How do you know? Data is data after all.
And between the graphical and audio data alone (that these romances use), that has to amount to something. No?
Well, sure, once it is in its final form. But a director and a studio are not data. A voice actor isn't data. If you totaled up the sound files represented by the romance content in ME 3, I doubt you'd end up with much more than the equivalent of an itunes album. While the album's data could be measured in bits and bytes, it wouldn't necessarily translate into an accurate representation of the resources that went into it.
The final data total of an album by Spike Jones might be the same as the total for "Michael Jackson's Greatest Hits." But "Michael Jackson's Greatest Hits" was probably completed very quickly by a sound engineer and a computer operator assembling sound files over the course of a few days. The Spike Jones album was painstakingly rehearsed and performed over the course of many months in the studio, because they didn't have multi-track recording back then, and the entire band had to perform everything perfectly in one take.
That's comparing two theoretically similar things. The recording of voice sessons/writing would be even more difficult to compare to coding and animating maps, weapons and game mechanics, which are much more time- and resource-intensive by comparison.
This is only going to get weirder the next time one of my... err... "fans" takes umbrage with my villainous hatred of romances by making a similar point to the one that I just made.





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