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So... Can Romance Be A Little More Fair This Time?


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#801
daveliam

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I agree that 9 romance options is too many. I, personally, thought that the extra two romances in DA: I were a bit much.  I'm happy with anything between 2-6, provided that either everyone gets two options or no one gets more than one option.  I'm not going back to the DA: O, ME1 days.


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#802
Hanako Ikezawa

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*sits in the 'still has zero characters' corner*



#803
Hazegurl

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*raises hand*

Can I just say that it's a terrible idea for Bioware to have nine romances at all, regardless of the sexuality distribution?

I agree, I personally think it should only be two or four, all should be romanced by both genders and call it a freaking day.   If anything, I hope BW finally give our companions a good storyline and make them a part of the main plot.


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#804
Batarian Master Race

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People tend to like the idea that the characters don't just change fundamental parts of themselves because of the options we explore with the protagonist. 

 

But how would you know that any change happened? In-universe, I mean.

 

And if sexuality is such an important part of the character, why is it barely, if at all, referenced in most of the characters?



#805
CuriousArtemis

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Well, gay males in ME3 were kinda... limited. 2 choices, 1 of which could be dead, and the other of which was A) entirely new and B ) not actually part of the team.

 

And constantly weeping over his dead husband  :rolleyes:

 

And pretty fugly too 



#806
daveliam

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@Andrew Lucas:

Basically, here's the thread in a nutshell:

 

The OP was hoping for a more even distribution because, even though we certainly got options, we didn't get nearly as many options in the first trilogy.  The leading suggestions were to take the DA2 'all bisexual' approach with LI's (2 male and 2 female) or the 2/2/2 that DA: I took outside of the Solas/Cullen romances.

 

That was met with the typical "Why should gays get the same amount of options as straight people?", "Why are you demanding these things from the developers?", and "You and your demands ruined the characters in the first series" types of arguments, which is basically what the last 30 pages have been; those responses and the debates that have come from them.

 

In general, what's been the prevalent point from the LGBT posters is that we really just want to have 2 options in the game.  Which seems like a no brainer until you remember that ME2 and SWTOR didn't offer that and those games were fairly recent.  Hopefully, they continue to do offer this like they did in DA: I and ME3.  Of course this also elicited the "why are you making them follow quotas?" argument, but whatever.  Some people will never be happy.


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#807
FKA_Servo

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@Andrew Lucas:
Basically, here's the thread in a nutshell:
 
The OP was hoping for a more even distribution because, even though we certainly got options, we didn't get nearly as many options in the first trilogy.  The leading suggestions were to take the DA2 'all bisexual' approach with LI's (2 male and 2 female) or the 2/2/2 that DA: I took outside of the Solas/Cullen romances.
 
That was met with the typical "Why should gays get the same amount of options as straight people?", "Why are you demanding these things from the developers?", and "You and your demands ruined the characters in the first series" types of arguments, which is basically what the last 30 pages have been; those responses and the debates that have come from them.
 
In general, what's been the prevalent point from the LGBT posters is that we really just want to have 2 options in the game.  Which seems like a no brainer until you remember that ME2 and SWTOR didn't offer that and those games were fairly recent.  Hopefully, they continue to do offer this like they did in DA: I and ME3.  Of course this also elicited the "why are you making them follow quotas?" argument, but whatever.  Some people will never be happy.


The like limit really serves no discernible purpose.

Liked, in any event.

#808
Grieving Natashina

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Also, for some, this is a pretty good place to talk about what we do and don't want to see from our romances.  The numbers are one thing, but if, say, a lesbian has 2 options and they are both walking balls of tragedy, that isn't offering the best options imho.  Quality > quantity  

 

I also think that 1/1/1 is probably how the new ME game is going to work for romances.  If that leak is true, then we'll have a total of 7 squadmates.  To be honest, I can't see the ME making all but one of the squadmates available for romances.



#809
Lady Artifice

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 To be honest, I can't see the ME making all but one of the squadmates available for romances.

 

This seems to be the default mentality, but I'm not sure I understand it. Wasn't that pretty close to how it was in ME2?



#810
Grieving Natashina

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This seems to be the default mentality, but I'm not sure I understand it. Wasn't that pretty close to how it was in ME2?

Hmmm...

 

Jack--LI

Grunt

Samara/Morinth

Tali--LI

Miranda--LI

Jacob--LI

Thane--LI

Garrus--LI

Mordin

Kasumi

Zaeed

 

Wow, that was a lot of romances for the squad.  Out of 10 squadmembers (not counting Kasumi and Zaeed,) 6 of them were romances.  If we do get the smaller squad numbers, I suspect they are going to go with 1/1/1, so they don't make most of the party a romance option.  In DA:I, out of 9 party members, 5 are romances.  The other two romances come from NPC romances.  

 

It seems like the devs prefer to have at least 1-3 squad members that aren't romances.  ME1, you had Wrex and Garrus.  ME2, you had (outside of the DLCs) Mordin, Samara and Grunt.  ME3, EDI and James.  It seems like an emerging pattern.



#811
AresKeith

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Hmmm...

 

Jack--LI

Grunt

Samara/Morinth

Tali--LI

Miranda--LI

Jacob--LI

Thane--LI

Garrus--LI

Tali--LI

Mordin

Kasumi

Zaeed

 

Wow, that was a lot of romances for the squad.  Out of 10 squadmembers (not counting Kasumi and Zaeed,) 7 of them were romances.  If we do get the smaller squad numbers, I suspect they are going to go with 1/1/1, so they don't make most of the party a romance option.  In DA:I, out of 9 party members, 5 are romances.  The other two romances come from NPC romances.  

 

It seems like the devs prefer to have at least 1-3 squad members that aren't romances.  ME1, you had Wrex and Garrus.  ME2, you had (outside of the DLCs) Mordin, Samara and Grunt.  ME3, EDI and James.  It seems like an emerging pattern.

 

Maybe they'll make 5 romanceable if it's 7 :P



#812
PCThug

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I wouldn't be surprised if a couple of prominent characters that are not squadmates are romance options, much like Steve & Samantha in ME3 and Cullen & Josephine in DA:I.


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#813
Grieving Natashina

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Maybe they'll make 5 romanceable if it's 7 :P

Then we have an imbalance problem, which ties into the thread title.  That's why I think they'll do 1/1/1/1 and have the other 3 not available.   ;)

 

I think we scared off the poor OP.  This is pretty tame for a romance thread, especially in the ME section.

 

Edit: PCThug has a great point though:

 

 

I wouldn't be surprised if a couple of prominent characters that are not squadmates are romance options, much like Steve & Samantha in ME3 and Cullen & Josephine in DA:I.

Yeah, agreed.  They did a really good job with Cullen in my opinion.


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#814
daveliam

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Natal:

 

When you say 1/1/1, are you talking about the ME1 approach?

 

To be honest, I agree that they won't make most of the squad LIs.  If there are 7 squaddies, then I'd suspect 4 of them will be LIs and the other two LIs will be NPCs.  That seems to be the way they've been going lately.  That would be 2/2/2 and it could work with the numbers.



#815
AresKeith

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I wouldn't be surprised if a couple of prominent characters that are not squadmates are romance options, much like Steve & Samantha in ME3 and Cullen & Josephine in DA:I.

 

This is also true that they might continue this trend, which I hope they do 



#816
Grieving Natashina

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Natal:

 

When you say 1/1/1, are you talking about the ME1 approach?

 

To be honest, I agree that they won't make most of the squad LIs.  If there are 7 squaddies, then I'd suspect 4 of them will be LIs and the other two LIs will be NPCs.  That seems to be the way they've been going lately.  That would be 2/2/2 and it could work with the numbers.

I meant 1/1/1/1  One straight guy, one gay guy, one straight lady, one lesbian.  So, like ME1, only gay men actually get a romance right away, instead of waiting 2 games.  :P

 

I owe PCThug a like.  That's probably where the rest of the romances will come in, if they go with this route.


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#817
Master Race

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Don't forget robot romance



#818
Boost32

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Hmmm...

 

Jack--LI

Grunt

Samara/Morinth

Tali--LI

Miranda--LI

Jacob--LI

Thane--LI

Garrus--LI

Tali--LI

Mordin

Kasumi

Zaeed

 

Wow, that was a lot of romances for the squad.  Out of 10 squadmembers (not counting Kasumi and Zaeed,) 7 of them were romances.  If we do get the smaller squad numbers, I suspect they are going to go with 1/1/1, so they don't make most of the party a romance option.  In DA:I, out of 9 party members, 5 are romances.  The other two romances come from NPC romances.  

 

It seems like the devs prefer to have at least 1-3 squad members that aren't romances.  ME1, you had Wrex and Garrus.  ME2, you had (outside of the DLCs) Mordin, Samara and Grunt.  ME3, EDI and James.  It seems like an emerging pattern.

If you count Tali twice its 7, but actually were "only" 6. =P



#819
Grieving Natashina

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Don't forget robot romance

 

To be honest, and I know you were probably joking, but I wouldn't be surprised if the writers had kicked around the idea at some point.  They didn't do a bad job of exploring the concepts of transhumanism with EDI and Legion in my opinion, but I don't think they'd make a robo-stud/robo-babe a LI.  Writing alien romances can be tricky as it is.  They probably don't want to get into a human/robot pairing.  

 

The idea isn't a bad one, considering we're in the future and a lot of the whole idea behind, "What's alive?  What makes a soul?" has probably been taken to new levels, with or without Shep's story.  Mortal nature being what it is, I'm sure that in ME:A, VIs are running around, and possibly AIs as well.  A romance could explore some of those extensional questions further.  It also seems like a right pain in the ass to get right and I can see them wanting to explore the organic relationships first.

 

 

If you count Tali twice its 7, but actually were "only" 6. =P

My bad.  I'm pre-coffee.  I'll go edit my post.  :blush:


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#820
Cespar

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I wouldn't mind a romance that is similar to EDIxJoker, which would be asexual of course. 


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#821
Master Race

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To be honest, and I know you were probably joking, but I wouldn't be surprised if the writers had kicked around the idea at some point.  They didn't do a bad job of exploring the concepts of transhumanism with EDI and Legion in my opinion, but I don't think they'd make a robo-stud/robo-babe a LI.  Writing alien romances can be tricky as it is.  They probably don't want to get into a human/robot pairing.  

 

The idea isn't a bad one, considering we're in the future and a lot of the whole idea behind, "What's alive?  What makes a soul?" has probably been taken to new levels, with or without Shep's story.  Mortal nature being what it is, I'm sure that in ME:A, VIs are running around, and possibly AIs as well.  A romance could explore some of those extensional questions further.  It also seems like a right pain in the ass to get right and I can see them wanting to explore the organic relationships first.

 

 

 

thumbsupcomputerkid.gif

 

robot waifu is the future



#822
Boost32

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I'm calling now, 4 squadmate will be romance and the other 2 will be NPC.



#823
Akrabra

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To be honest, and I know you were probably joking, but I wouldn't be surprised if the writers had kicked around the idea at some point.  They didn't do a bad job of exploring the concepts of transhumanism with EDI and Legion in my opinion, but I don't think they'd make a robo-stud/robo-babe a LI.  Writing alien romances can be tricky as it is.  They probably don't want to get into a human/robot pairing.  

 

The idea isn't a bad one, considering we're in the future and a lot of the whole idea behind, "What's alive?  What makes a soul?" has probably been taken to new levels, with or without Shep's story.  Mortal nature being what it is, I'm sure that in ME:A, VIs are running around, and possibly AIs as well.  A romance could explore some of those extensional questions further.  It also seems like a right pain in the ass to get right and I can see them wanting to explore the organic relationships first.

I really like the whole EDI/Joker romance. I didn't like the unit that EDI was stuck in, but that is another story. So colour me intrigued. I would love to see something like this in a future Bioware game. But i agree, explore organic relationships first. 


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#824
TheChosenOne

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I just want the romances to be done well. Quality over quantity, ya know? I would rather have a few good ones then many "meh" ones

#825
Cespar

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I really like the whole EDI/Joker romance. I didn't like the unit that EDI was stuck in, but that is another story. So colour me intrigued. I would love to see something like this in a future Bioware game. But i agree, explore organic relationships first. 

Why not explore organic and machine relationships at the same time, I mean Mass effect series already done it. We had two games with the EDI/Joker relationship, which is my favorite relationship in the ME series. I think it could work, plus it would give us a chance to explore an asexual relationship. 


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