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#26
RGC_Ines

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Where exactly was it set in stone that these were all going to be SP games? It wasn't. Ever.

 

Even before ME3 was released they let the players have a go at the demo version of the MP and yet, here you are. You could have bailed way back then and forgot about the whole franchise. Easier to just puff your online chest though innit?

I don't care if there will be ever MP only ME game or not. I just don't agree that MP should be forced on players to get better ending/stuff in a single player game. If I play SP I want pure SP that's all. I don't care and have nothing against MP in any games ( not just BioWare) but it should not have impact on my single player experience.


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#27
HeroicMass

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If I ever have to play with Ghostknife again, I think I will lose my mind. Bioware, please do not sell this man a copy of ME:Andromeda


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#28
Cheviot

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Discuss.

Yes and no.

 

Good chat.


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#29
Xen

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I don't care if there will be ever MP only ME game or not. I just don't agree that MP should be forced on players to get better ending/stuff in a single player game. If I play SP I want pure SP that's all. I don't care and have nothing against MP in any games ( not just BioWare) but it should not have impact on my single player experience.

Is shooting a few baddies really all that hard? It's Co-OP, so It's not like I can T-bag you then do indescribable things to your mother after I pwn you. You can even play it solo if you want to avoid those awful beings known as "other people".

ME3MP implementation was great. Made it feel like the war had more scale. 10/10 way better than doing 8 billion irrelevant fetch quests.


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#30
Malanek

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There does seem to be some multiplayer integration but it sounds optional in that you can let the AI do it based on stats you build up. This is from the leak and obviously all subject to change even if true. I think this part of the game sounds pretty good.

 

Deployed Strike Team Missions:

The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.

 

Active Strike Team Missions:

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.

 

Multiplayer “Horde” Mode:

The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game.


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#31
NuclearTech76

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FTFY.

Not opinion at all. The investment was pretty modest. They were surprised that micro transactions did as well as they have. Mp was basically an add on not a huge investment for bioware.

#32
RGC_Ines

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Is shooting a few baddies really all that hard? It's Co-OP, so It's not like I can T-bag you then do indescribable things to your mother after I pwn you. You can even play it solo if you want to avoid those awful beings known as "other people".

ME3MP implementation was great. Made it feel like the war had more scale. 10/10 way better than doing 8 billion irrelevant fetch quests.

 

You like MP that's good I wish You fun, but try to understand me, and don't try please to force me into something I'm not interested in. Explain me, why You have rights to be happy with yours MP game and I don't have rights to enjoy my SP.


  • wright1978 aime ceci

#33
JGDD

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I don't care if there will be ever MP only ME game or not. I just don't agree that MP should be forced on players to get better ending/stuff in a single player game. If I play SP I want pure SP that's all. I don't care and have nothing against MP in any games ( not just BioWare) but it should not have impact on my single player experience.

Hate to break the news to you, but there was no "better" ending in the trilogy. There was just an ending with some colorful options to give it some impact (and distract players). All your choices were an illusion and part of some truly masterful PR campaigning.


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#34
Guest_Sithis_*

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I really hope not, that would be a dealbreaker for me. 

Same. I wouldn't waste my money.



#35
shepskisaac

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It was great in ME3 and made a ton of cash so there's no doubt it's gonna be back. And let's be honest, alien kits were the main draw of it so I'm not surprising they're keeping them for MP



#36
In Exile

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There does seem to be some multiplayer integration but it sounds optional in that you can let the AI do it based on stats you build up. This is from the leak and obviously all subject to change even if true. I think this part of the game sounds pretty good.

 

Deployed Strike Team Missions:

The Helius Cluster is 1000s of light years across, and you can’t be everywhere at once. As you develop more colonies, resource bases and settlements, you have to be able to keep them safe. Spend resources to recruit mercenaries and develop an AI controlled Strike Team that you can deploy to take on randomly generated, time-sensitive missions. Strike Team missions take many forms, including settlement defense and Remnant artifact recovery, which will take real-time to complete. Send your Strike Team out on a mission while you continue playing the main game and they will return, 20 – 30 minutes later, having gained rewards such as XP, currency and equipment based on the success of their mission. Spend money and resources to train your Strike Team and acquire better gear for them, which will increase their success rate and allow them to take on more difficult missions for greater rewards.

 

Active Strike Team Missions:

When you encounter a Strike Team mission in the Single-Player mode, you can leave your Strike Team at their base and decide to tackle the mission yourself with your Multiplayer roster of characters. You also have the option of tackling the mission by yourself, or recruiting up to three friends to play with you. The more friends you bring, the greater the challenge and the greater the reward. These missions will play out using the Next Mass Effect’s multiplayer Horde mode (more details on this later). These missions will include a variety of thematically appropriate objectives, like defending a Settlement against Khet attacks, or recovering a Remnant artifact off of a planet before an outlaw gang gets there first. By taking an active role in strike team missions, you can earn special Single-player rewards in addition to the usual multiplayer specific characters, weapons, weapon mods, and pieces of equipment which can be customized between missions. Additionally, players who join another person’s Strike Team mission will receive bonus in-game currency and multiplayer XP for helping others with their missions.

 

Multiplayer “Horde” Mode:

The next Mass Effect’s “Horde” multiplayer pits you and up to three of your friends against waves of enemy troops on various battlefields throughout the galaxy. Players fight together to survive increasingly difficult enemy attacks and accomplish objectives, like disabling a bomb near a colony base or assassinating a target. Progress through multiplayer missions to gain XP and earn new multiplayer specific weapons, characters, weapon mods, and pieces of equipment, which can be customized between matches. Multiplayer play will also earn you APEX funds (in-game currency), which can be used to purchase items and gear in the Single Player game

 

 

 

That sounds like the war table in DA:I, with more pressure to play SP. But I don't necessarily disagree with the direction depending on how it's executed, because at this point the more successful of the two (and the room for growth) is MP to SP, not SP to MP. 


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#37
Dr. Rush

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Yes, EA shareholders agree.



#38
Malanek

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That sounds like the war table in DA:I, with more pressure to play SP. But I don't necessarily disagree with the direction depending on how it's executed, because at this point the more successful of the two (and the room for growth) is MP to SP, not SP to MP. 

While there are similar elements to it the fact you can PLAY the missions, either solo, or with friends or let your computer "agents" handle it is quite different. I would have thought everyone should be happy with that?


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#39
SethGecko

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Maybe the only reason we are getting andromeda is because so many have played, and still play the mp.

Yes, the franchise is my favourite, and I can honestly say I would never have played the mp if I wasnt 'compelled' to by the sp. This was genius, and if you are happy with it or not, if it worked before they will most likely attempt it again.

For eg... I havent spent the past 3 years trying to grope Tali in sp. No, I've been watching her bum jiggle as she causes multiple tech explosions in multiplayer. And i dont regret a thing. Nothing.

This is what EA/Biovar will be focusing on. They are all too aware of the hours spent by people in mp, and will cater for it significantly.

SP DLC is a one of purchase that both sets of players will buy, but continuous cash from mp equipment packs is a cash cow they will be scared to stop milking.

Im sure there are more me3 players out there who would rather have a new mp dlc right now than a sp one.
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#40
ozthegweat

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I guess they will combine it into co-op missions. You can do the alone and offline, but you can also do them online in teams of 4. Everybody's happy.


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#41
shepskisaac

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Hope earning cash for SP via MP stays. It wasn't until Armax Arena year after release that we had systemic way to grind cash and buy more desired weapons & mods.

 

 

 

Maybe the only reason we are getting andromeda is because so many have played, and still play the mp.

Ehh it's will be 5 or nearly 5 years when MEA is released. Many other franchises get their MP components replaced with new installements way faster than that



#42
Cheviot

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I guess they will combine it into co-op missions. You can do the alone and offline, but you can also do them online in teams of 4. Everybody's happy.

That's almost exactly what the leak says, with the added benefit that the difficulty scales accordingly (apparently).



#43
In Exile

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While there are similar elements to it the fact you can PLAY the missions, either solo, or with friends or let your computer "agents" handle it is quite different. I would have thought everyone should be happy with that?

 

I don't have an issue with it in the abstract, other than if it makes avoiding in SP a bit of a pain in the ass. Like, will the game economy be balanced around MP rewards? What about difficulty if you don't play MP?



#44
Xen

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You like MP that's good I wish You fun, but try to understand me, and don't try please to force me into something I'm not interested in. Explain me, why You have rights to be happy with yours MP game and I don't have rights to enjoy my SP.

You aren't forced at all, anymore than otherwise optimal means of playing the game (such as completing fetch quests to level up) "force" you....well as long as they don't take my well informed advice and instead leave it as an ME3 system.

 

I guess they will combine it into co-op missions. You can do the alone and offline, but you can also do them online in teams of 4. Everybody's happy.

you could already do basically this in ME3MP. Start a private lobby and play solo.



#45
corporal doody

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forced to play? no. though i do believe playing the MP should give you something extra you can apply to SP....if you so choose to play MP.  Optional with incentives.



#46
Malanek

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I don't have an issue with it in the abstract, other than if it makes avoiding in SP a bit of a pain in the ass. Like, will the game economy be balanced around MP rewards? What about difficulty if you don't play MP?

Yeah, don't have enough info to even speculate about that level of detail. You would think that they balance it, but I can see them either increasing the rewards if you spend time playing it or make the cost of upgrading your strike team compensate for the saved time.



#47
ozthegweat

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you could already do basically this in ME3MP. Start a private lobby and play solo.

With the difference being that ME3 multiplayer matches are very hard for the average player if they play solo. Difficulty doesn't scale depending on how many players are in the mission, like e.g. in Destiny.



#48
corporal doody

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Im really digging on the Active Strike Team Mission idea!!!  AI or player co-op?!!   and boom goes the dynamite.



#49
Deerber

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... Implying there will be something called SP. Hahaha! :P


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#50
SethGecko

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Hope earning cash for SP via MP stays. It wasn't until Armax Arena year after release that we had systemic way to grind cash and buy more desired weapons


Ehh it's will be 5 or nearly 5 years when MEA is released. Many other franchises get their MP components replaced with new installements way faster than that

I think we all know how little focus they originally put into the mp (coding etc).

But I, like many others regularly play it. For a mp that started out as a sort of side note, I have had no problems jumping into filled lobbies and for a game this old, it will hopefully give them the confidence to improve the mp further.

They have earned enough over the years and hopefully listened to enough constructive feedback that they can produce sp and mp to our expectations.

But this is Biovar...