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I really hope the power system from dragon age doesn't return.


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21 réponses à ce sujet

#1
Stakrin

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I loved inquisition, as did many other people.

However, Mass Effect has been consistently wonderful to me (let's not talk about the ending)
Inquisition felt to me that it was full of artificial content. Fetch quests, find this, kill this, and other pointless quests just to add extra hours. And worse, it was required you do many of them in order to progress. This killed replay ability for me. While I do love the game, I hope they don't have quests like that, and allow me to progress through the story missions at my own pace.

Anybody else feel strongly with/against me?
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#2
Joseph Warrick

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I wouldn't put it past them that they consider this to be one of the things in Inquisition that worked "surprisingly well".

As an explorer, you can set up stations which you can customize towards research, production, or defense! Check the galaxy map for opportunities to increase your influence in the explored areas.

#3
Stakrin

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As an explorer, you can set up stations which you can customize towards research, production, or defense! Check the galaxy map for opportunities to increase your influence in the explored areas.


Right. And using influence to boost my stats or get perks is awesome. Or maybe more influence is going to get me discounts or a new hub world. I don't know. I just don't wan "the next story mission requires 40 power"
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#4
Arcian

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Power to do what? Look at tumbleweeds dancing across the sand dunes of the Western Approach IN SPACE?

#5
Lady Artifice

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Well, I feel very with you as far as the tenor of your OP goes, which was really pleasant and reasonable, and I haven't seen enough of that here lately. 

 

I differ a little on whether the side quests in ME are better. I think some of the gathering quests in ME1, like the Asari writings, were some of the most annoying out of any Bioware game I've played.

 

Edit: Also, when I came into this thread, OP's post count was at 666. I couldn't resist mentioning. :P


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#6
Stakrin

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Well, I feel very with you as far as the tenor of your OP goes, which was really pleasant and reasonable, and I haven't seen enough of that here lately.

I differ a little on whether the side quests in ME are better. I think some of the gathering quests in ME1, like the Asari writings, were some of the most annoying out of any Bioware game I've played.

Thank you!

That's fair, I agree. I didn't notice it as much since I only played most side quests once, for my personal canon/what would I do in their shoes playthrough, while for the other RP playthroughs I did I only had to do personal quests, quests I liked, and main story.
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#7
Kunari801

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I do agree in New Game+ play throughs they need to keep the side quest grinds to a minimum.  However, I never had a problem having enough power in DA:I.  I had more problems being properly leveled for the next phase. I like that DA:I has more zones and little quests than one needs to move the plot along, I've gone to different maps for my other PT's.

 

I wouldn't be surprised if we see something like the War Table in ME:A.  Where we'll send teams (Maybe that N7 dude in the trailer) to do some missions. This is not too unlike the iPad game for ME3, Datapad IIRC the name, but available in game to everyone not just iOS users. 



#8
Hazegurl

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If they had something like that silly power system I would flip a table.



#9
Grieving Natashina

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Well, I feel very with you as far as the tenor of your OP goes, which was really pleasant and reasonable, and I haven't seen enough of that here lately. 

 

I differ a little on whether the side quests in ME are better. I think some of the gathering quests in ME1, like the Asari writings, were some of the most annoying out of any Bioware game I've played.

 

May I also throw in the dog tags?  I hated that quest as well.  The Keeper's quest, where you have to run all over the Citadel, was another one I actually really didn't like.  For Origins, the <censored> garnet quest, that can kiss every part of my  <censored> and then go take a flying leap down the gullet of a <censored> while getting to know a dirty <omg censored>

 

Ahem.

 

Most of the fetch quests in DA:I involved the requisition table.  If you skip those, there really isn't a lot of fetch quests in the game.  I had been paying close attention while I was playing before my vid card died, and I found that most of the fetch quests I could leave out.  There is still a lot of "Fed Ex" quests (like dropping off the flowers for the widow, or picking up Woosley,) but I don't find those as irritating.  

 

Thankfully, the amount of escort missions are minimal, but I also would rather not go chasing down something.  That golden halla quest almost pisses me off, and I don't want to go running after something on the Mako in order to herd it.  Chasing after Eva in ME3 was one thing, but that's another.

 

As far as the topic goes, I completely agree with the OP.  The Power mechanic in DA:I was fun to use for the Perks, but I really don't like having the main story gated like that.  I know it's to encourage players to slow down and take in the zones, but it didn't work out very well.  Overall, it was poorly done, and I don't want ME or DA to ever go back to that.  


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#10
CrazyCatDude

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The problem I had with inquisition's quests is the MMO feel.  And not a bioware MMO where the quests are established in dialog and cut scenes.  More of a "let's throw some quest text together" MMO feel.  The place with this comes through the most is one of the Chateaus in one of the wooded zones.  There's a story there.  A little boy who's a mage, and his parents hide it, and he turns into an abomination.  Could have been amazing, and creepy as hell with a couple of cut scenes and some dialog.  Instead, it was like the quest felt half finished.  Like they just ran out of time before they finished it, but left it in the game anyway.



#11
Sanunes

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I wouldn't expect it for there is a lot of differences between the two franchises.  Now there might be something along the lines of what they tried to accomplish with the power system in Inquisition, but if they do implement something like that I would expect it to function drastically different since a lot of people have mentioned that they didn't really care for it.



#12
LightningPoodle

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Oh please God no! Do not bring that horrendous mechanic back. It makes me cry inside every time I think about it.



#13
Stakrin

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I wouldn't expect it for there is a lot of differences between the two franchises. Now there might be something along the lines of what they tried to accomplish with the power system in Inquisition, but if they do implement something like that I would expect it to function drastically different since a lot of people have mentioned that they didn't really care for it.


I'm only so worried because dragon age received many game of the year awards. Again, I loved the game, I just hope they don't think this means they have to make me:a dragon age in space

#14
CronoDragoon

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If they need to gate progress, I'd rather it not be based on the amount I explore. Instead, do something similar to ME3's hub system but more robust: you have to do 2 out of 3 of these substantial story sidequests to proceed to the main mission for this part of the story, etc.

 

Spoiler



#15
Gannayev of Dreams

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If they need to gate progress, I'd rather it not be based on the amount I explore. Instead, do something similar to ME3's hub system but more robust: you have to do 2 out of 3 of these substantial story sidequests to proceed to the main mission for this part of the story, etc.

 

Spoiler

 

I'm going to go out on a limb and be that guy for a minute. Witcher 3 established a new standard by which side-content should be modeled. I love BioWare games, but they just did it better this time.



#16
Heimdall

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I didn't have a problem with the power system per say.

 

I mean, the game practically hemorrhages Power points if you stray off the critical path for long, it wasn't at all difficult to have enough to progress unless you're religiously opposed to doing sidequests.

 

That being said, they shouldn't have used them to gate the critical path and there really wasn't enough interesting stuff to spend it on.



#17
Sanunes

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I'm only so worried because dragon age received many game of the year awards. Again, I loved the game, I just hope they don't think this means they have to make me:a dragon age in space

 

They made changes between Mass Effect 2 and Mass Effect 3 to try and give people what they wanted that was missing out of the game and in some ways it hurt the game instead of just copying the massive player and critical success.



#18
CronoDragoon

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I'm going to go out on a limb and be that guy for a minute. Witcher 3 established a new standard by which side-content should be modeled. I love BioWare games, but they just did it better this time.

 

I haven't played TW3 yet: is there gating?

 

I'd be fine with MEA not gating anything. I was just saying that if there was gating, there are better ways to do it than resource meters.



#19
themikefest

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If I want to collect power points, I'll go play DAI. 



#20
Stakrin

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I didn't have a problem with the power system per say.

I mean, the game practically hemorrhages Power points if you stray off the critical path for long, it wasn't at all difficult to have enough to progress unless you're religiously opposed to doing sidequests.

That being said, they shouldn't have used them to gate the critical path and there really wasn't enough interesting stuff to spend it on.


I don't know if I said it in the OP, but I should have. I hardly noticed the power at first, but when it came down to I just wanted to start more playthroughs as different characters, make different choices for the major choices, and see how those end up. When it came to that, I was opposed to doing the same side quests again and again.

#21
alienatedflea

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I don't know what they will put in place instead of the power system.  I get that the power system is the incentives for people who do side quests and exploration but it really needs a massive overhaul to make explorations/side missions more attractive to players.   



#22
Golden_Persona

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I'm going to go out on a limb and be that guy for a minute. Witcher 3 established a new standard by which side-content should be modeled. I love BioWare games, but they just did it better this time.

Except Bioware has done the exact same thing before. TW3 doesn't actually deserve the credit it gets for setting a standard. Inquisition merely lowered the standard.

 

In ME2 those kinds of quests were the loyalty missions. In ME3 they were the non priority missions that didn't need to be done to conclude an arc in the game. Even the ME2 non loyalty side quests had cutscenes and a story, like trying to save Patriarch or giving an Asari widow the last memento of their deceased beloved. All of those had cutscenes with emotional payoff.

 

The only thing TW3 has that a Bioware game has lacked is hunting side quests with a detective sense mechanic. Being able to hunt down exotic life forms for bounties would be mighty neat.