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Definitive answers to two longstanding questions


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#51
Drasca

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Drasca
It's not about calculating data by machines, it's about building a model.

For time to kill model I need:
1) Exact values of enemies
2) exacts values of damage done, abilities, attack order, rotation, everything pretty much connected with attacking.

So this model works for specific enemy, for specific build and specific gear. I've calculated this type of models in many games, mostly for burst type pvp builds, but in general I can easily say what is generic result of this.

If you want to analyze every type of that combination of skills, classes and enemies you can. For me it's not worth it,

 

That's half the fun of min-max! Joys of math!  I've already done it for my own builds & gear, as you may have already suspected, known or extrapolated. 'Knowing everything involved' has its advantages of course. The primary disadvantage is knowing just how little everyone else knows and face-palming at their poorly extrapolated conclusions from limited understanding to begin with.

 

 

But in everything else, crit damage works only on crits, and attack works on everything. If you introduce time to kill model,

 

Crits only work when the damage can crit is not news, however you ignore the fact you can guarantee crits either through cunning promotes or passives.

 

Attack power may work on everything but not always in a useful manner, especially when you do analyze using the time to kill model: Long shot, Power Chord, etc. Since the final damage is often not lethal as with your 60 damage / 2 hit / 100 hp example, a 10% increase in attack power is often far less than 10% increase in final damage. Longshot that is 2.5k turns into 2.6k at best (and I'm being very generous here) with +10% attack power for example.



#52
Pork

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As for other effects stacking or not this is mostly a case by case basis.

 

So basically what you are saying is...

 

i-dunno-lol_1_.jpg


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#53
Its Waffle Time

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I like soup.

I also love lamp.


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#54
Cirvante

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Not sure where else to put this and I don't want to start a new thread for it. I have been playing the Duelist almost exclusively lately (only need 95 more games), and have noticed that the Bolt upgrade always seems to work, even if you haven't put a skill point in it. For quite a while it was the last passive I would take on my build, yet I would notice the effect even before taking it. When I crit with Bolt (not upgraded), my Flashing Steel/Broadsides/Ambush will always crit afterwards. When I don't crit with Bolt then the abilities sometimes won't crit (my crit chance is somewhere around 65%).

 

I'd be curious if other players have noticed the same, because it has been pretty consistent for me so far.



#55
Gya

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That's half the fun of min-max! Joys of math! I've already done it for my own builds & gear, as you may have already suspected, known or extrapolated. 'Knowing everything involved' has its advantages of course. The primary disadvantage is knowing just how little everyone else knows and face-palming at their poorly extrapolated conclusions from limited understanding to begin with.


There's only one way to settle this.

Gentlemen, welcome to the Numberdome.

The rules are simple. Both contestants must post a video of themselves in full scuba gear solving the Baum-Connes conjecture while singing Celine Dion's greatest hits. Shortest time (i.e. the leeast Celine Dion) wins.
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