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BioWare, can we please have the option of...


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#1
The Teyrn of Whatever

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playing as other races in addition to human?

 

Unless it's integral to the main plot and this new player character is as well-defined as Shepard, would it be too much to ask for the option to play as a Quarian, Krogan, Asari, Salarian, Batarian, or Turian?

 

I'm pretty sure I'm not alone in this opinion. The team that worked on Dragon Age: Inquisition listened to fans who wanted the option to play as non-human races like dwarves, elves, and Qunari and the result was more variety in dialogue options, slight differences in how certain NPCs treated the player character, and in the long run, replayability.

 

Anyway, just a thought. :)


  • Hanako Ikezawa, Demonique et Malleficae aiment ceci

#2
Vapaa

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Unless it's integral to the main plot and this new player character is as well-defined as Shepard, would it be too much to ask for the option to play as a Quarian, Krogan, Asari, Salarian, Batarian, or Turian?

 

Yes.

 

For one, race selection delayed DAI for a whole year, so it's not simple.

 

Second, races in Dragon age are few and very much lookalikes, in Mass effect for doing it seriously, you can't have fewer than 6, and totally radically different designs, which then have to be adjusted in terms or camera work, cinematic design, lip sync, voice tweaking, etc...

 

Bought to you by someone who really wanted to play various races, but it wasn't in the original design, it wouldn't be easy to include it, and the demand is not really as strong as for DAI, and that was because of the DAO nostalgia.


  • Lee80 aime ceci

#3
The Elder King

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They confirmed the MC is human.
The DA team didn't include race options just because They listened to the fans (back in fall 2012, when they said the PC would be human only, They already said They knew many People wanted playable races). They manager to did because They got a year extension, so They had more resources to add races.
Things can change for MEA, but I wouldn't be too optmistic about it.

#4
The Elder King

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Yes.
 
For one, race selection delayed DAI for a whole year, so it's not simple.
 
Second, races in Dragon age are few and very much lookalikes, in Mass effect for doing it seriously, you can't have fewer than 6, and totally radically different designs, which then have to be adjusted in terms or camera work, cinematic design, lip sync, voice tweaking, etc...
 
Bought to you by someone who really wanted to play various races, but it wasn't in the original design, it wouldn't be easy to include it, and the demand is not really as strong as for DAI, and that was because of the DAO nostalgia.

The races didn't cause the delay. It's the opposite. Since They got one more year They added races.
  • Hanako Ikezawa et Demonique aiment ceci

#5
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I just care what fits the story. 

 

I liked it in DAO. I think it's tacky in DAI. Don't know about this new game, but that Reddit leak made it sound like the story was tied to humanity closely... so maybe it's true.


  • The Elder King aime ceci

#6
Grieving Natashina

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The races in DA tend to have human-like models, scaled up or down for size and height.  They have to work with combat and cutscene animation, as well as scenes that involves directly touching another character (like the romance scenes or hugging Tali.)  It's easier if you have a basic skeleton to start with.

 

Whereas in ME, the turian skeleton is very different from the human one; the Krogan one is also quite different as well.  In order to avoid creating an entirely new skeleton (which would add a lot of development time for ME:A,) they'd have to come up with a new humanoid race (as well as lore and reason to be around,) or we'd have Asari or Qunarian.  The latter would be unlikely given the possible outcome of the Geth v Quarian conflict, so we'd probably have Asari.  I know several folks that would be happy to never see an Asari again, after Liara, the Council and the other over exposure the race received in the ME trilogy.


  • shinyfirefly et Lee80 aiment ceci

#7
Vapaa

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The races didn't cause the delay. It's the opposite. Since They got one more year They added races.

 

Ok

 

Just goes to show that you don't make that kind of feature in a jiffy.



#8
The Elder King

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Ok
 
Just goes to show that you don't make that kind of feature in a jiffy.

Yup.

#9
Khrystyn

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To the ME: Andromeda Dev team:

 

1) I hope you will also include more ease-of-play options in the Casual play mode. I work with young adults who have disabilities who really need more in-game control and opt-out options, so they can handle the more difficult game-play elements. Keep options like Targeting Assist, and also add options to disable or reduce the difficulty for decryption (maybe all a player needs to do is simply find a crate or locker). Have an option that reduces the number of non-plot assignments and collection requirements so the focus remains on the story plot, and the primary missions can be played sooner. Have a setting that limits enemy attacks to one wave. Allow enemies to go down in one to three shots max. The challenged young adults I work with would much rather replay a 20-hour game more often, so they can try out the available customizations, decisions, play different characters, and select different dialog. Of course ME can’t be all things to everyone. My wish is that Andromeda can encompass a greater range of people with limited physical and cognitive skills. They just can’t spend 100+ hours before they can re-enjoy it.

 

2) Improve character facial customization, hairstyles, and casual attire options. Every armor choice should allow for the helmet to stay off. Allow the same facial customization to be continued into all future Andromeda-series games. I wanted my FemShep avatar to be really cute. The sexy warrior princess who is clever, intelligent, capable and can take down the baddies is a very seductive treat. Allow the female protagonist and some aliens to be drop-dead gorgeous. If Bioware can take the heat for the disappointment of ME3’s ending, then they don’t have to worry about the crazed rantings of only 1,124 radicalized XX chromosomes. It will blow over.


  • Hanako Ikezawa et Demonique aiment ceci

#10
Scofield

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Im sorry but i hope they never include race options outside of MP, for me they do nothing but water down the pc story and you end up with a diluted and not very satisfying experience

 

If race options equal the same story as i would get without race options sure, but it wont an never will so i would rather the resources be spent on a better an more satisfying experience from the one race option



#11
PhroXenGold

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Given that races in DA:I offered nothing beyond cosmetic differences and the odd dialogue here and there, I'd rather they didn't waste their time and money on adding multiple races into ME:A when they could invest that in making the game better in other aspects.



#12
Sartoz

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                                                                                              <<<<<<<<<<>>>>>>>>>>

 

Why would you want to do that?

 

We know nothing about the new races and as far as I understand, our protagonist needs to find them first.  Playing as a Solrian or Krogan? Makes no sense either. Where is the romance playing a Krogan?

 

Human character is the way to go. Find a new alien race sympathetic and similar to humanity and there is a possible romance option.



#13
AlexiaRevan

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The races in DA tend to have human-like models, scaled up or down for size and height.  They have to work with combat and cutscene animation, as well as scenes that involves directly touching another character (like the romance scenes or hugging Tali.)  It's easier if you have a basic skeleton to start with.

 

Whereas in ME, the turian skeleton is very different from the human one; the Krogan one is also quite different as well.  In order to avoid creating an entirely new skeleton (which would add a lot of development time for ME:A,) they'd have to come up with a new humanoid race (as well as lore and reason to be around,) or we'd have Asari or Qunarian.  The latter would be unlikely given the possible outcome of the Geth v Quarian conflict, so we'd probably have Asari.  I know several folks that would be happy to never see an Asari again, after Liara, the Council and the other over exposure the race received in the ME trilogy.

pffffffffff screw those..I want to be an Asari ! got a name Picked already and all!  :lol:



#14
SwobyJ

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You know what I would love in this game?

 

I'm actually fine with, and mostly predicted being human in MEA. Its okay with me. But I'd love some plot devices put us in control of other species (using reskin MP model) at different parts of the game. No, I'm not going to give examples of the plot devices, but just consider the general concept? I would not mind at all playing a, say, Turian character in a more limited extent (but still with conversation wheel with a choice or two with effects?) for fun and story reasons.

 

This could be used for testing ground for the possible 'ME5', where yes, I actually DO WANT to play as other species. I accepted being human in this game years ago, but I DO want species selection at SOME POINT.



#15
Hanako Ikezawa

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For one, race selection delayed DAI for a whole year, so it's not simple.

That wasn't the reason. Bioware decided that since they had an extra year, they'd put in the other races too. 



#16
In Exile

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You know what I would love in this game?

 

I'm actually fine with, and mostly predicted being human in MEA. Its okay with me. But I'd love some plot devices put us in control of other species (using reskin MP model) at different parts of the game. No, I'm not going to give examples of the plot devices, but just consider the general concept? I would not mind at all playing a, say, Turian character in a more limited extent (but still with conversation wheel with a choice or two with effects?) for fun and story reasons.

 

This could be used for testing ground for the possible 'ME5', where yes, I actually DO WANT to play as other species. I accepted being human in this game years ago, but I DO want species selection at SOME POINT.

 

That'll be the point where all the available alien races are bipedal humans in the same way we are built. So, none of the original ME1 races. 



#17
Hanako Ikezawa

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That'll be the point where all the available alien races are bipedal humans in the same way we are built. So, none of the original ME1 races. 

Almost none. The Asari and Batarians are built the same way we are. 


  • Felya87 aime ceci

#18
SwobyJ

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That'll be the point where all the available alien races are bipedal humans in the same way we are built. So, none of the original ME1 races. 

 

Or the point where the tech more easily exists to accommodate and keep costs down for reflecting the differences in some relatively minor (but still very much there) differences in body and facial structure.

 

I don't think we're there yet. I do think Mass Effect will get there, in some sense, if it lasts into the 2020s and certainly 2030s. FemShep and MaleShep have differences that have been increasingly reflected, and I think the gender thing is what Bioware wants to perfect in MEA (as opposed to aliens), but I am certainly ready for the possibility of them extending their tools for reflecting gender models into reflecting a few (core) species models. Still humanoid ones though.

 

This isn't a MEA thing though, so its only barely relevant. Just a personal feeling.



#19
Hanako Ikezawa

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This was the perfect time to have the ability to have species selection since at this point all the alien races are equals. A big missed opportunity. 



#20
Kappa Neko

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As much as I enjoy playing other races (and unlike others, I think DAI did a good job of actually making me feel like playing an elf), I understand they are a ****** to program.

Aliens from vastly different societies with very different morals would be difficult to implement, not just because of different body models. Ideally, they would have to write entirely different dialogue for a lot of conversations. Done right, a Salarian would have a different speech pattern even. Imagine all the extra voice acting. Unless the VA was insanely talented and versatile, you'd probably have to hire more than the 4 voice actors that DAI had, and that was quite a lot of work already.

 

The biggest issue I had with the inquisitor was how bland s/he was. I don't want this repeated in ME:A, but the "pathfinder" already sounds like a space inquisitor. So I'm prepared to find everyone infinitely more interesting than my own PC...

I'm sure part of the blandness was the mixed feedback to Hawke. But some of it probably was just avoiding having to write and record even more dialogue.

 

I vastly prefer a human PC with a charismatic personality like Shepard to different-looking versions of boring sameness.

Now, if ME:A had a Turian, or even better, a Quarian, as a set protagonist, I'd be all over THAT.

 

Before Andromeda was announced, I kept envisioning a personalized small-stakes story of a space adventurer or outcast, preferably an alien, maybe even from a new race. Not THAT much unlike what we have now, but in the Milky Way. And not another evil race threatening all life storyline (seriously, Bioware?!). I wanted a game where you are maybe looking for a family member gone missing. And during your desperate search you meet all kinds of people, maybe run into some serious social issues, maybe more race conflicts. A game set directly after the reaper war, or a few decades later, would offer plenty of tragic stories and tension over resources. It could have been something akin to Fallout in space, the Milky Way as a wasteland. I like games that focus on the psychology of extraordinary circumstances. ME:A could do that too but I kind of doubt it.

I don't need an omg-how-epic-badass story each time. Which is why I liked DA2 quite a bit. It was a more personal story. I'd like something like that for Mass Effect. But instead of staying in one city, I want to travel all over the galaxy in search of whatever.


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#21
Malleficae

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They should add human-close races for players. Like Asari - they are blue women with tentacles instead of hair. Adding them as second playable race would be enough. Same face resources, same animation, just different "hair" and skin colour. I would love to play badass Asari. Don't take this away from me. Do not...



#22
GnusmasTHX

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Other races are pointless and boring, so IDC. Never played a game where race choice lasted more than the intro phase beyond background noise, in fact, most games marginalize the choice in order to make it fair for all races. It's why racial skills in RPG's are almost always the pointless useless ones. The result never accounts for the cost of adding them.

 

BW had no business removing them from the DA franchise, though. They built that entire franchise on DA:O, the universally accepted one, learned their mistakes from DA2, the dud, and tried to channel more of DA:O into DA:I. BW was just fixing a mistake when they reintroduced multiple races into DA:I.



#23
dgcatanisiri

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Yeah... I'd rather they focus first on making the alien NPCs more and more unique - all the aliens in the trilogy aside from the asari used the same base design, not just for their skeleton, but for their faces, the only difference being coloring. Until they can make the alien NPCs as unique and varied as humans, I don't really want to see them try to implement them in the character creator. And I really don't see them offering a choice of human or asari, considering that the asari are female exclusive in appearance.

 

It's a nice pipe dream, but I'd sooner be able to create a unique and individual human than a cookie-cutter alien.



#24
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That's the good thing about MP. It allows you to play as different races without diluting the story. I for one am glad we only play as humans in single player because if we had a choice of different races, the story would have to be managed around that. You would be treated differently with each race and would probably even have to have your own mission set for each race.

The end product is inevitably a shortened story to fit all the different outcomes of using each race or similar stories that make little sense when you think how different humans are to some of the other races. I'd much rather have a long, satisfying story playing as a human than either of the alternatives I've mentioned. Now if you were to give me some separate co-op missions that tie into the story, then that would be another subject altogether...
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#25
saladinbob

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No. Go play Dragon Age if you want multi-race protagonist choice. This series has always benefited by having a strong lead role and that is diluted if you suddenly open it up to multiple races. 

 

 

Yeah... I'd rather they focus first on making the alien NPCs more and more unique - all the aliens in the trilogy aside from the asari used the same base design, not just for their skeleton, but for their faces, the only difference being coloring. 

 

This is quite common in gaming and I agree, I'd like to see more variation rather than half a dozen stock faces used on every NPC. Another thing is animation. Contract a body language expert to help you with them. This is something that Bioware seems particularly bad at, although it's by no means limited to them. Look at your character body language animations then take a walk on the street, talk to a few people and tell me they use the same weird body language