Yeah, because they were the only ones Hawke could romance and they all just so happened to be bisexual while the people not interested in Hawke were of other sexualities. It was bizarre and the point was brought up many a time post-DA2 pre-Inquisition by maaany people.
Bisexuality depicted in a game shouldn't feel forced or artificial. No sexuality should. Sexuality is a real thing and it hits home for everyone in some way or another;lets depict a range of sexualities instead of defaulting to one as a "catch all". That isn't fair to bisexuality or those who are bisexual. They aren't a net that can catch anyone, and anyone can't just catch them.
That wasn't Bioware's intent, but it felt odd to me anyway. I much preferred Inquisition's featuring of multiple sexualities for romantic partners. That was great. I only played once due to the length of the game but if I was so inclined to romance more than one person I'd of rolled different characters to do it and thats wonderful. Multiple perspectives, respect goes to everyone.
I can understand this perspective easily, and I can't count how many people I've seen express it, but I think that the sheer unlikelihood of there being four, single, romantically/sexually available bisexuals in a group of seven is being exaggerated. A statistical survey might place the number of bisexuals in a group of seven at a much lower rate than what we saw in DA2, but as I understand it, that would be using a controlled statistical process. It wouldn't usually involve factoring in social instincts, the natural ebb and flow of interaction and the way people subconsciously, impulsively, gravitate toward people like themselves.
We see it so often in media. There's this group of friends, on or two of them might be black, one of them is gay, one of them is jewish, one is a vegetarian and a health nut, one is a musician, etc. It makes sense that it happens in the movies and television, but it becomes a case of "reality is unrealistic" after we start to feel like that's a standard that should default in storytelling. It could happen that we find so diverse a group of friends, but in the real world, race, religion, and definitely sexuality play a huge factor in who we relate to, who we feel understood by and who we're drawn to. In the real world, four people sharing the same minority sexuality makes them more likely to congregate in a group together.
So where I differ about this is whether it felt forced to me in the first place. I'm not saying that Hawke's group gravitated toward each other over their sexualities, because Hawke's group gravitated toward each other over Hawke, and that's pretty much it. But real world statistics still don't make feel like it's improbable to the point of being an immersion issue, because I see such irregularities in real world social groups way too often for that. I work in the California wine business, and three of coworkers are from New Jersey. Three of them. And it's not like they knew each other or passed news about working there around to all of the other New Jersey people in northern California. They just happened to end up in the same tasting room. People take coincidences like that completely in stride during day to day life, but then they feel like it's completely contrived in a fictional setting.
Taking social tendencies into consideration, just over half of that group being bisexual is definitely not one of it's unlikely aspects. Those characters have other factors that make it weird for them to congregate. One human pirate captain from Rivain, one possessed human apostate from the Anderfels, one Dalish elf pariah from Ferelden, and one elven magic knight/super soldier from Tevinter. On top of that, a few of them detest each other, and still spend time together. Those four sharing a sexual orientation might be the least unbelievable things about them hanging around together for a decade.
I really liked the DAI variations too, and I absolutely agree that they boosted replay value, but they do also come with their own statistical issues. The original group of six planned LIs ended up consisting of one straight man, one straight woman, one gay man, one lesbian woman, and of course one male character and one female character available to both male and female PCs. That's awfully on the nose when it comes to variations of sexuality in a group. I'm definitely not finding fault with it, but I also don't think it's inherently more believable than there being four single, bisexual people in one social group. I think DAI's system worked for DAI, and I think DA2's system worked for DA2.
I'm hoping that they'll have a system that works for MEA.