While I agree with the broader point I'm not sure I agree with the example. I found ME2 to be too unfocused, and far, far too dependent on using a "romance" plot to offer character plots. Absent the romance plot, you're totally shut out. Jack is the premier example.
Really? I didn't think so at all. I thought Jack, Zaeed, Miranda, Tali, Garrus, Mordin, and even lame Jacob all had excellent personal quests. I didn't care for Thane, but the mission at least got you into his head.
I loved Jack's mission because you get behind her badass front a bit. My favorite part is that she will initially want to do the opposite of whatever you tell her to do with the guy at the end. Killing finally becomes a choice, not something she simply must do to survive. My problem with these missions is that they are more about getting rid of distractions. The only ones I found to have anything to do with Loyalty are Tali and Zaeed (if you save the workers and do the paragon option.) You might throw in Grunt since he calls Shepard his Battlemaster.
Who's talking about cutting something out completely? I'm talking about not having such a strong focus on those things when there are more interesting things to explore. Yes, characters do make the universe alive, but what's the point if you can't explore this universe? In ME2 you spent about half of the game recruiting those characters or solve their personal problems. Hardly any connection to ecxiting themes of the universe or any interesting plot in most of these missions. That is pointles.
Too much romance and character content =/= dating sim.
What made the universe so interesting other than the races and characters?
I play the games because of the setting and I don't like the Star Wars setting that much (almost more Fantasy than Sci Fi).
Star Wars is fantasy in space.
We're talking about romances in the games and the resources that go into developing them. Stop trying to move the goalpost. ME2 is a Dirty Dozen story with very little actual story. You think the story would have somehow become awesome if they reduced the number and quality of the companions?
It depends on what you mean. Would removing companions make the existing plot better? No, not at all. Would more development time have helped? Possibly if it meant somebody realizing "Hey, guys? This plot really sucks"? Maybe.
They could have easily decided to plot a different story.
But unfortunately they didn't and the plot was probably decided before the character stories were done.