That was nice, thanks for that
You are quite welcome ![]()
That was nice, thanks for that
You are quite welcome ![]()
They could do more of the Garrus/Tali thing where if you don't romance either of them they hook up.
At the very least, it would make it seem less like half the ship is waiting around to see if Shep wants to bang.
I would like to see more of that. LI's getting together with others if you don't romance them, would make them feel a bit less like they're only waiting for the PC and no one else.
I would like to see more of that. LI's getting together with others if you don't romance them, would make them feel a bit less like they're only waiting for the PC and no one else.
They most likely will, unfortunately.
They most likely will, unfortunately.
Well maybe they'll be easy to avoid? I still haven't been able to trigger anything with other couples in DAI and I missed Garrus and Tali thing the first three times I played the game. So if you don't want it you can avoid triggering it?
Romances let BioWare put more focus on characters and character development, which is their strong suit. Plots are not their strong suit. Having to rely more heavily on the plot for success would just make their lackluster plots more glaringly problematic.
While I still think the OP's idea is interesting, this is so true. Mass Effect 2 is the golden example.
Or make them a part of the MP, you bang after each succesful mission.
4 way in the shuttle on the way home?
Come on.
Sex sells. They know it, they talk and write about it. Because we will read it.
Of course it does sell - hell, controversy sells, too (that's why I think game companies should not back down when the media tries to shame them into not including nudity in games etc. - let them rage I say!)
greetings LAX
ps: Note: Only in adult games though because they are already for adults only so there isn't a higher rating anyway (meaning your audience isn't shrinking if you include nudity etc.)
This would win me over.
lol
4 way in the shuttle on the way home?
This would also win me over.
4 way in the shuttle on the way home?
Sure... two Batarians, a Krogan Warlord and a Geth Juggernaut. Fornax material right there, eh?
I think all Asari games would become very, very popular. ![]()
While I still think the OP's idea is interesting, this is so true. Mass Effect 2 is the golden example.
While I agree with the broader point I'm not sure I agree with the example. I found ME2 to be too unfocused, and far, far too dependent on using a "romance" plot to offer character plots. Absent the romance plot, you're totally shut out. Jack is the premier example.
Troll thread detected.

Romances let BioWare put more focus on characters and character development, which is their strong suit. Plots are not their strong suit. Having to rely more heavily on the plot for success would just make their lackluster plots more glaringly problematic.
Then they should work on that and hire writer who can write a plot instead of just writing a soap opera. Mass Effect is still supposed to be a Sci Fi Adventure and only character development, as good as it may be, is not enough for that. They already put far too much focus on characters and romances.
Edit: Plus, I wouldn't generalize this. I think several parts of the game had quite good plot writing, like the Leviathan DLC for example.
Then they should work on that and hire writer who can write a plot instead of just writing a soap opera. Mass Effect is still supposed to be a Sci Fi Adventure and character development, as good as it may be, is not enough for that. They already put far too much focus on characters and romances.
You clearly hold the minority opinion.
If that's true, then how about Bioware just create a social simulation game like the sims and stop fooling people that it's something more. Because I clearly don't see the point of creating an exciting Sci Fi Universe and then use it as some petty dating simulator.
If that's true, then how about Bioware just create a social simulation game like the sims and stop fooling people that it's something more. Because I clearly don't see the point of creating an exciting Sci Fi Universe and then use it as some petty dating simulator.
Then they should work on that and hire writer who can write a plot instead of just writing a soap opera. Mass Effect is still supposed to be a Sci Fi Adventure and character development, as good as it may be, is not enough for that. They already put far too much focus on characters and romances.
Edit: Plus, I wouldn't generalize this. I think several parts of the game had quite good plot writing, like the Leviathan DLC for example.
They should work on plot more, but character development is still their strong suit so it'd be stupid to not have a lot of focus on the area that you're good at.
Although I think the BSN puts entirely too much emphasis on the romances. Most of them ultimately boil down to a few conversations, banging in the commander's room, then waiting to repeat the whole process in the next game. There isn't even really extra character development to a lot of them.
If that's true, then how about Bioware just create a social simulation game like the sims and stop fooling people that it's something more. Because I clearly don't see the point of creating an exciting Sci Fi Universe and then use it as some petty dating simulator.
Why are you even playing these games if that's all they are to you? And how would it be an exciting sci-fi universe if all it is is a dating sim?
They weren't so far. There was mostly still enough to explore for me to make it worth the while. But if it were up for some people the whole game would be like the Citadel DLC.
The second part shouldn't be too hard. Create things like the Batarian conflict with humanity and then, instead of letting the player explore this, make half the game about choosing your waifu.
Come on.
Sex sells. They know it, they talk and write about it. Because we will read it.
I must be going blind, because I read this as "sex dolls".
And the thread took on an even more sordid tone than before.
The crazy thing about this kind of sentiment is that the Mass Effect games have very very little actual romance content relative to the story itself. The same is pretty much true of Dragon Age, even if the forum's never ending discussions indicate otherwise. Compile every bit of romance-specific dialogue with each individual companion in each game and you'd probably have less than an hour.
I'm actually talking about pointless character interaction that is separated from the story or the universe as a whole (romances are part of that). And while your statement may be true for the first and third game, I don't think it's true for the second.
"Story relevance" is a red herring. What interaction beyond romance specifically, and why is it pointless? In all of these games, there's all sorts of content, some funny and some serious that may not involve the main plot directly or at all. Cutting all of it because it lacks story relevance sounds like a crappy idea to me, because is this universe supposed to give the illusion that it's alive or what? What's the point of the character's existence in the universe if anything remotely resembling a personal life isn't allowed?
tying romances into the main plot makes them feel less like side content and more a core experience
Bastilla and Morrigan come immediately to mind