Ok look, angry elcor, I took your post of setting yourself free as a dislike, because you seem to see the romances as unnecessary to the story, not adding anything or enhancing it in any way which is why I connected the dots and thought that you disliked the romances presented to you.
So you assumed a whole bunch of things that I didn't say, and for some reason you see this as "connecting the dots?" You always had the option of reading and responding to the substance of what I actually said. For obvious reasons, I don't buy into the "No one would dare say anything but romances are awesome 100% of the time unless they hated them" argument.
And frankly you are not the first posting this so yeah I thought you are another person sore about it because he/she thought it was not done properly or something like that.
Sure. Someone else once posted something about romances so everything I post should be interpreted to mean the same thing they posted. Okay.
I made an assumption just like every single person does every day of their lives, so sue me.
Most people seem to manage to discuss the issue without telling me what I'm saying or what my motivations are, so I don't think that really applies to every single person.
So if you didn't dislike them why do you want them to be cut?
If you're going to respond to the substance of the original post, the question would be, "Why do you think removing them would set the developers free?" Again, you are telling me that I want romances to be cut despite the fact that I have never said that I want the romances to be cut (re-read the OP again if you don't believe me.)
I'm suggesting the developers free themselves from the stress of defending every romance-related decision they make when writing the game and, amazingly, most people correctly interpreted it as a satirical post making a broader point about not focusing too much energy on something that doesn't merit that much energy.
You're free to disagree with the premise, but the fact that every time you post you attribute to me opinions, statements and motivations that I haven't expressed is a little ridiculous. It's not like the OP was all that long or complicated. It wasn't a giant rant. It was short, and easy enough to understand that most people got what I was saying. And, of course, you always had the option of actually reading my posts. You didn't have to, but you're going to tell me what my opinion is while refusing to actually read my own words explaining it?
So why would they cut out the part of the game that gives them free publicity
It doesn't give them free publicity, any more than the fact that the latest Call of Duty has multiplayer maps gives that game free publicity. Everything has a cost, even if it isn't obvious.
and get people to play the games not because they thought action was awesome but because a gay person can actually play a gay person with a romance option in the game. I have seen posts like that on bsn by gamers saying that they got interested because there was such an option.
Hence romance in bioware games=more games sold, more people liking their games, more profit.
WHERE is the LOGIC in cutting out those bits?
Okay, you really shouldn't have used the word logic there. First of all, romance story-lines do not determine whether someone can or cannot play a gay character. There is no direct connection between the two. Whether or not a character is gay should theoretically have little story impact under most circumstances. If the fact that the character is gay is only relevant to your argument in a romance situation, then the argument is a circular one, not a logical one.
Romance in Bioware games equaling more games sold is not a logical argument. You haven't established that is the case by citing anecdotal evidence from an online forum. That's not how logic works.
It is possible that the inclusion of romances impacts the total sales, but there is hardly any evidence that the impact is large enough to be relevant to a budget decision. There is also no evidence that removing them would significantly add to the available resources for making the game.
The point I made was that removing them wouldn't inherently harm the game any more than keeping them would. Their value is in the quality of how they are written and implemented. The idea that they are always awesome so they should just cram as many of them in as possible, quality control be damned, is certainly something a lot of people believe, but even those of us who appreciate the romance stories when they're done well are perfectly capable of saying "Woagh there, BioWare, you should reign it in a little because your quality control is suffering in the writing of your romances."
People who like the romances can have an opinion that falls short of "They are always a good idea, no exceptions."