That's one of the key points that will define if Andromeda is a success or not. It need civilization.
Specifically, space bars.
That's one of the key points that will define if Andromeda is a success or not. It need civilization.
Specifically, space bars.
I liked the approach of the original trilogy whereby besides the citadel the initial focus was on small scale human colonies - all distinct but distinctively human (architecturally) with a heavy emphasis on practicality with alien architecture generally being ruins. It all felt very modest which gave these early settings a surreal sense of credibility. Alien NPCs outside of the citadel were quite scarce which made the encounters more memorable. BioWare gave the setting room to grow.
It took several games for BioWare to develop the culture and character of these races via our encounters before we had sufficient insight to inform the design of their homeworlds and major cities and i'd be very happy with a similar less is more approach in Andromeda. As with ME2 in future titles i'd expect to gradually see more outlandish alien colonies and commerce hubs before we finally get to visit any new homeworlds.
In addition to the multitude of unc planets you'd typically expect in these titles i'd really like one huge settlement quest hub to explore (rather than 3 or so little ones) which will probably be the giant arc ship in this game i'd imagine with a different major alien city taking it's place in future games after establishing their cultural characteristics, backstories, etc. in preceding chapters. Perhaps eventually the milkyway species will all have their own new homeworlds and cities we could explore as quest hubs even further down the line.
I fully expect some of the antagonistic races in the first title to become friendly and integrated into our fledgling intergalactic 'community' over time - paving the way for more interaction and species characterization presumably leading to some new large exotic alien cities to explore in the future. The great thing about only exploring small sections of Andromeda in each title is of course they can introduce brand new species in every new instalment without having to retcon so the potential for new large urban alien cities to explore has never been better in reality.
It took several games for BioWare to develop the culture and character of these races before we sufficiently learned enough about them to have some insight into their histories and priorities as a species which informed the design of their homeworlds and i'd be very happy with a similar approach in andromeda.
Several? What do you mean? I thought I got a lot just in the next game (ME2).
The colony thing in ME1 kind of reminds me of Aliens.. they're all doomed.
We don't know and they're not saying yet.
I wouldn't expect any concrete information until the next N7 day. until then it's mostly just speculation.
What we know:
- mako is back
- it's set mostly or entirely in the Andromeda galaxy.
- It's set far into the future from ME 3.
- human protagonist again.
That's to bad that they are not telling.
-i was hoping that the Mako was gone i just hate that thing.
-i like that.
-i like that to do you also know how far into the future ?
-only human or can we also choose aliens as protagonist ?
I really like the screenshots though i can't wait for the game to come out someday
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Several? What do you mean? I thought I got a lot just in the next game (ME2).
The colony thing in ME1 kind of reminds me of Aliens.. they're all doomed.
In Mass Effect 1 & 2 we learnt about the different species and geopolitics through the story and our interaction with major characters. The different cultures and their architectural styles were established slowly and carefully so by the time we get to ME3 it's not such a big leap what Thessia or Sur'kesh aught to look like and they feel picture perfect like an extension of everything they have been building upon. If they attempted to do alien homeworlds in the first game they'd all have been way off base and it would have felt like dumping the audience right in at the deep in. I say start with the familiar (like ME1) and acclimatize the audience to the more outlandish location designs like massive alien cities down the road so you have somewhere to go in terms of managing scope and expectations.
Perhaps the homeworlds of the major races of Andromeda are not within this region of space. We'll learn about some major locations out side of this sector likely to feature in future titles and BioWare can get a sense of which ones resonate more with the audience.
good chance we get to encounter Dora the explorer too so that's a +
Say Krogan, say Krogan..... *awkward silence* YAY! You said Krogan, now say... Biotics, say biotics, say biotics.... Goood.
Geth sniper, nooo sniping.
I'm hoping for at least one big detailed city/settlement. Bioware and Bethesda always screw these up by being grossly unpopulated and small for what they are trying to portray. Val Royaux is a good example of their previous lacklustre efforts. Even the 'good' ones like the ME1 Citadel and ME2 Illium are ludicrously small and unpopulated. Look at what CDPR did with Novigrad in Witcher 3 on how to properly build a large believable city in an action RPG. It's the first time any dev has gotten the 'RPG city' right.
That's to bad that they are not telling.
-i was hoping that the Mako was gone i just hate that thing.
-i like that.
-i like that to do you also know how far into the future ?
-only human or can we also choose aliens as protagonist ?
I'm hoping for at least one big detailed city/settlement. Bioware and Bethesda always screw these up by being grossly unpopulated and small for what they are trying to portray. Val Royaux is a good example of their previous lacklustre efforts. Even the 'good' ones like the ME1 Citadel and ME2 Illium are ludicrously small and unpopulated. Look at what CDPR did with Novigrad in Witcher 3 on how to properly build a large believable city in an action RPG. It's the first time any dev has gotten the 'RPG city' right.
I don't know what Bioware's reason is, but Bethesda can't pull it off because their AI requires a lot of cpu power (depending on population). It kind of bogs things down because they all run on their own individual scripts. It seems like Bioware's populations are mostly static though. Or just change position in minor ways (or change depending on progression of story.. like they do in ME3).
If you look closely, it's actually very, very different than the Presidium - although they clearly designed it to evoke nostalgia of the Presidium. First off, it isn't a Stanford torus like the Presidium is, the floor is at an angle to the central axis of rotation, not perpendicular to it. Secondly, you can see the fake sky walls to the side and the darkness of space above, further illustrating that it isn't a torus but something more akin to a Bernal sphere. And even that isn't close enough.I hope this is the case. The first one looks like the Citadel Presidium about a millennium on, then an alien homeworld, Remnant ruins and one of those vaults that was mentioned in the leak.
Maybe we'll be popping back to the Milky Way for a coffee run now and then?
Unlikely, if it has the "exploration" aspect of DAI in it's core. Not many major cities or exploration in friendly enviroments.