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3 Simple Changes to Make Multiplayer More Enjoyable


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Tacodip

Tacodip
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1) No XP Forfeiture on Exit:

  Now I'm not sure what this is meant to prevent, but 9 times out of 10 the reason I have to exit a multiplayer match is because I am leader and the game got bugged. For instance, the dragon decides to stand there at the end with no health; a mob gets stuck under the floor and you can't progress, etc. The only time I *choose* to exit a game is when a friend invites me to another one. I don't know why I should be penalized for any of those things, especially when you're in a perilous match for 45 minutes and end up losing all that xp due to bugged mobs.

 

2) Start at Level 5 After a Promote:

  Or at least start us with 5 skill points after a promote. Going from a full archer build one minute to dropping Caltrops everywhere the next is not fun for anyone involved. Starting with 5 points is reasonable to me.

 

3) Allow Toolbar Skill Changes in Game:

  There's nothing more annoying than grabbing a new skill and forgetting to put it on your toolbar, then having to go through an entire match without it. If the idea is to prevent skill swapping for certain fights and creature types, then I don't see that there's enough skill points available to make that exploitative (and certainly could make builds more interesting). If the idea is to not hold up other people; well if it's a choice between waiting a few seconds for someone to fix their toolbar, or just having them suck the rest of the match then trust me; we'll wait.