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Which DA / ME-styled Dialogue system would you want for Andromeda?


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29 réponses à ce sujet

#26
KaiserShep

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Origins' system. I would be OK with dialogue wheel, but it decreases number of choices we can make (usually to 2-3. I remember few situations where there were 4 options, but that's it).

 

The list doesn't actually afford you more options. With the wheel, you might get 3 or possibly 4 up front, but the investigate option can easily hide up to 5 extra lines of dialogue if the writers put a lot into the conversation. Mind you, with a list, a slot will often be taken up by the option that simply ends the conversation, and one that is tantamount to an investigate option that opens yet another list. This was always crappy in Origins because it was an actual "spoken" line that got the same canned response from the companion before you could go further. 



#27
SwobyJ

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Mix of:

-ME3's polish.

-DAI's contexts.

-ME2's variations.

 

I want a wheel, or something similar. I know forumites here have distaste for it, but I like it, in itself.

 

Bring in the Green option.



#28
ioannisdenton

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Da2 as for me it was the bioware highlight



#29
Chardonney

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ME2 style, definitely.



#30
Malleficae

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I want new system without icons so players would think about what they say instead of picking icon of diplomat or badass. Also, don't make good option on top and bad on the bottom - mix it. It should be more natural. And I want wheel because it's recognizable. Also, romance dialogues without heart icon might be great.