I hope you can at least somehow modify your body on ME:A, weight, height and muscles would be nice, maybe even body tattoos and body scars. If this is not possible I hope fem!PC would have some muscle to show that her job involves physical labour and fighting.
Can we have a Fem Shep-look alike with a realistic body please.
#27
Posté 16 juin 2015 - 03:15
I hope you can at least somehow modify your body on ME:A, weight, height and muscles would be nice, maybe even body tattoos and body scars. If this is not possible I hope fem!PC would have some muscle to show that her job involves physical labour and fighting.
With a Weight limit I assume? You can't expect an large unhealthy individual lead a squad.
- PlatonicWaffles aime ceci
#28
Posté 16 juin 2015 - 03:18
Yes please. I would love to be able to actually have my female protagonist look like me from the neck down. I can't imagine body customisation would cause too many problems on the animation front.
It depends on the animations and extent of body customisation. If you want the player character to high five someone and your player character can be a 6' tower of muscle or a 5' petite bundle of steel nerves then chances are one of them isn't going to sync up the animation with the other person, or both of them won't.
Offering different arm widths probably wouldn't break anything obvious, probably.
#29
Posté 16 juin 2015 - 03:19
Don't expect more than 1 male model and 1 female model. That costs money and isn't really worth it. If they were going to make multiple models then they would've made multiple playable species. There is no sense spending all that money just on different shapes of human models.
#30
Posté 16 juin 2015 - 03:19
You cannot escape the rule of sexy. If it is in the corporate media it shall be sexy! Nuff said ![]()
- CrutchCricket aime ceci
#31
Posté 16 juin 2015 - 03:22
You cannot escape the rule of sexy. If it is in the corporate media it shall be sexy! Nuff said
There's no reason what so ever a woman can't have muscles and be sexy....
- Pasquale1234 et PlatonicWaffles aiment ceci
#32
Posté 16 juin 2015 - 03:25
Yes, gimme more women with some muscle on them. I want the ME:A protagonist to have a better body shape than the riduculous model with the stick arms - big boobed - big assed we got in ME.
Edit: at least ME1 and 2 protag had a decent body. ME3 was ridiculous.
- Pasquale1234, BraveVesperia et Lethaya aiment ceci
#33
Posté 16 juin 2015 - 03:28
would be cool to be able to modified the body as well, to a certain point of course.
#34
Posté 16 juin 2015 - 03:36
Well yeah, I did mean generally as in body shape rather than weight in terms of body diversity. Like muscles, shoulder width, arm size, etc.
Body sliders are one of those things that sound good in theory, but aren't in practice. In order to accommodate the varying shapes and sizes of the protagonist, a lot work has to go into making sure that the various armor designs work with all body shapes, and into tweaking the cinematics and cutscenes so that you don't have for example a love scene where the protagonist's arm is clipping through his/her LI's back.
It is a lot of work and resources being spent on a feature that is purely cosmetic, and not really necessary. It would also be a waste of resources if it meant that development of some other aspect of the game had to be cut back to accommodate it.
- CrutchCricket aime ceci
#35
Posté 16 juin 2015 - 03:48
I too would prefer the female model to appear a bit more muscled and toned. If I'm playing a combat-trained, physically active character, I don't want to go around with noodle arms.
I could see limited body customization being a thing:
- 2-3 levels of muscle tone that don't drastically alter the skeleton (primarily texturing though perhaps some arm width adjustment as well)
- 2 height options (if they're planning on having male and female height be different, why not let us choose between them, since the animations exist for each already)
- PhroXenGold aime ceci
#36
Posté 16 juin 2015 - 03:49
That lady's pose, though. Seriously, what a stupidly hyper sexual pose on her. Who stands like that?
Otherwise, liking that it's not 'boob armor' or, at least, it's equivalent to the male N7 armor. But I didn't think that, outside of Samara and the catsuits, that the female PC armor was that bad in ME. Again, it was equal to the male, I think. His 'assets' were equally prominently featured in the first trilogy, right? I'm thinking of ME1 specifically.
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#37
Posté 16 juin 2015 - 03:51
Offering different arm widths probably wouldn't break anything obvious, probably.
Wouldn't it break hugs?
That lady's pose, though. Seriously, what a stupidly hyper sexual pose on her. Who stands like that?
I guess it might be designed to show off relevant details. I mean, it's presumably intended as concept art
#38
Posté 16 juin 2015 - 03:52
With a Weight limit I assume? You can't expect an large unhealthy individual lead a squad.
I guess there always need to be limit otherwise you could keep adding weight/muscles/height forever, but I don't know where Bioware would put it. I'm not against having fat or thin character in lead of squad myself if someone wants to make character like that, though personally I'd like my character to be fit.
#39
Posté 16 juin 2015 - 03:54
The Dark souls character creation would be awesome.
It lets you create their body, as well as how feminine/masculine it will look.
#40
Posté 16 juin 2015 - 03:55
That lady's pose, though. Seriously, what a stupidly hyper sexual pose on her. Who stands like that?
Otherwise, liking that it's not 'boob armor' or, at least, it's equivalent to the male N7 armor. But I didn't think that, outside of Samara and the catsuits, that the female PC armor was that bad in ME. Again, it was equal to the male, I think. His 'assets' were equally prominently featured in the first trilogy, right? I'm thinking of ME1 specifically.
I'm hoping that the pose doesn't translate to female PC's animation and running style. It does look graceful, but sth more fitting to ballet than combat, I wouldn't be suprised if pirouette followed that pose.
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#41
Posté 16 juin 2015 - 04:00
That lady's pose, though. Seriously, what a stupidly hyper sexual pose on her. Who stands like that?
I don't see that pose as hyper-sexual. I think they were going for dramatic.
Unlike the male character she appears to be captured while in motion. It looks like she was in the process of both moving and doing something with her Omni tool.
- CrutchCricket et Akir388 aiment ceci
#42
Posté 16 juin 2015 - 04:03
How does Barbie (Female character) head butt a Krogan.
Nanomachines Cerberus implants, son.
Or we could have different body sets like in SWTOR.
Yes, but they should be exactly like SWTOR. Play as a little kid, an average adult, Schwarzenegger, or Kingpin ![]()
That lady's pose, though. Seriously, what a stupidly hyper sexual pose on her. Who stands like that?
People who look at a wrist hologram thing mid-step?
- Rannik et aoibhealfae aiment ceci
#43
Posté 16 juin 2015 - 04:06
I'm hoping that the pose doesn't translate to female PC's animation and running style. It does look graceful, but sth more fitting to ballet than combat, I wouldn't be suprised if pirouette followed that pose.
Getting good female animations from Bioware? Well, we can always hope, but I can't say I have the slightest expectation of such hope being fufilled....
- Pasquale1234 et WildOrchid aiment ceci
#44
Posté 16 juin 2015 - 04:06
That lady's pose, though. Seriously, what a stupidly hyper sexual pose on her. Who stands like that?
Nothing bad in showing her gift from Mother Nature don't be over-dramatic. Who stands like that? A woman who thinks is sexy and is doing it because she can.
#45
Posté 16 juin 2015 - 04:07
If the females get comically stereotypical DAI animations, I'm going to sh!t brix. That pose the fem character is pulling doesn't at all inspire me with confidence, though.
At least she isn't sporting double D's like Liara or Ash eventually got......yet.
- Pasquale1234 aime ceci
#46
Guest_Bazora_*
Posté 16 juin 2015 - 04:07
Guest_Bazora_*
That lady's pose, though. Seriously, what a stupidly hyper sexual pose on her. Who stands like that?
Otherwise, liking that it's not 'boob armor' or, at least, it's equivalent to the male N7 armor. But I didn't think that, outside of Samara and the catsuits, that the female PC armor was that bad in ME. Again, it was equal to the male, I think. His 'assets' were equally prominently featured in the first trilogy, right? I'm thinking of ME1 specifically.
I guess women should stop moving their body if being captured mid-motion is hyper-sexualizing them, or aspire to look more masculine to avoid this confusion. On that note I should probably stay confined to my home since my hips sway when I walk, and that is too much hyper-sexualization. Then again, I cannot help that I have curves, but I prefer myself this way. ![]()
- Undead Han, CrutchCricket, Akir388 et 3 autres aiment ceci
#47
Posté 16 juin 2015 - 04:15
Wouldn't it break hugs?
Likely, I guess it depends on what standard you're holding them to.
Breaking hugs sounds terrible though.
Getting good female animations from Bioware? Well, we can always hope, but I can't say I have the slightest expectation of such hope being fufilled....
"You know, hope is a mistake. If you can't fix what's broken, you'll go insane."
#48
Posté 16 juin 2015 - 04:18
#49
Posté 16 juin 2015 - 04:21
Don't expect more than 1 male model and 1 female model. That costs money and isn't really worth it. If they were going to make multiple models then they would've made multiple playable species. There is no sense spending all that money just on different shapes of human models.
Multiple playable species would require a lot more than just different body models. They would also need different meshes for every armor available to the PC, different facial animations in every cutscene, different voices / filters, and even some different lines to make it feel real.
#50
Posté 16 juin 2015 - 04:39
1. How can any human (male or female) headbutt a Krogan and not get a broken neck?
2. Answer to #1, Lazarus upgrades that were kind of inconsistent and seemed to disappear in ME3, so just go with it.
3. In a game where some average merc can take an exploding bullet to the face as still come charging coherently, realism must not be te #1 priority.
4. Mass Effect has never been based on any kind of reality we understand outside the movies. Get over it.
5. The noodle arms were bad, yes. And they were way too long as well. Maybe frostbite will come to the rescue. Then again, #4.





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