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Mulitplayer is mandatory.


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#226
KaiserShep

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The weird thing with MP - which to be fair I had no idea since I never played it - was that it made the bad endings impossible. 

This is why I don't bother promoting. While I don't do it often, on principle, I like to leave all options available, including the lowest EMS scenarios.  It's pretty something when a gaggle of engineers can be more valuable than the entire Victory fleet. 



#227
JGDD

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There's more to a roleplaying game than combat.

You play a combat veteran in what is essentially a war story. What were you expecting?



#228
shepskisaac

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I figure I'll be better off without the MP bonus weapons, since Bio SP is always easy. Fortunately, it'll be easy to avoid them since I don't have any interest in MP.

Which is another thing. MEA needs multiple higher difficulty levels to pick. Sure, leave the 'narrative' in so that even my grandma can complete the game, but there's no reason to make Insanity as easy as it was in ME3. Esp with all the boot camp experience players get from MP.



#229
In Exile

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Which is another thing. MEA needs multiple higher difficulty levels to pick. Sure, leave the 'narrative' in so that even my grandma can complete the game, but there's no reason to make Insanity as easy as it was in ME3. Esp with all the boot camp experience players get from MP.

 

Insanity was easier largely because - at least IMO - a bunch of the stuff that led to fake difficulty from ME2 was cut or altered. 



#230
Sylvius the Mad

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You play a combat veteran in what is essentially a war story. What were you expecting?

There's a lot more to war than combat.

 

I was expecting some opportunity to roleplay a character.  It is a roleplaying game, is it not?



#231
Tantum Dic Verbo

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Excellent idea. Nevermind better endings, you should get a permanent critical mission failure if you don't play the MP.


I was thinking that access to different romances could be tied to MP achievements, or maybe Challenge Point totals. So, the basic SP game only gives you the generic hetero Ashley/Kaidan kind of romance, but you unlock new romance options every 20,000 Challenge Points in MP. Since MP sharpens playing skills, they could present a normal level of difficulty in the SP campaign, too. Come to think of it, the Challenge Point totals would take some time to accumulate, so they could work more exotic romances into the DLC, to be revealed after enough MP achievement.

Anyway, it would be nice to see the SP and MP elements of the game work together better with something like this.
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#232
Da_Noobinator

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That sounds like something someone in the psychological majority would say.

 

In turn that sounds like a pessimistic generalisation. Being in the psychological majority does not put someone in the emotional and/or physical majority, and I doubt there even is a majority for any category inclusive of most human traits. Everyone has something unique about them. I understand that every individual is different, usually (if not always) at least in one way that another simply can't empathise with due to lack of experience. But as much as your experiences might change who you are, and influence you in ways I don't understand (because if they did influence me, they'd influence me in different ways), I consider the power of positivity far more objective. One's right to be negative is, frankly, irrelevant. What's important is that the conscious act of being positive - usually paired with being constructive, passionate, sometimes creative to some degree, etc - does, indeed self-replicate when it's the dominant energy (as opposed to negativity, or pessimism).

This is especially important to be aware of when using the medium of the Forum to communicate - I'd actually argue when using text-based communication in general. About 10% of how you feel actually gets communicated to those who you're talking to, making it incredibly easy to misunderstand each other. You don't have to look far to see the results of this - even on just BSN, you get immature forum fights happening all the time.

It's incredibly important to be conscious about positivity, because you not only help yourself, but you brighten everyone else's day, too, whatever the medium of communication.

 

I'm not labelling you in any way, by the way - although this is completely off topic (sorry OP :P ), I feel it's a useful and productive conversation.

 

How do you figure?  I enjoyed many non-combat aspects of ME1 (the exploration, driving the Mako, making decisions for my character about what to do and why).  ME2 had less of that, which is why I didn't play ME3.  But ME2's combat is compatible with a game like ME1 (I didn't particularly like the combat in ME1, either, but it didn't go out of its way to annoy me like ME2's did).

 

There's more to a roleplaying game than combat.  Hopefully lots more.

 

Turning down the difficulty often makes the problem worse by removing any need for me to do anything.  That makes combat even more dull, but it doesn't seem to take any less time.  What I really need in a game like ME2 is a killallhostiles command in the developer console.

 

I wonder if MEA will give us access to the developer console...

 

I completely agree that there is more to roleplaying than combat :) My point was actually more simple than that - given the way Mass Effect 2 and 3 were designed (that is, more action-packed, greater focus on combat, less exploration, less aspects you said you enjoyed from ME1), and given that ME2 and even ME3 were commercially more successful than ME1, MEA is probably going to be more like ME2 and 3 than ME1. Although this is an assumption, it's certainly a fair assumption, which is why I recommended waiting for gameplay reviews to emerge before making the decision to buy.

 

That's a very interesting problem you've raised about combat, though. Do you play many other video games or genres? Do you run into this issue often?



#233
Killdren88

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Why would you wanna play with people who wouldn't want to be there in their first place? If its a team won't you suffer for it as well?


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#234
KaiserShep

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Why would you wanna play with people who wouldn't want to be there in their first place? If its a team won't you suffer for it as well?

If only there was friendly fire. MP would suddenly become a lot more fun, just like those  days when I used to play online PC games and frag teammates when I was bored. 


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#235
Killdren88

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If only there was friendly fire. MP would suddenly become a lot more fun, just like those  days when I used to play online PC games and frag teammates when I was bored. 

 

If forced to play MP, I'd go out of my way to sabotage my team..



#236
Da_Noobinator

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If only there was friendly fire. MP would suddenly become a lot more fun, just like those  days when I used to play online PC games and frag teammates when I was bored. 

YES. THIS. PLEASE.



#237
KaiserShep

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YES. THIS. PLEASE.

You know that the MP forums would basically overflow with hate. People would sabotage each other for fun all the time. It would essentially be a soft version of PvP because people would kill each other for laughs while the enemy overwhelmed them. The thought makes me feel all warm and fuzzy inside. Even usernames would reflect this new pastime. 

 

My old handle in Gunbound (corny but strangely addictive), was Teamfrag. It was so obvious yet no one really suspected anything. But I got so good at making precise kills on my own team that I couldn't do anything else. 


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#238
In Exile

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If forced to play MP, I'd go out of my way to sabotage my team..

 

Trolling MP would probably be the only consolation if I was forced to play it. 



#239
In Exile

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My old handle in Gunbound (corny but strangely addictive), was Teamfrag. It was so obvious yet no one really suspected anything. But I got so good at making precise kills on my own team that I couldn't do anything else. 

 

Seriously_Teamkiller was what I went with in CS a lot. I did get kicked off a few times. People were genre saavy. 


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#240
KaiserShep

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I wouldn't need consolation. I would do it all the time. My only purpose in MP would be to mess with people, and I know that others would do the same for/to me. Ultimately, that sort of thing would probably just make the whole thing collapse so it would get patched, because fun is the devil. 


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#241
In Exile

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I wouldn't need consolation. I would do it all the time. My only purpose in MP would be to mess with people, and I know that others would do the same for/to me. Ultimately, that sort of thing would probably just make the whole thing collapse so it would get patched, because fun is the devil. 

 

I still wouldn't want to play with people. I'd never actually take MP seriously, so the "doing it to me" bit would be impossible. 



#242
Da_Noobinator

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People would sabotage each other for fun all the time. It would essentially be a soft version of PvP because people would kill each other for laughs while the enemy overwhelmed them. The thought makes me feel all warm and fuzzy inside. Even usernames would reflect this new pastime. 

 

The thought is making me salivate. Could you imagine rockets. Like an Atlas rocks up round the corner in a tight space, one of them pulls out their rockets like, "No worries guys I got this," and everyone else is like "NO NO N-" But it's too late cos they're all dead :D Or heck, imagine Dark Channel accidentally ("accidentally") latching on to a friend after its original target is dead. Or someone with max chained Overload having the time of their life stunlocking absolutely everyone. Or skills like Flamer and Snap Freeze - Snap Freeze can go through walls :D Geth Juggernaut would be pretty fun too, when you need shields but there aren't any enemies nearby... >=)

 

On a serious note, I genuinely think Friendly Fire could be a thing if it were an optional setting in the multiplayer lobbies, a bit like how it's optional in Inquisition SP. It would be...amazing...


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#243
KaiserShep

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I think the one saving grace would be to not have allies be tracked by biotic and tech powers, so like, an adept with throw would not be able to have their biotic projectile curveball and hit a team mate, so this fragging would rely solely on weapon damage and AoE attacks like grenades, nova etc, which is fine by me. The Black Widow would be my very best friend. 



#244
JGDD

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There's a lot more to war than combat.

 

I was expecting some opportunity to roleplay a character.  It is a roleplaying game, is it not?

There are plenty of non-combative missions. Part of that role playing is combat oriented. You picked the wrong game to go passive.



#245
JGDD

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I think the one saving grace would be to not have allies be tracked by biotic and tech powers, so like, an adept with throw would not be able to have their biotic projectile curveball and hit a team mate, so this fragging would rely solely on weapon damage and AoE attacks like grenades, nova etc, which is fine by me. The Black Widow would be my very best friend. 

Any of the grenade chuckers would stagger you before you could even draw a bead. Try dodging a QME when he's on a carpet bombing run.



#246
KaiserShep

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Any of the grenade chuckers would stagger you before you could even draw a bead. Try dodging a QME when he's on a carpet bombing run.

 

All's good in the name of mayhem.


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#247
JGDD

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All's good in the name of mayhem.

Yeah I get that. Sort of like MP fans kicking the SP fan hornets nest every now and then. It's sort of like playing a bronze match. Too easy.


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#248
Eelectrica

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If MP is mandatory I'll change my Origin name to Banshee food or whatever the Andromeda equivalent of a Banshee is. Failure to be sync killed in a game will be considered a failure.

Thing of is it I ground out enough in ME3 MP to get the BOTB banner. Totally over it now. Been there, done that, got the banner.

#249
Marksmad is waving goodbye

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Failure to be sync killed in a game will be considered a failure.
 

"Will be"?? It is now, and always has been :)



#250
Googleness

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I highly approve.

 


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