ceci
#72
Posté 22 juin 2015 - 08:26
Leaping Shot (damage): Technically working but due to the way we set it up it won't reflect the damage update properly. I'll see if I can fix that.
Leaping shot ring works???
I need to test this out. Thanks based Luke
Also, may be better to create a new thread with the real data and sticky it
- DragonRacer et Proto aiment ceci
#73
Posté 22 juin 2015 - 11:08
^^ I second this.
#74
Posté 22 juin 2015 - 11:11
Leaping Shot (damage): Technically working but due to the way we set it up it won't reflect the damage update properly. I'll see if I can fix that.
I just tested this ring again and providing the damage drops are correct in game this ring does not work, I don't know if you're referring to this with the bold part above or whether you mean the tooltip.
I did my tests on the venatori faction both with and without the ring on the xbox one and the damage drops were the same.
Thanks for the information on the other rings, I retested the firestorm ring and I was wrong about that one previously, it doesn't work at all. I must have been counting crits for some stupid reason. ![]()
Thanks mate.
- Kissraven aime ceci
#75
Posté 23 juin 2015 - 12:36






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