So let's talk outfits. Specifically the way the game should handle alternative outfits because I've yet to see this done well. Introduced, as far as I can remember (feel free to correct me if I'm wrong) Mass Effect 2, we had 'Loyalty' outfits available for selection once you'd completed your companion's personal quest. In Mass Effect 3, they where just there, available either from start or DLC. The bit for me where you're going wrong is in the "available for selection".
My Wife doesn't decide what I'm wearing that day when I get up in the morning, I just put on whatever is appropriate for what I'm doing that day, if I'm in the office I'll put on a suit, going the gym, I'll wear a tracksuit or shorts (depending what time of year it is), or if I'm walking the dog, I'll throw on a pair of Jeans and if I'm chilling around the house I might put on a pair of slacks. Pretty much what we all do.
So why is it any different in the game? Why should the protagonist (me) decide what my crew (companion) is wearing at any given point? Make it feel more natural, more real. Have your companions wear what's appropriate for the situation. Going in to battle? They don their armour. On duty on-board your ship? They put on their uniform. Wondering around a city (hub), they put on whatever they wear when off duty - dress or jeans or whatever and have this completely automatic and independent from any player influence.





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