That sounds like something someone in the psychological majority would say.
In turn that sounds like a pessimistic generalisation. Being in the psychological majority does not put someone in the emotional and/or physical majority, and I doubt there even is a majority for any category inclusive of most human traits. Everyone has something unique about them. I understand that every individual is different, usually (if not always) at least in one way that another simply can't empathise with due to lack of experience. But as much as your experiences might change who you are, and influence you in ways I don't understand (because if they did influence me, they'd influence me in different ways), I consider the power of positivity far more objective. One's right to be negative is, frankly, irrelevant. What's important is that the conscious act of being positive - usually paired with being constructive, passionate, sometimes creative to some degree, etc - does, indeed self-replicate when it's the dominant energy (as opposed to negativity, or pessimism).
This is especially important to be aware of when using the medium of the Forum to communicate - I'd actually argue when using text-based communication in general. About 10% of how you feel actually gets communicated to those who you're talking to, making it incredibly easy to misunderstand each other. You don't have to look far to see the results of this - even on just BSN, you get immature forum fights happening all the time.
It's incredibly important to be conscious about positivity, because you not only help yourself, but you brighten everyone else's day, too, whatever the medium of communication.
I'm not labelling you in any way, by the way - although this is completely off topic (sorry OP
), I feel it's a useful and productive conversation.
How do you figure? I enjoyed many non-combat aspects of ME1 (the exploration, driving the Mako, making decisions for my character about what to do and why). ME2 had less of that, which is why I didn't play ME3. But ME2's combat is compatible with a game like ME1 (I didn't particularly like the combat in ME1, either, but it didn't go out of its way to annoy me like ME2's did).
There's more to a roleplaying game than combat. Hopefully lots more.
Turning down the difficulty often makes the problem worse by removing any need for me to do anything. That makes combat even more dull, but it doesn't seem to take any less time. What I really need in a game like ME2 is a killallhostiles command in the developer console.
I wonder if MEA will give us access to the developer console...
I completely agree that there is more to roleplaying than combat
My point was actually more simple than that - given the way Mass Effect 2 and 3 were designed (that is, more action-packed, greater focus on combat, less exploration, less aspects you said you enjoyed from ME1), and given that ME2 and even ME3 were commercially more successful than ME1, MEA is probably going to be more like ME2 and 3 than ME1. Although this is an assumption, it's certainly a fair assumption, which is why I recommended waiting for gameplay reviews to emerge before making the decision to buy.
That's a very interesting problem you've raised about combat, though. Do you play many other video games or genres? Do you run into this issue often?