That is the amazing part of the Paragon/Renegade system, its a lot more in-depth than most people would immediately realize.
Right? My friend's Shepard (also renegade) was nothing like mine. It's fun to play with the label, figure out what kind of renegade the character is going to be. And it's cool to mix it up a bit, use neutral dialogue (rumblerumbleME3warblegarble), or pick paragon every once in a while. Also choosing *not* to pick a red line because it's out of character. Coming up with motivations based on Shepard's psychological profile and pre-service history. Why did that make her turn towards renegade? Or breaking character with one specific squadmate because she gets Shepard in a special way. ![]()
And despite all this, feeling like there is an overall principle driving the character's personality and actions. Mass effect follows the kotor and jade empire tradition and builds upon it. I support building over what worked.





Retour en haut







