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Things to avoid from DAI


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#26
Malanek

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Impressive list but overly complex for little benefit.  Most gamers would hardly know what to do.

 

While the latter is true, some of those more complex variables really do change how the weapon feels and behaves to the player. And as I said there are quite a few other ways you can change a weapons feel that isn't listed. Those are only the variables that the devs could tweak for balance, not things like how many projectiles the Venom fires when charged.



#27
Golden_Persona

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I mean, over 700 mods. There aren't 700 generic ways to enhance a gun. Who knows if there will mods that makes it so a gun can fire twice from two attached barrels. Who knows if you can use mods to make a gun/ energy weapon hybrid. Who knows if there will be mods that add melee effects to a gun. Maybe mods also effect the ammo you can shoot, and exploding rounds in FNV creating some amazing memories. 700 mods people, you know they're running the full gambit with it.

 

And that is 700 mods amongst 50 base weapons. The variety is insane. It feels like we're shooting it down just for the sake of it.



#28
SNascimento

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The thing MEA devs should avoid is the judgment of 97,34% of people here on BSN about DAI. 


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#29
Yggdrasil

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I've never liked day/night cycles and thought the time of day being tied to the setting (and sometimes the plot) in DA:I worked well.  I understand the realism, but being more real isn't necessarily better.  Being required to eat and sleep would be more realistic, but they would be tedious gameplay mechanics.  Dragon Age and Mass Effect are always ready for the player to dive into the action.  Day/night cycles often mean you have to arbitrarily wait in real time for the game to cycle through to the appropriate time of day.



#30
B.Shep

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Just make most of the side quests like the Witcher Wild Hunt.

 

Do that and i will be happy. Because flying around the galaxy just the grab some item on A and then delivery it to B is boring.


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#31
Pheabus2009

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[x] Uninspiring villain/antagonist;

[x] Big open maps yet few interesting locations to explore;

[x] Randomly scattered loots/shards that break immersion;

[x] Problematic a.i. (of both companions and enemies);

[x] Unresponsive controls on pc for mouse/keyboard users;

[x] Multiplayer with rampant bugs and awful netcode;

[x] improper multiplayer progression (promotion farming and duplicate loots, etc).


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#32
AlexiaRevan

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                                                                                               <<<<<<<<<<>>>>>>>>>>

 

In space, aboard a ship, a day/night cycle is pointless, except to maintain your human biological circadian rythm. Now, for planetary exploration a day/night cycle is also pointless. You would explore during the day.

 

Perhaps a combat mission where a night attack is better maybe be in the cards. 

It happen in space , I doubt while you float in Orbit it matter sure . 

 

But if we gonna land on new planets , and well...each should have its own sun and Moon and therefor a night/cycle would be nice . 

 

In ME1 some planets were toxic and you couldn't stay outside of the Mako for long and that was nice...

 

A Day/Night cycle also mean better gear and night Goggle maybe even setting camps for watever the story is . 



#33
Obvakhi

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Ugly companions


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#34
Yggdrasil

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I'm sorry we can't all look like the anorexic aliens you see in James Cameron films, Obvakhi.